Vol. 11 No. 5 (2025): May
Open Access
Peer Reviewed

Development of Augmented Reality Based Flip book Learning Media to Improve Learning Outcomes on IPAS of Eating and Eaten Materials

Authors

Sabrina Idamatus Silmi , Kurniana Bektiningsih

DOI:

10.29303/jppipa.v11i5.11097

Published:

2025-05-25

Downloads

Abstract

This study aims to develop and evaluate the effectiveness of Augmented Reality (AR)-based Flip Book as learning media to improve students' understanding of food chain material in Elementary School Natural and Social Sciences (IPA-SD) subjects for grade V students of SDN 1 Munggu. This research uses a Research and Development (R&D) approach that adapts the Borg and Gall model with eight stages, namely needs analysis, product design, expert validation, product revision, product trials, and field trials, namely with pretest and posttest data. This AR-based flipbook obtained a media validation assessment of 93.75% with a very feasible category and material validation which obtained 88.75% with a very feasible category. Data collection using pre-test and post-test was carried out in two groups, namely large groups (N = 20) and small groups (N = 8). The results showed a significant increase in student learning outcomes, as indicated by statistical analysis that showed a significant difference between pre-test and post-test scores (p < 0.05). The N-Gain (Normalized Gain) value criteria for measuring learning effectiveness are generally categorized as low (<0.3), medium (0.3 ≤ N-Gain ≤ 0.7), and high (>0.7). In this media development, an N-gain of 0.38 was obtained which is included in the medium criteria, this indicates that the AR-based Flip Book is effective in increasing understanding, but further development is needed to get the optimal impact.

Keywords:

Augmented reality Elementary science Flip book Food chain Interactive learning

References

Alfitriani, N., Maula, W. A., & Hadiapurwa, A. (2021). Penggunaan Media Augmented Reality dalam Pembelajaran Mengenal Bentuk Rupa Bumi. Jurnal Penelitian Pendidikan, 38(1), 30–38. https://doi.org/10.15294/jpp.v38i1.30698

Anggita, A. D., Ervina Eka Subekti, Muhammad Prayito, & Catur Prasetiawati. (2023). Analisis Minat Belajar Peserta Didik Terhadap Pembelajaran Ipas Di Kelas 4 Sd N Panggung Lor. Inventa, 7(1), 78–84. https://doi.org/10.36456/inventa.7.1.a7104

Atmoko, S. W., Cahyadi, F., & Listyarini, I. (2017). Pengembangan Media Utama (Ular Tangga Matematika) dalam Pemecahan Masalah Matematika Materi Luas Keliling Bangun Datar Kelas III SD/MI. Al Ibtida: Jurnal Pendidikan Guru MI, 4(1), 119. https://doi.org/10.24235/al.ibtida.snj.v4i1.1476

Atut, R., Patonah, S., & Agustini, F. (2023). Pengembangan Media Flipbook Berbasis Augmented Reality Pada Materi Siklus Air Kelas V Sdn Bugangan 01. Indonesian Journal of Elementary School, 3(24), 263–274. Retrieved from https://journal.upgris.ac.id/index.php/ijes/article/view/17148%0Ahttps://journal.upgris.ac.id/index.php/ijes/article/download/17148/7494

Darmawan, I. P. A. (2022). Pengajaran Berbasis Teknologi Digital (Perkembangan dan Praktik. Bandung: Widina Bhakti Persada Bandung.

Dzahabiyah, T. F., Basori, B., & Maryono, D. (2021). Pengaruh Penggunaan Model Pembelajaran Pbl Dan Tutor Sebaya Terhadap Pemahaman Peserta Didik Pada Mata Pelajaran Dasar Desain Grafis Kelas X Jurusan Multimedia SMK Batik 2 Surakarta. Jurnal Ilmiah Pendidikan Teknik Dan Kejuruan, 14(2), 127–131. https://doi.org/10.20961/jiptek.v14i2.32090

Gusmania, Y., & Wulandari, T. (2018). Efektivitas penggunaan media pembelajaran berbasis video terhadap pemahaman konsep matematis siswa. Pythagoras, 7(1), 61–67. https://doi.org/10.33373/PYTHAGORAS.V7I1.1196

Hadiapurwa, A., Listiana, A., & Efendi, E. E. (2021). Digital Flipbook as a Learning Media to Improve Visual Literacy for 4th Grade Students at SDN Abdi Negara. Ilmu Informasi Perpustakaan Dan Kearsipan, 10(1), 8. https://doi.org/10.24036/116158-0934

Jelita, N. T., Odja, A. H., & Setiawan, D. G. E. (2022). Pengaruh Model Pembelajaran Inkuiri Terbimbing Berbantuan Video Dengan Implementasi Blended Learning Terhadap Hasil Belajar. ORBITA: Jurnal Pendidikan Dan Ilmu Fisika, 8(1), 109. https://doi.org/10.31764/orbita.v8i1.8147

Juliani, R., & Ibrahim, N. (2023). Pengaruh Media Flipbook Terhadap Hasil Belajar Bahasa Indonesia Siswa Kelas IV Di Sekolah Dasar. ELSE (Elementary School Education Journal): Jurnal Pendidikan Dan Pembelajaran Sekolah Dasar, 7(1), 19–26. https://doi.org/10.30651/else.v7i1.14065

Mayer, R. E. (2009). Multimedia learning (2nd ed.). Cambridge University Press.

Mayer, R. E. (2014). The Cambridge handbook of multimedia learning (2nd ed.). Cambridge University Press.

Muliyani, R., Medriati, R., & Putri, D. H. (2024). Pengembangan media pembelajaran booklet berbasis Augmented Reality untuk meningkatkan motivasi belajar peserta didik SMA. Navigation Physics: Journal of Physics Education, 6(1). https://doi.org/10.30998/npjpe.v6i1.2533

Özeren, S., & Top, E. (2023). The effects of Augmented Reality applications on the academic achievement and motivation of secondary school students. Malaysian Online Journal of Educational Technology, 11(1), 25–40. https://doi.org/10.52380/mojet.2023.11.1.425

Sabitri, Z., Rahayu, S., & Meirawan, D. (2024). The implementation of augmented reality-based flipbook learning media in improving vocational school students’ critical thinking skills in the era of society 5.0. Jurnal Pendidikan Teknologi Kejuruan, 7(1), 22–31. https://doi.org/10.24036/jptk.v7i1.35223

Sugiyono. (2019). Metode Penelitian Kuantitatif, Kualitatif dan R&D. Bandung: Alfabeta.

Suryani, N. (2018). Media Pembelajaran Inovatif dan Pengembangannya. Bandung: PT Remaja Rosdakarya.

Wu, H.-K., Lee, S. W.-Y., Chang, H.-Y., & Liang, J.-C. (2013). Current status, opportunities and challenges of augmented reality in education. Computers & Education, 62, 41–49. https://doi.org/10.1016/j.compedu.2012.10.024

Yusuf, N., Setyawan, H., Immawati, S., Santoso, G., & Usman, M. (2022). gembangan Media Flipbook Berbasis Fabel untuk Meningkatkan Pemahaman Pesan Moral pada Peserta Didik Kelas Sekolah Dasar. Jurnal Basicedu, 6(5), 8314–8330. https://doi.org/10.31004/basicedu.v6i5.3735

Zainuddin, Z., Hermawan, H. D., Nuraini, F., Prayitno, S. M., & Probowasito, T. (2019). Flipping the classroom with a LMS: Designing a technologybased learning model. Journal of Education and Learning (EduLearn), 13(3), 309–317. https://doi.org/10.11591/edulearn.v13i3.12886

Author Biographies

Sabrina Idamatus Silmi, Universitas Negeri Semarang

Author Origin : Indonesia

Kurniana Bektiningsih, Universitas Negeri Semarang

Author Origin : Indonesia

Downloads

Download data is not yet available.

How to Cite

Silmi, S. I., & Bektiningsih, K. (2025). Development of Augmented Reality Based Flip book Learning Media to Improve Learning Outcomes on IPAS of Eating and Eaten Materials. Jurnal Penelitian Pendidikan IPA, 11(5), 935–944. https://doi.org/10.29303/jppipa.v11i5.11097