ZIDAN, Zuliande; SAEFUDIN, Saefudin; KUSNADI, Kusnadi; HASTIKA, Asyah Dwi. Using Gamification-based Program to Increase Student Creativity Skills in Sustainable Development Topics. Jurnal Penelitian Pendidikan IPA, [S. l.], v. 10, n. 5, p. 2603–2611, 2024. DOI: 10.29303/jppipa.v10i5.6737. Disponível em: https://jppipa.unram.ac.id/index.php/jppipa/article/view/6737. Acesso em: 1 jul. 2024.