Vol. 11 No. 12 (2025): December
Open Access
Peer Reviewed

Development of Interactive Media to Improve CNC Machine Malfunction Handling Skills of TU 3A Based on Immersive Gamification

Authors

DOI:

10.29303/jppipa.v11i12.13088

Published:

2025-12-25

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Abstract

This research was conducted to design and produce an electronic module (e-module) for CNC Programming that integrates a project-based learning (PjBL) approach with an immersive gamification strategy, optimized for use on Android-based devices. The study employed a Research and Development (R&D) methodology, adopting the 4D framework consisting of the stages of define, design, develop, and disseminate. Data were obtained from expert validators, lecturers, and students to evaluate the e-module in terms of its validity, practicality, and effectiveness. The validation results indicated that the e-module achieved excellent validity, with average scores of 0.917 for media quality and 0.950 for material quality. The practicality evaluation yielded ratings of 96.94% from lecturers and 91.90% from students, both categorized as very practical. The effectiveness test produced an N-Gain value of 0.69, which reflects a moderate improvement in students’ learning performance. Furthermore, the t-test analysis (Sig. 0.001 < 0.05; t-count 3.806 > t-table value) demonstrated a statistically significant difference between the experimental and control groups. Overall, the developed PjBL-based e-module with immersive gamification features was found to be valid, practical, and effective, serving as an interactive learning medium that fosters student engagement and aligns with 21st-century educational demands.

Keywords:

Android CNC programming E-module Immersive gamification Project-based learning

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Author Biographies

Raihan Ramadhan, Universitas Negeri Padang

Author Origin : Indonesia

Rizky Ema Wulansari, Universitas Negeri Padang

Author Origin : Indonesia

Eko Indrawan, Universitas Negeri Padang

Author Origin : Indonesia

Dony Novaliendry, Universitas Negeri Padang

Author Origin : Indonesia

Dimas Aulia Saputra, Universitas Pendidikan Indonesia

Author Origin : Indonesia

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How to Cite

Ramadhan, R., Wulansari, R. E., Indrawan, E., Novaliendry, D., & Saputra, D. A. (2025). Development of Interactive Media to Improve CNC Machine Malfunction Handling Skills of TU 3A Based on Immersive Gamification. Jurnal Penelitian Pendidikan IPA, 11(12), 1163–1171. https://doi.org/10.29303/jppipa.v11i12.13088