Vol. 11 No. 5 (2025): May
Open Access
Peer Reviewed

Implementation of Wizer.me Based E-LKPD for Science Learning on Digital Literacy Activities in Elementary School

Authors

Ade Eka Anggraini , Mardhatilah , Khusnul Khotimah , Irene Milenia Siki , Oriza Zativalen , Mohammad Yusuf Randy , Enio Mohd Sufian Kang

DOI:

10.29303/jppipa.v11i5.11472

Published:

2025-05-25

Downloads

Abstract

This study aims to develop and implement an interactive electronic Learner Worksheet (E-LKPD) utilizing the Wizer.me application for science education, specifically targeting digital literacy activities in elementary schools. It also aims to evaluate the effectiveness of this E-LKPD in enhancing the critical thinking skills of sixth-grade students. The research adopts a Research and Development (R&D) approach employing the ADDIE model, encompassing the phases of analysis, design, development, implementation, and evaluation. The study involved 27 sixth-grade students and 2 teachers from a public elementary school located in Malang City. Validation by material experts resulted in a total score of 37 out of 45, translating to 82%, which falls into the very high category. Meanwhile, media expert validation yielded a total score of 55 out of 70, corresponding to 79% in the high category. The trial results, along with student feedback, indicated that the E-LKPD is highly feasible for use and significantly enhances student engagement and comprehension through interactive features such as illustrated quizzes and explanatory videos. An analysis of pretest and post-test data demonstrated a notable improvement in students' critical thinking skills regarding Outer Space Object material, with an average score increase of 22.19%. These findings indicate that the Wizer.me-based E-LKPD serves as an effective interactive learning medium, supporting science education and reinforcing digital literacy in elementary schools.

Keywords:

Critical thinking, E-LKPD, Outer space objects, Science learning, Wizer.me

References

Alakrash, H. M., & Abdul Razak, N. (2021). Technology-Based Language Learning: Investigation of Digital Technology and Digital Literacy. Sustainability, 13(21), 12304. https://doi.org/10.3390/su132112304

Alenezi, M., Wardat, S., & Akour, M. (2023). The Need of Integrating Digital Education in Higher Education: Challenges and Opportunities. Sustainability, 15(6), 4782. https://doi.org/10.3390/su15064782

Alm, K., Beery, T. H., Eiblmeier, D., & Fahmy, T. (2022). Students’ learning sustainability – implicit, explicit or non-existent: A case study approach on students’ key competencies addressing the SDGs in HEI program. International Journal of Sustainability in Higher Education, 23(8), 60–84. (world). https://doi.org/10.1108/IJSHE-12-2020-0484

Audrin, C., & Audrin, B. (2022). Key factors in digital literacy in learning and education: A systematic literature review using text mining. Education and Information Technologies, 27(6), 7395–7419. https://doi.org/10.1007/s10639-021-10832-5

Branch, R. M. (2009). Instructional Design: The ADDIE Approach. Boston, MA: Springer US. Retrieved from http://link.springer.com/10.1007/978-0-387-09506-6

Buchan, M. C., Bhawra, J., & Katapally, T. R. (2024). Navigating the digital world: Development of an evidence-based digital literacy program and assessment tool for youth. Smart Learning Environments, 11(1), 8. https://doi.org/10.1186/s40561-024-00293-x

Crompton, H., Burke, D., Jordan, K., & Wilson, S. W. G. (2021). Learning with technology during emergencies: A systematic review of K-12 education. British Journal of Educational Technology, 52(4), 1554–1575. https://doi.org/10.1111/bjet.13114

Dilekçi, A., & Karatay, H. (2023). The effects of the 21st century skills curriculum on the development of students’ creative thinking skills. Thinking Skills and Creativity, 47, 101229. https://doi.org/10.1016/j.tsc.2022.101229

Ghory, S., & Ghafory, H. (2021). The impact of modern technology in the teaching and learning process. International Journal of Innovative Research and Scientific Studies, 4(3), 168–173. https://doi.org/10.53894/ijirss.v4i3.73

Hébert, C., Jenson, J., & Terzopoulos, T. (2021). “Access to technology is the major challenge”: Teacher perspectives on barriers to DGBL in K-12 classrooms. E-Learning and Digital Media, 18(3), 307–324. https://doi.org/10.1177/2042753021995315

Hennessy, S., D’Angelo, S., McIntyre, N., Koomar, S., Kreimeia, A., Cao, L., … Zubairi, A. (2022). Technology Use for Teacher Professional Development in Low- and Middle-Income Countries: A systematic review. Computers and Education Open, 3, 100080. https://doi.org/10.1016/j.caeo.2022.100080

Holm, P. (2025). Impact of digital literacy on academic achievement: Evidence from an online anatomy and physiology course. E-Learning and Digital Media, 22(2), 139–155. https://doi.org/10.1177/20427530241232489

Kaliappen, N., Ismail, W. N. A., Ghani, A. B. A., & Sulisworo, D. (2021). Wizer.me and Socrative as innovative teaching method tools: Integrating TPACK and Social Learning Theory. International Journal of Evaluation and Research in Education (IJERE), 10(3), 1028–1037. https://doi.org/10.11591/ijere.v10i3.21744

Kim, H. J., Yi, P., & Hong, J. I. (2020). Students’ Academic Use of Mobile Technology and Higher-Order Thinking Skills: The Role of Active Engagement. Education Sciences, 10(3), 47. https://doi.org/10.3390/educsci10030047

Lin, M.-H., Chen, H.-C., & Liu, K.-S. (2017). A Study of the Effects of Digital Learning on Learning Motivation and Learning Outcome. Eurasia Journal of Mathematics, Science and Technology Education, 13(7), 3553–3564. https://doi.org/10.12973/eurasia.2017.00744a

Liu, D., & Zhang, H. (2022). Improving Students’ Higher Order Thinking Skills and Achievement Using WeChat based Flipped Classroom in Higher Education. Education and Information Technologies, 27(5), 7281–7302. https://doi.org/10.1007/s10639-022-10922-y

Maharani, S. D., & Hidayah, I. N. (2024). Development of E-LKPD based on the team-assisted individualization learning model using Wizer-me on social arithmetics. AIP Conference Proceedings, 3049(1), 030013. https://doi.org/10.1063/5.0195460

Martínez-Bravo, M. C., Sádaba Chalezquer, C., & Serrano-Puche, J. (2022). Dimensions of Digital Literacy in the 21st Century Competency Frameworks. Sustainability, 14(3), 1867. https://doi.org/10.3390/su14031867

Mayasari, M., Hamidah, A., & Subagyo, A. (2023). Development of Electronic Student Worksheets (E-LKPD) Assisted by Wizer.Me on Gastropods Sub Material. Jurnal Penelitian Pendidikan IPA, 9(4), 1578–1584. https://doi.org/10.29303/jppipa.v9i4.3453

Meridha, J. M. (2024). The causes of poor digital literacy in educational practice, and possible solutions among the stakeholders: A systematic literature review. SN Social Sciences, 4(11), 210. https://doi.org/10.1007/s43545-024-01010-8

Nikou, S., Reuver, M. D., & Kanafi, M. M. (2022). Workplace literacy skills—How information and digital literacy affect adoption of digital technology. Journal of Documentation, 78(7), 371–391. (world). https://doi.org/10.1108/JD-12-2021-0241

Osipova, E., & Bagrova, E. (2023). Unlocking the Power of Gamification: Evaluating the Efficacy of Wizer.me in EFL Vocabulary Acquisition. In D. Bylieva & A. Nordmann (Eds.), The World of Games: Technologies for Experimenting, Thinking, Learning (pp. 198–211). Cham: Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-48016-4_15

Rahardja, U., Sudaryono, & Chakim, M. H. R. (2023). Statistik Deskriptif Teori. Rumus. Kasus Untuk Penelitian. Tangerang: Asosiasi Pendidikan Tinggi Informatika dan Komputer (APTIKOM).

Reddy, P., Chaudhary, K., & Hussein, S. (2023). A digital literacy model to narrow the digital literacy skills gap. Heliyon, 9(4). https://doi.org/10.1016/j.heliyon.2023.e14878

Saini, M., Sengupta, E., Singh, M., Singh, H., & Singh, J. (2023). Sustainable Development Goal for Quality Education (SDG 4): A study on SDG 4 to extract the pattern of association among the indicators of SDG 4 employing a genetic algorithm. Education and Information Technologies, 28(2), 2031–2069. https://doi.org/10.1007/s10639-022-11265-4

Tay, J., Goh, Y. M., Safiena, S., & Bound, H. (2022). Designing digital game-based learning for professional upskilling: A systematic literature review. Computers & Education, 184, 104518. https://doi.org/10.1016/j.compedu.2022.104518

Vodă, A. I., Cautisanu, C., Grădinaru, C., Tănăsescu, C., & de Moraes, G. H. S. M. (2022). Exploring Digital Literacy Skills in Social Sciences and Humanities Students. Sustainability, 14(5), 2483. https://doi.org/10.3390/su14052483

Author Biographies

Ade Eka Anggraini, State University of Malang

Mardhatilah, State University of Malang

Khusnul Khotimah, State University of Malang

Irene Milenia Siki, State University of Malang

Oriza Zativalen, State University of Malang

Mohammad Yusuf Randy, State University of Malang

Enio Mohd Sufian Kang, State University of Malang

Downloads

Download data is not yet available.

How to Cite

Anggraini, A. E., Mardhatilah, Khotimah, K., Siki, I. M., Zativalen, O., Randy, M. Y., & Kang, E. M. S. (2025). Implementation of Wizer.me Based E-LKPD for Science Learning on Digital Literacy Activities in Elementary School. Jurnal Penelitian Pendidikan IPA, 11(5), 1019–1028. https://doi.org/10.29303/jppipa.v11i5.11472