Development Multimedia Interactive “Menturi” Based on Autoplay to Improve IPAS Learning Outcomes

Authors

Nina Armiyati , Sri Sami Asih

DOI:

10.29303/jppipa.v11i6.10728

Published:

2025-06-25

Issue:

Vol. 11 No. 6 (2025): June

Keywords:

Autoplay, Interactive multimedia, IPAS, Menturi

Research Articles

Downloads

How to Cite

Armiyati, N., & Asih, S. S. (2025). Development Multimedia Interactive “Menturi” Based on Autoplay to Improve IPAS Learning Outcomes. Jurnal Penelitian Pendidikan IPA, 11(6), 95–103. https://doi.org/10.29303/jppipa.v11i6.10728

Downloads

Download data is not yet available.

Metrics

Metrics Loading ...

Abstract

Based on the results of pre-research conducted at SD Negeri Semper Barat 03 Pagi, there are problems found in the lack of interesting, IT-based learning media and the low learning outcomes of students in IPAS subjects. This study aims to develop interactive multimedia ‘menturi’ based on autoplay by innovating by adding handouts at the end of learning material, testing the feasibility of interactive multimedia ‘menturi’ based on autoplay in IPAS learning to improve student learning outcomes, and knowing the effectiveness of using interactive multimedia ‘menturi’ based on autoplay in improving student learning outcomes. This research uses the Borg and Gall development model with only 8 stages. The sample of this research consisted of 31 students of class IV-C SD Negeri Semper Barat 03 Pagi Jakarta. The results showed that; autoplay-based ‘menturi’ interactive multimedia is feasible and effective for use in IPAS learning. It can be seen that the results of validity by material expert validators get a percentage of 93% with very feasible criteria, and media experts get a presentation of 83% with very feasible criteria; The effectiveness of the product can be seen from the results of student responses including small group trials and large group trials with pretest results in small group trials getting an average of 72 and post-test 86, and in large group trials getting an average pretest score of 70 and post-test 80. In the small group trial, the n-gain value was 0.53 with a moderate category, while in the large group trial, the n-gain value was 0.41 with a moderate category. Thus, the results showed that the interactive multimedia ‘menturi’ based on autoplay with the innovation of a handout at the end of the learning material is feasible and effective for use in IPAS learning to improve student learning outcomes.

References

Abdulrahaman, M. D., Faruk, N., Oloyede, A. A., Surajudeen-Bakinde, N. T., Olawoyin, L. A., Mejabi, O. V., Imam-Fulani, Y. O., Fahm, A. O., & Azeez, A. L. (2020). Multimedia tools in the teaching and learning processes: A systematic review. Heliyon, 6(11), e05312. https://doi.org/10.1016/j.heliyon.2020.e05312

Afifah, N., Kurniaman, O., & Noviana, E. (2022). Pengembangan Media Pembelajaran Interaktif Pada Pembelajaran Bahasa Indonesia Kelas Iii Sekolah Dasar. Jurnal Kiprah Pendidikan, 1(1), 33–42. https://doi.org/10.33578/kpd.v1i1.24

Akhsan, H., Rianti, S., Muslim, M., & Ariska, M. (2021). Development of digital handout on particle wave dualism material. Journal of Physics: Conference Series, 1816(1), 012006. https://doi.org/10.1088/1742-6596/1816/1/012006

Audia, C., Yatri, I., Aslam, Mawani, S., & Zulherman. (2021). Development of Smart Card Media for Elementary Students. Journal of Physics: Conference Series, 1783(1), 012114. https://doi.org/10.1088/1742-6596/1783/1/012114

Ayu, S., Lazulva, L., & Utami, L. (2020). Pengembangan Multimedia Pembelajaran Interaktif Autoplay Media Studio pada Materi Struktur Atom. Journal of The Indonesian Society of Integrated Chemistry, 12(1), 16–23. https://doi.org/10.22437/jisic.v12i1.7829

Bai, H., Yu, H., Bantsimba N., R., & Luo, L. (2022). How college experiences impact student learning outcomes: Insights from Chinese undergraduate students. Frontiers in Psychology, 13, 1021591. https://doi.org/10.3389/fpsyg.2022.1021591

Darling-Hammond, L., Flook, L., Cook-Harvey, C., Barron, B., & Osher, D. (2020). Implications for educational practice of the science of learning and development. Applied Developmental Science, 24(2), 97–140. https://doi.org/10.1080/10888691.2018.1537791

Darma, I. W., Margunayasa, I. G., & Trisna, G. A. P. S. (2024). Interactive Multimedia Based on Project Based Learning Model Using Articulate Storyline 3 Material for Fifth-Grade Elementary School. Jurnal Ilmiah Sekolah Dasar, 8(2), 304–315. https://doi.org/10.23887/jisd.v8i2.59642

Dwivedi, Y. K., Ismagilova, E., Hughes, D. L., Carlson, J., Filieri, R., Jacobson, J., Jain, V., Karjaluoto, H., Kefi, H., Krishen, A. S., Kumar, V., Rahman, M. M., Raman, R., Rauschnabel, P. A., Rowley, J., Salo, J., Tran, G. A., & Wang, Y. (2021). Setting the future of digital and social media marketing research: Perspectives and research propositions. International Journal of Information Management, 59, 102168. https://doi.org/10.1016/j.ijinfomgt.2020.102168

Festiyed, Daulay, H., & Ridhatullah, M. (2023). Influence of Interactive Multimedia Teaching Materials on Cognitive Learning Outcomes of Students in Science Lessons: A Meta-Analysis. Jurnal Penelitian Pendidikan IPA, 9(8), 387–396. https://doi.org/10.29303/jppipa.v9i8.2693

Friatma, A., & Anhar, A. (2019). Analysis of validity, reliability, discrimination, difficulty and distraction effectiveness in learning assessment. Journal of Physics: Conference Series, 1387, 012063. https://doi.org/10.1088/1742-6596/1387/1/012063

Goldberg, P., Schwerter, J., Seidel, T., Müller, K., & Stürmer, K. (2021). How does learners’ behavior attract preservice teachers’ attention during teaching? Teaching and Teacher Education, 97, 103213. https://doi.org/10.1016/j.tate.2020.103213

Haelermans, C. (2022). The Effects of Group differentiation by students’ learning strategies. Instructional Science, 50(2), 223–250. https://doi.org/10.1007/s11251-021-09575-0

Hevia, F. J., Vergara-Lope, S., Velásquez-Durán, A., & Calderón, D. (2022). Estimation of the fundamental learning loss and learning poverty related to COVID-19 pandemic in Mexico. International Journal of Educational Development, 88, 102515. https://doi.org/10.1016/j.ijedudev.2021.102515

Hutson, J., Fulcher, B., & Ratican, J. (2024). Enhancing Assessment and Feedback in Game Design Programs: Leveraging Generative AI for Efficient and Meaningful Evaluation. IJERI: International Journal of Educational Research and Innovation, 22, 1–20. https://doi.org/10.46661/ijeri.11038

Irfandi, Erna, M., & Rasmiwetti. (2020). Using Learning Media Based Autoplay Media Studio 8.0 on Student Learning Outcomes in Acid Base Material. Journal of Physics: Conference Series, 1655(1), 012055. https://doi.org/10.1088/1742-6596/1655/1/012055

Khatun, N. (2021). Applications of Normality Test in Statistical Analysis. Open Journal of Statistics, 11(01), 113–122. https://doi.org/10.4236/ojs.2021.111006

Knief, U., & Forstmeier, W. (2021). Violating the normality assumption may be the lesser of two evils. Behavior Research Methods, 53(6), 2576–2590. https://doi.org/10.3758/s13428-021-01587-5

Mahartika, I., Aisyah, S. N., Meisyalla, L. N., & Ilhami, A. (2023). What are the Characteristics of Learners and the Variations of Non-Electronic Learning Media? JPI (Jurnal Pendidikan Indonesia), 12(2), 305–316. https://doi.org/10.23887/jpiundiksha.v12i2.51325

Marisda, D. H., Rahmawati, Riskawati, Basri, S., & Anisa. (2022). Analyzing the Validity of Interactive Multimedia-based Learning on Acid Rain Content. KnE Social Sciences. https://doi.org/10.18502/kss.v7i12.11534

Marpanaji, E., Mahali, M. I., & Putra, R. A. S. (2018). Survey on How to Select and Develop Learning Media Conducted by Teacher Professional Education Participants. Journal of Physics: Conference Series, 1140, 012014. https://doi.org/10.1088/1742-6596/1140/1/012014

Novitasari, D., Ansori, I., & Widagdo, A. (2023). Effectiveness of a Problem-Based Learning Model with Quizizz Learning Media on Science Learning Outcomes. Jurnal Penelitian Pendidikan IPA, 9(SpecialIssue), 1179–1185. https://doi.org/10.29303/jppipa.v9iSpecialIssue.6329

Nur’ariyani, S., Jumyati, J., Yuliyanti, Y., Nulhakim, L., & Leksono, S. M. (2023). Scientific Approach to Learning Science in Elementary Schools. Jurnal Penelitian Pendidikan IPA, 9(8), 6659–6666. https://doi.org/10.29303/jppipa.v9i8.3680

Nurkhojin, M., Odja, A. H., Buhungo, T. J., Mursalin, M., Uloli, R., & Payu, C. S. (2022). The Effectiveness of the Discovery Learning Model Assisted by Video Games to Improve Student Learning Outcomes on the Concept of Momentum and Impulse in High School. Physics Education Research Journal, 4(1), 57–62. https://doi.org/10.21580/perj.2022.4.2.12781

Pathoni, H., Alrizal, A., Pisnaji, M. A., & Muliawati, L. (2023). Using Kahoot! To Increase Students’ Motivation in Post-Pandemic Hybrid Learning. Jurnal Penelitian Pendidikan IPA, 9(3), 1341–1347. https://doi.org/10.29303/jppipa.v9i3.2572

Pradnyani, N. M. D. S., & Paramita, M. V. A. (2024). Media Berbasis Discovery Learning Menggunakan Articulate Storyline 3 Meningkatkan Hasil Belajar IPAS Materi Cahaya. Journal of Education Action Research, 8(2), 218–227. https://doi.org/10.23887/jear.v8i2.77725

Pulungan, E. D., Ananda, R., Rifa’i, M., & Mousthofa, E. (2024). Development of Canva-Based Interactive Teaching Materials to Enhance Students’ Critical Thinking Skills in Fiqh Learning at Islamic High School. Scaffolding: Jurnal Pendidikan Islam Dan Multikulturalisme, 6(1), 142–158. https://doi.org/10.37680/scaffolding.v6i1.4845

Rahim, F. R., Sari, S. Y., Sundari, P. D., Aulia, F., & Fauza, N. (2022). Interactive design of physics learning media: The role of teachers and students in a teaching innovation. Journal of Physics: Conference Series, 2309(1), 012075. https://doi.org/10.1088/1742-6596/2309/1/012075

Retnaningrum, E., & Pamungkas, J. (2024). The Influence of Using the Discovery Learning Learning Model Assisted by the Quizizz Application Media on the Learning Outcomes. Jurnal Penelitian Pendidikan IPA, 10(SpecialIssue), 448–457. https://doi.org/10.29303/jppipa.v10iSpecialIssue.7897

Sailer, M., Stadler, M., Schultz-Pernice, F., Franke, U., Schöffmann, C., Paniotova, V., Husagic, L., & Fischer, F. (2021). Technology-related teaching skills and attitudes: Validation of a scenario-based self-assessment instrument for teachers. Computers in Human Behavior, 115, 106625. https://doi.org/10.1016/j.chb.2020.106625

Saktilia, Y. R., & Wulandari, D. (2024). Pembuatan E-Pocket Book Berdasarkan Studi Isolasi Bakteri Endofitik Tumbuhan Laban Penghasil Senyawa Metabolit Sekunder Sebagai Bahan Pengayaan Kimia Bahan Alam. Jurnal Penelitian Pendidikan IPA, 10(8), 6080–6094. https://doi.org/10.29303/jppipa.v10i8.7515

Saragih, A. Y., Tamara, H., Tanjung, N. K., Lubis, P. A., & Aufa, A. (2023). Analisis Pendekatan Saintifik Dalam Pembelajaran Tematik di Kelas IV MIS Al-Ikhlasiah Medan Sunggal. El-Mujtama: Jurnal Pengabdian Masyarakat, 3(3), 641–647. https://doi.org/10.47467/elmujtama.v3i3.2867

Sari, P. M., & Tyas, D. N. (2024). Development of Lectora Inspire Based Learning Media to Improve Learning Outcomes of Light and Its Properties. Jurnal Penelitian Pendidikan IPA, 10(11), 9200–9207. https://doi.org/10.29303/jppipa.v10i11.7406

Setiasih, O., Nandi, N., Rusman, R., Setiawardani, W., & Yusron, E. (2023). Exploring Factors Influencing Student’s Learning Difficulties During Pandemic in Indonesia: A Structural Equation Modelling. European Journal of Educational Research, 12(1), 1–14. https://doi.org/10.12973/eu-jer.12.1.1

Soto, S., Espinosa Cevallos, L. F., & Rojas Encalada, M. A. (2024). Studies on motivation and EFL teaching and learning in Ecuador. Zenodo. https://doi.org/10.5281/ZENODO.10892449

Susanti, V. D., Suprapto, E., & Wardani, Y. A. (2022). Development Of Android-Based Edutainment Game Learning Media On Phytagoras Theorem For Junior High School Students. AL-ISHLAH: Jurnal Pendidikan, 14(3), 3931–3942. https://doi.org/10.35445/alishlah.v14i3.1978

Wang, Z., & He, J. (2021). On Influence of Computer Multimedia Technology in Language Learning. Journal of Physics: Conference Series, 1802(3), 032092. https://doi.org/10.1088/1742-6596/1802/3/032092

Widiasanti, I., Ramadhan, N. A., Alfarizi, M., Fairus, A. N., Oktafiani, A. W., & Thahur, D. (2023). Utilization of Multimedia Facilities and Internet Media as Effective Learning Tools. Jurnal Penelitian Pendidikan IPA, 9(6), 148–153. https://doi.org/10.29303/jppipa.v9i6.3805

Zhou, T., & Colomer, J. (2024). Cooperative Learning Promoting Cultural Diversity and Individual Accountability: A Systematic Review. Education Sciences, 14(6), 567. https://doi.org/10.3390/educsci14060567

Author Biographies

Nina Armiyati, Universitas Negeri Semarang

Sri Sami Asih, Universitas Negeri Semarang

License

Copyright (c) 2025 Nina Armiyati, Sri Sami Asih

Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.

Authors who publish with Jurnal Penelitian Pendidikan IPA, agree to the following terms:

  1. Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution 4.0 International License (CC-BY License). This license allows authors to use all articles, data sets, graphics, and appendices in data mining applications, search engines, web sites, blogs, and other platforms by providing an appropriate reference. The journal allows the author(s) to hold the copyright without restrictions and will retain publishing rights without restrictions.
  2. Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in Jurnal Penelitian Pendidikan IPA.
  3. Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).