Vol. 8 No. 1 (2026): Februari
Open Access
Peer Reviewed

Developing Interactive Educational Game on The Students’ Speaking Ability at SMP Negeri 4 Gunungsitoli Selatan

Authors

Enjel Tris Jelita Telaumbanua , Hidayati Daeli , Afore Tahir Harefa , Yasminar Amaerita Telaumbanua

DOI:

10.29303/jcar.v8i1.13510

Published:

2026-02-11

Downloads

Abstract

This research aimed to develop an interactive educational game to improve students’ English speaking skills, focusing on the topics of Past Events and No Littering. The study employed the ADDIE development model, which consists of Analysis, Design, Development, Implementation, and Evaluation stages. Data were collected through classroom observation, semi-structured interviews with teachers and students, questionnaires, expert validation sheets, and speaking performance tests. The speaking tests were administered in the form of pre-test and post-test, using oral tasks such as short monologues and guided dialogues that assessed fluency, pronunciation, vocabulary, and grammatical accuracy. The interactive educational game was developed using the Wordwall platform and integrated game-based learning features to promote active participation, motivation, and meaningful speaking practice. The results of media and material expert validation indicated that the product achieved a “Very Good” category with an average feasibility score of 90%. Statistical analysis of students’ speaking performance showed an improvement in the mean score from the pre-test to the post-test, indicating a positive effect of the game on students’ speaking ability. In addition, students’ responses during the implementation phase revealed high levels of engagement and motivation. Based on these findings, the developed interactive educational game is feasible and effective as a supplementary learning medium for enhancing students’ English speaking skills. Future research is recommended to apply the game on a larger sample and over a longer period, as well as to integrate similar game-based media into other English language skills such as listening or writing.

Keywords:

Interactive Educational Game Speaking Skills Game Based Learning ADDIE Model, Wordwall

References

Abdullaeva, L.S. and Avezova, N.S. (2020) ‘Functions of speaking as a successful means of communication’, International Journal on Integrated Education, 3(1), pp. 126–128. Available at: https://doi.org/10.31149/ijie.v3i1.295.

Abuhassna, H. et al. (2024) ‘Synthesizing technology integration within the Addie model for instructional design: A comprehensive systematic literature review’, Journal of Autonomous Intelligence, 7(5), p. 1546. Available at: https://doi.org/10.32629/jai.v7i5.1546.

Akbar, R. et al. (2023) ‘Experimental Reseacrch Dalam Metodologi Pendidikan’, Jurnal Ilmiah Wahana Pendidikan, 9(Vol 9 No 2 (2023): Jurnal Ilmiah Wahana Pendidikan), pp. 465–474. Available at: https://jurnal.peneliti.net/index.php/JIWP/article/view/3165.

Anggraini, A. and Jaya, A. (2024) ‘THE DEVELOPMENT OF EDUCATIONAL GAME WITH SPINNING WHEELS FOR SPEAKING CLASS TO THE TENTH GRADE OF MADYATAMA VOCATIONAL HIGH THE DEVELOPMENT OF EDUCATIONAL GAME WITH SPINNING WHEELS’.

Anon (1987) ‘Research and Development.’, Automotive Engineer (London), 12(2), pp. 40–41. Available at: https://doi.org/10.12968/npre.2007.5.5.23745.

Antarovna, K.G. (2024) ‘Enhancing Primary Education: the Role of Interactive Methods in Classroom Learning’, International Journal of Advance Scientific Research, 4(4), pp. 36–40. Available at: https://doi.org/10.37547/ijasr-04-04-07.

Asratie, M.G., Wale, B.D. and Aylet, Y.T. (2023) ‘Effects of using educational technology tools to enhance EFL students’ speaking performance’, Education and Information Technologies, 28(8), pp. 10031–10051. Available at: https://doi.org/10.1007/s10639-022-11562-y.

Beno, J., Silen, A.. and Yanti, M. (2022) ‘No 主観的健康感を中心とした在宅高齢者における 健康関連指標に関する共分散構造分析Title’, Braz Dent J., 33(1), pp. 1–12.

Bingham, A.J. (2023) ‘From Data Management to Actionable Findings: A Five- Phase Process of Qualitative Data Analysis’, International Journal of Qualitative Methods, 22, pp. 1–11. Available at: https://doi.org/10.1177/16094069231183620.

Guebba, B. (2021) ‘The Nature of Speaking in the Classroom: An Overview’, Middle East Research Journal of Linguistics and Literature, 1(1), pp. 9–12. Available at: https://doi.org/10.36348/merjll.2021.v01i01.002.

Hayati, J.P., Lestari, W. and Saputra, E.R. (2021) ‘Telaah Penggunaan Games Digital Sebagai Evaluasi Pembelajaran Masa Kini’, Jurnal Pendidikan Hayati, 7(2), pp. 70–74.

Israa Eibead Ajaj (2023) ‘The Effectiveness of Interactive Teaching Strategies in Teaching English Language’, مممم مممم ممممممممم, 15(52),

pp. 483–492. Available at: https://doi.org/10.51990/jaa.15.52.2.25.

Jabborova, D.F. and Olimov, S.S. (2020) ‘Interactive Learning Technology’, The American Journal of Social Science and Education Innovations, 02(12), pp. 122–126. Available at: https://doi.org/10.37547/tajssei/volume02issue12- 21.

Kurniawan, L.D., Maysuroh, S. and Prasetyaningrum, A. (2024) ‘The Effectiveness of Educational Games in Enhancing English Vocabulary for Beginners’, 4,

pp. 863–876.

Kusumastuti, N. (2019) ‘Keefektifan penilaian autentik untuk menilai keterampilan berbicara siswa sekolah menengah atas’, Assessment and Research on Education, 1(1), pp. 46–58.

Larosa, A.S. and Iskandar, R. (2021) ‘Analisis Keterampilan Berbicara Siswa Melalui Pantun di Sekolah Dasar’, Jurnal Basicedu, 5(5), pp. 3723–3737. Available at: https://doi.org/10.31004/basicedu.v5i5.1207.

Li, Y., Chen, D. and Deng, X. (2024) ‘The impact of digital educational games on student’s motivation for learning: The mediating effect of learning engagement and the moderating effect of the digital environment’, PLoS ONE, 19(1 January), pp. 1–21. Available at: https://doi.org/10.1371/journal.pone.0294350.

Moris, F. and Pece, C. (2022) ‘Definitions of Research and Development: An Annotated Compilation of Official Sources | NSF - National Science Foundation’, National Center for Science and Engineering Statistics [Preprint]. Available at: https://ncses.nsf.gov/pubs/ncses22209.

Muntiarini, P., K.S.A., W. and Widyawati, W. (2020) ‘Error Analysis of Students’ Speaking Performances Through Phonological Elements’. Available at: https://doi.org/10.4108/eai.8-9-2020.2301445.

N.I.O, T. (2022) ‘Analisis Permasalahan Keterampilan Berbicara Siswa Kelas Iii Sekolah Dasar’, pp. 1–87.

Norsidi, N. (2024) ‘Efektivitas dan Kelemahan Pembelajaran Interaktif Berbasis Articulate Storyline 3 Pada Mata Pelajaran Geografi di Kelas XII IPS SMA Wisuda Pontianak’, Geodika: Jurnal Kajian Ilmu dan Pendidikan Geografi, 8(1), pp. 32–40. Available at: https://doi.org/10.29408/geodika.v8i1.25728.

Pan, L. et al. (2021) ‘How to Implement Game-Based Learning in a Smart Classroom? A Model Based on a Systematic Literature Review and Delphi Method’, Frontiers in Psychology, 12(December), pp. 1–13. Available at: https://doi.org/10.3389/fpsyg.2021.749837.

Purwanti, S. (no date) ‘Game edukasi Ciri-ciri game edukasi’. Available at: https://text-id.123dok.com/document/eqo18v85z-game-edukasi-ciri-ciri- game-edukasi.html.

Rustamana, A. et al. (2024) ‘Penelitian dan Pengembangan (Research & Development) dalam Pendidikan’, Jurnal Bima: Pusat Publikasi Ilmu Pendidikan bahasa dan Sastra, 2(3), pp. 60–69. Available at: https://doi.org/10.61132/bima.v2i3.1014.

Setyanto, A.E. (2013) ‘Memperkenalkan Kembali Metode Eksperimen dalam Kajian Komunikasi’, Jurnal ILMU KOMUNIKASI, 3(1), pp. 37–48. Available at: https://doi.org/10.24002/jik.v3i1.239.

Shalihah, M., Supramaniam, K. and Kholidi, M.A. (2022) ‘Teachers’ and Students’ Perspectives of Factors Affecting Students’ Speaking Performance in Learning English’, Jurnal Tatsqif, 20(1), pp. 68–86. Available at: https://doi.org/10.20414/jtq.v20i1.6150.

Suryana, D., Karmila, D. and Mahyuddin, N. (2023) ‘Pengembangan Game Interaktif dalam Meningkatkan Kecerdasan Matematika Anak di Taman Kanak-Kanak’, Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 7(3), pp. 3084–3096. Available at: https://doi.org/10.31004/obsesi.v7i3.3934.

Swastika, P.A., Miranti, R.R. and Nur, M.R.O. (2020) ‘The Analysis of Speaking Assessment Types in Textbook “When English Rings a Bell Grade VII”’, Jurnal Studi Guru dan Pembelajaran, 3(2), pp. 167–173. Available at: https://doi.org/10.30605/jsgp.3.2.2020.262.

Syahidah, U. and Umasugi, F. (2021) ‘a Design of Speaking Assessment Rubric’,

Exposure: Journal Pendidikan Bahasa Inggris, 10(1), pp. 31–46.

Ummah, M.S. (2019) No 主観的健康感を中心とした在宅高齢者における 健康関連指標に関する共分散構造分析Title, Sustainability (Switzerland). Available​

http://scioteca.caf.com/bitstream/handle/123456789/1091/RED2017-Eng- 8ene.pdf?sequence=12&isAllowed=y%0Ahttp://dx.doi.org/10.1016/j.regs ciurbeco.2008.06.005%0Ahttps://www.researchgate.net/publication/30532 0484_SISTEM_PEMBETUNGAN_TERPUSAT_STRATEGI_MELEST ARI.

Wulandari, F., Yogica, R. and Darussyamsu, R. (2021) ‘Analisis Manfaat Penggunaan E-Modul Interaktif Sebagai Media Pembelajaran Jarak Jauh Di Masa Pandemi Covid-19’, Khazanah Pendidikan, 15(2), p. 139. Available at: https://doi.org/10.30595/jkp.v15i2.10809.

Zega, S.J.Y., Tarigan, K.E. and Ginting, F.Y.A. (2023) ‘The Influence of Interactive Method toward the Students’ Speaking Skills at the SMP Santo Thomas 3 Medan’, Journal of English Language Learning, 7(1), pp. 384–

399. Available at: https://doi.org/10.31949/jell.v7i1.6360.

Author Biographies

Enjel Tris Jelita Telaumbanua, Universitas Nias

Author Origin : Indonesia

Hidayati Daeli, Universitas Nias

Author Origin : Indonesia

Afore Tahir Harefa, Universitas Nias

Author Origin : Indonesia

Yasminar Amaerita Telaumbanua, Universitas Nias

Author Origin : Indonesia

Downloads

Download data is not yet available.

How to Cite

Telaumbanua, E. T. J., Daeli, H., Harefa, A. T., & Telaumbanua, Y. A. (2026). Developing Interactive Educational Game on The Students’ Speaking Ability at SMP Negeri 4 Gunungsitoli Selatan. Journal of Classroom Action Research, 8(1), 90–97. https://doi.org/10.29303/jcar.v8i1.13510