The Effect of the Teams Game Tournament Learning Mode Assisted by Quizz Paper Mode on High Order Thinking Skills and Learning Outcomes in the Subject of Science in Grade V Elementary School
DOI:
10.29303/jppipa.v11i9.12361Published:
2025-09-25Downloads
Abstract
This research is motivated by the low HOTS and learning outcomes of students in science learning. The purpose of this study is to determine the effect of the Teams Game Tournament (TGT) learning model on HOTS and Learning Outcomes of fifth grade elementary school. This study uses a quantitative approach with a quasi-experimental method (quasi-experimental design) and a pre-action and post-action design. The results of the study show that: the t test is known to be tcount 1857> ttable 3160 and the sig. value. (2-tailed) <0.05. on significant differences between students who learn using the Teams Game Tournament (TGT) learning model and students who learn with conventional models on HOTS in science learning in fifth grade elementary school; the t test is known to be tcount 4.838> ttable 3.160 and the sig. value. (2-tailed) <0.05. there is a significant difference between students who learn using the Teams Game Tournament (TGT) learning model and students who learn with conventional models on student learning outcomes in science learning in grade V of elementary school; Manova test shows a sig. (2-tailed) value <0.05. there is a significant difference simultaneously or simultaneously between students who learn using the Teams Game Tournament learning model and students who learn with conventional models on HOTS and science learning outcomes in grade V of elementary school. Thus, it can be concluded that the Teams Game Tournament (TGT) learning model has a significant and effective effect in improving HOTS and learning outcomes.
Keywords:
HOTS Learning outcomes Teams game tournamentReferences
Afifah, I. R. N., & Retnawati, H. (2019). Is it difficult to teach higher order thinking skills? Journal of Physics: Conference Series, 1320(1), 012098. https://doi.org/10.1088/1742-6596/1320/1/012098
Anaya, L., Iriberri, N., Rey-Biel, P., & Zamarro, G. (2022). Understanding performance in test taking: The role of question difficulty order. Economics of Education Review, 90, 102293. https://doi.org/10.1016/j.econedurev.2022.102293
Aunurofiq, F., & Setyasto, N. (2025). The Effectiveness of the Problem-Based Learning Model Assisted by Augmented Reality on Learning Outcomes in the Material of the Forms of the Five Senses and Their Functions. Jurnal Penelitian Pendidikan IPA, 11(4), 132–141. https://doi.org/10.29303/jppipa.v11i4.10321
Bhardwaj, V., Zhang, S., Tan, Y. Q., & Pandey, V. (2025). Redefining learning: Student-centered strategies for academic and personal growth. Frontiers in Education, 10, 1518602. https://doi.org/10.3389/feduc.2025.1518602
Cantona, I. G. E., Suastra, I. W., & Ardana, I. M. (2023). HOTS Oriented Problem-Based Learning Model: Improving Critical Thinking Skills and Learning Outcomes of Fifth Grade Students in Science Learning. Thinking Skills and Creativity Journal, 6(1), 19–26. https://doi.org/10.23887/tscj.v6i1.61654
Castells, N., Minguela, M., Solé, I., Miras, M., Nadal, E., & Rijlaarsdam, G. (2022). Improving Questioning–Answering Strategies in Learning from Multiple Complementary Texts: An Intervention Study. Reading Research Quarterly, 57(3), 879–912. https://doi.org/10.1002/rrq.451
Dai, K., & Matthews, K. E. (2023). ‘Students as partners rather than followers but … ’: Understanding academics’ conceptions of changing learner-teacher relationships in Chinese higher education. Higher Education Research & Development, 42(6), 1362–1376. https://doi.org/10.1080/07294360.2022.2135690
Dantas, L. A., & Cunha, A. (2020). An integrative debate on learning styles and the learning process. Social Sciences & Humanities Open, 2(1), 100017. https://doi.org/10.1016/j.ssaho.2020.100017
Dewi, I. G. A. S. T., Lasmawan, I. W., & Margunayasa, I. G. (2024). Team Game Tournament Cooperative Learning Model Based on Problem Solving Impact on Collaboration Ability and Learning Outcomes. Jurnal Imiah Pendidikan Dan Pembelajaran, 8(2), 254–265. https://doi.org/10.23887/jipp.v8i2.74368
Fariha, N. I. & Andrijati, N. (2024). The Problem-Based Learning Model Assisted by Quizizz Papermode Improves Critical Thinking Ability in Mathematics Learning. Journal of Education Research and Evaluation, 8(3), 499–507. https://doi.org/10.23887/jere.v8i3.77204
Hadiprayitno, G., Lestari, N., Kusmiyati, K., Sukri, A., & Irawan, J. (2022). Analysis on Students Problem-Solving Skill and Scientific Literacy Based on Higher Order Thinking Skills (HOTS) Viewed from Gender. Jurnal Penelitian Pendidikan IPA, 8(5), 2508–2512. https://doi.org/10.29303/jppipa.v8i5.2287
Hasanah, N. (2024). Students’ Perception of Using Quizizz Gamification for English learning in Islamic Education. AL-MIKRAJ Jurnal Studi Islam Dan Humaniora, 5(01), 1205–1218. https://doi.org/10.37680/almikraj.v5i01.6231
Juwita, L., Sari, N. P. W. P., & Septianingrum, Y. (2017). The Effect of Team Game Tournament (TGT) Cooperative Learning Method Application Towards Learning Motivation and Achievement. Indonesian Nursing Journal of Education and Clinic (INJEC), 2(2), 154. https://doi.org/10.24990/injec.v2i2.142
Khadka, J., Dahal, N., Acharya, U., Puri, G., Subedi, N., & Hasan, Md. K. (2025). Higher-order thinking skills in e-learning contexts in higher education: A phenomenological study. Frontiers in Education, 10, 1555541. https://doi.org/10.3389/feduc.2025.1555541
Khoirunnisa, L., & Amaliyah, N. (2023). Pengaruh Model Pembelajaran Kooperatif Tipe TGT (Team Games Tournament) Berbantuan Media Questions Box Terhadap Hasil Belajar Siswa Pada Pembelajaran IPA di Kelas III SD. Jurnal Penelitian Pendidikan IPA, 9(11), 9804–9809. https://doi.org/10.29303/jppipa.v9i11.4525
Lee, Y.-C. (2025). Changes in Learning Outcomes of Students Participating in Problem-Based Learning for the First Time: A Case Study of a Financial Management Course. The Asia-Pacific Education Researcher, 34(1), 511–530. https://doi.org/10.1007/s40299-024-00873-y
Masegosa, A. R., Cabañas, R., Maldonado, A. D., & Morales, M. (2024). Learning Styles Impact Students’ Perceptions on Active Learning Methodologies: A Case Study on the Use of Live Coding and Short Programming Exercises. Education Sciences, 14(3), 250. https://doi.org/10.3390/educsci14030250
Miller, C. J., Smith, S. N., & Pugatch, M. (2020). Experimental and quasi-experimental designs in implementation research. Psychiatry Research, 283, 112452. https://doi.org/10.1016/j.psychres.2019.06.027
Mohebbi, A. (2025). Enabling learner independence and self-regulation in language education using AI tools: A systematic review. Cogent Education, 12(1), 2433814. https://doi.org/10.1080/2331186X.2024.2433814
Mundelsee, L., & Jurkowski, S. (2021). Think and pair before share: Effects of collaboration on students’ in-class participation. Learning and Individual Differences, 88, 102015. https://doi.org/10.1016/j.lindif.2021.102015
Murtonen, M., Gruber, H., & Lehtinen, E. (2017). The return of behaviourist epistemology: A review of learning outcomes studies. Educational Research Review, 22, 114–128. https://doi.org/10.1016/j.edurev.2017.08.001
Novalia, R., Marini, A., Bintoro, T., & Muawanah, U. (2025). Project-based learning: For higher education students’ learning independence. Social Sciences & Humanities Open, 11, 101530. https://doi.org/10.1016/j.ssaho.2025.101530
Nurussofi, I., Mahardika, I. K., & Budiarso, A. S. (2022). Impact of the Think Pair Share Cooperative Learning Model with Multi-Representation Based Worksheet on Students’ Critical Thinking. Journal of Science and Science Education, 3(2), 110–114. https://doi.org/10.29303/jossed.v3i2.1804
Oc, Y., & Hassen, H. (2025). Comparing The Effectiveness Of Multiple-Answer And Single-Answer Multiple-Choice Questions In Assessing Student Learning. Marketing Education Review, 35(1), 44–57. https://doi.org/10.1080/10528008.2024.2417106
Pada, A., & Amir, F. (2022). Elevating Social Sciences Learning Outcomes: TGT Type Cooperative Learning Model. Jurnal Ilmiah Sekolah Dasar, 6(4), 620–626. https://doi.org/10.23887/jisd.v6i4.54046
Pan, J., Ishak, N. A., & Qin, Y. (2024). The application of Moore’s online learning interactions model in learning outcomes: The SOR (stimulus-organism-response) paradigm perspective. Heliyon, 10(7), e28505. https://doi.org/10.1016/j.heliyon.2024.e28505
Pascu, M. (2024). The contribution of students’ learning styles to competences development through the use of Kahoot learning platform. Cogent Education, 11(1), 2352320. https://doi.org/10.1080/2331186X.2024.2352320
Pimdee, P., Sukkamart, A., Nantha, C., Kantathanawat, T., & Leekitchwatana, P. (2024). Enhancing Thai student-teacher problem-solving skills and academic achievement through a blended problem-based learning approach in online flipped classrooms. Heliyon, 10(7), e29172. https://doi.org/10.1016/j.heliyon.2024.e29172
Ramadhana, N., Qamariah, N., & Saphira, H. V. (2025). The Implementation of the Discovery Learning Model Using Higher Order Thinking Skills Booklet Media on Students’ Critical Thinking Ability. IJORER : International Journal of Recent Educational Research, 6(1), 33–42. https://doi.org/10.46245/ijorer.v6i1.725
Rofi’i, A., Sumartini, S., Susilo, S. V., & Tundreng, S. (2023). Designing Mobile Games Application for Digitalization of English Teaching and Learning Materials for Elementary School. Indonesian Journal of Educational Research and Review, 6(3), 488–500. https://doi.org/10.23887/ijerr.v6i3.66234
Saputri, A. L., & Sukmawati, W. (2024). The Influence of the Team Games Tournament (TGT) Learning Model Assisted by Wordwall on the Scientific Literacy of Class V Elementary School Students. Jurnal Penelitian Pendidikan IPA, 10(7), 3787–3798. https://doi.org/10.29303/jppipa.v10i7.7992
Schwichow, M., Croker, S., Zimmerman, C., Höffler, T., & Härtig, H. (2016). Teaching the control-of-variables strategy: A meta-analysis. Developmental Review, 39, 37–63. https://doi.org/10.1016/j.dr.2015.12.001
Situmorang, P. L., Arianti, J., & Sinambela, K. M. (2025). Quizizz-assisted case and team-based project: A pathway to enhance problem-solving and digital literacy. Education and Social Sciences Review, 6(1), 1. https://doi.org/10.29210/07essr524400
Suari, N. W. M. I. & Wiarta, I. W. (2025). Teams Games Tournament Learning Model with Napier Rods on Mathematics Learning Outcomes for Grade V. International Journal of Elementary Education, 9(1), 79–85. https://doi.org/10.23887/ijee.v1i1.91671
Triyanto, J., Sukarno, S., & Kurniawan, S. B. (2022). Thematic Learning Based on Critical Thinking Skills using Blended Learning System in Elementary School. International Journal of Elementary Education, 6(2), 305–314. https://doi.org/10.23887/ijee.v6i2.45954
Tzafilkou, K., Perifanou, M., & Economides, A. A. (2021). Negative emotions, cognitive load, acceptance, and self-perceived learning outcome in emergency remote education during COVID-19. Education and Information Technologies, 26(6), 7497–7521. https://doi.org/10.1007/s10639-021-10604-1
Walter, Y. (2024). Embracing the future of Artificial Intelligence in the classroom: The relevance of AI literacy, prompt engineering, and critical thinking in modern education. International Journal of Educational Technology in Higher Education, 21(1), 15. https://doi.org/10.1186/s41239-024-00448-3
Wardoyo, C., Satrio, Y. D., Narmaditya, B. S., & Wibowo, A. (2021). Do technological knowledge and game-based learning promote students achievement: Lesson from Indonesia. Heliyon, 7(11), e08467. https://doi.org/10.1016/j.heliyon.2021.e08467
Zhang, C., Zhou, Y., Wijaya, T. T., Chen, J., & Ning, Y. (2024). Effects of a problem posing instructional interventions on student learning outcomes: A three-level meta-analysis. Thinking Skills and Creativity, 53, 101587. https://doi.org/10.1016/j.tsc.2024.101587
Zhang, H., Liang, H., Ni, T., Huang, L., & Yang, J. (2021). Research on Multi-Object Sorting System Based on Deep Learning. Sensors, 21(18), 6238. https://doi.org/10.3390/s21186238
License
Copyright (c) 2025 Suci Kurnia, Maria Montessori, Muhammadi, Ulfia Rahmi

This work is licensed under a Creative Commons Attribution 4.0 International License.
Authors who publish with Jurnal Penelitian Pendidikan IPA, agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution 4.0 International License (CC-BY License). This license allows authors to use all articles, data sets, graphics, and appendices in data mining applications, search engines, web sites, blogs, and other platforms by providing an appropriate reference. The journal allows the author(s) to hold the copyright without restrictions and will retain publishing rights without restrictions.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in Jurnal Penelitian Pendidikan IPA.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).






