Vol. 11 No. 8 (2025): August
Open Access
Peer Reviewed

Enhancing Motivation and Achievement through Gamified Learning in Vocational Electropneumatic Education

Authors

Elvina , Fadhilah , Fahmi Rizal , Asrul Huda

DOI:

10.29303/jppipa.v11i8.12234

Published:

2025-08-25

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Abstract

This study investigates the influence of gamified learning using Quizizz on students’ motivation and academic achievement in Electropneumatic Control Systems at a vocational high school. The research was conducted in response to low student motivation and academic performance in complex technical subjects. A quasi-experimental design with a non-equivalent pretest-posttest control group was employed. The experimental group (n = 25) received gamified instruction via Quizizz, while the control group (n = 24) was taught using conventional methods. Data were collected using a validated motivation questionnaire (34 items) and a learning outcome test (38 items). Gain scores (posttest minus pretest) were analyzed using Independent Samples t-Test. Results revealed that the experimental group had significantly higher motivation scores (t = 4.396, p < 0.05) and better academic achievement (t = 3.275, p < 0.05) compared to the control group. These findings suggest that incorporating gamification strategies into technical instruction can effectively enhance both student motivation and academic outcomes.

 

Keywords:

Gamification-Based Learning Learning Motivation Learning Outcomes

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Author Biographies

Elvina, Universitas Negeri Padang

Author Origin : Indonesia

Fadhilah, Universitas Negeri Padang

Author Origin : Indonesia

Fahmi Rizal, Universitas Negeri Padang

Author Origin : Indonesia

Asrul Huda , Universitas Negeri Padang

Author Origin : Indonesia

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How to Cite

Elvina, Fadhilah, Rizal, F., & Huda , A. (2025). Enhancing Motivation and Achievement through Gamified Learning in Vocational Electropneumatic Education. Jurnal Penelitian Pendidikan IPA, 11(8), 346–352. https://doi.org/10.29303/jppipa.v11i8.12234