Development of Canva-Based Interactive Educational Comic Media for Science and Social Studies Learning in Elementary Schools
DOI:
10.29303/jppipa.v11i12.13274Published:
2025-12-25Downloads
Abstract
The integration of technology into elementary education is essential for creating engaging and meaningful learning experiences. This study aims to develop an interactive educational comic based on Canva as an innovative learning medium to enhance students’ motivation and learning outcomes in Natural and Social Sciences (IPAS). The objective is to produce a learning medium that is valid, practical, and effective for use in elementary schools. This research adopts a Research and Development approach using the 4D model comprising Define, Design, Develop, and Disseminate stages. Data were collected through expert validation questionnaires, classroom observations, and learning achievement tests, and analyzed using descriptive quantitative techniques to determine the validity, practicality, and effectiveness of the product. The results show that the Canva-based educational comic obtained a validity score of 98.2 percent indicating a highly valid category, a practicality score of 94.7 percent indicating a highly practical category, and an N-Gain score of 0.74 indicating high effectiveness in improving learning outcomes. These findings demonstrate that the developed media can significantly enhance students’ conceptual understanding and learning engagement in IPAS. In conclusion, the Canva-based interactive comic is a feasible and beneficial learning medium for elementary education and contributes to the development of digital learning resources that align with the Merdeka Curriculum. Future research is recommended to apply this media across different grade levels and subjects while integrating more dynamic interactive features to enrich the learning experience.
Keywords:
Canva-Based Learning Media Educational Comics Innovative Pedagogy Interactive Learning Natural and Social Sciences (IPAS)References
Abrori, F. M., Prodromou, T., Alagic, M., Livits, R., Kasti, H., Lavicza, Z., & Anđić, B. (2023). Integrating mathematics and science to explain socioscientific issues in educational comics for elementary school students. Journal of Graphic Novels and Comics, 15, 508–524. https://doi.org/10.1080/21504857.2023.2292734 DOI: https://doi.org/10.1080/21504857.2023.2292734
Agustina, I. A. (2020). Pengembangan Media Komik Edukatif untuk Meningkatkan Kemampuan Membaca Pemahaman Siswa Kelas V SD Islam Imama Mijen. Jurnal Inovasi Pendidikan Dasar, 5(2), 101–112.
Akram, H., Abdelrady, A., Al-Adwan, A., & Ramzan, M. (2022). Teachers’ Perceptions of Technology Integration in Teaching-Learning Practices: A Systematic Review. Frontiers in Psychology, 13. https://doi.org/10.3389/fpsyg.2022.920317 DOI: https://doi.org/10.3389/fpsyg.2022.920317
Alam, A., & Dewi, A. (2024). Integration of Education in Human Resource Development: Transformation of the Human Resource Management Paradigm. Maneggio. https://doi.org/10.62872/j21cjs66 DOI: https://doi.org/10.62872/j21cjs66
Berger, M., Michael, G., & Christoph, N. (2023). E-comics: Pictorial Learning Media to Train Students' Viewing Skills. Journal Emerging Technologies in Education. https://doi.org/10.55849/jete.v1i1.188 DOI: https://doi.org/10.55849/jete.v1i1.188
Consoli, T., Schmitz, M., Antonietti, C., Gonon, P., Cattaneo, A., & Petko, D. (2024). Quality of technology integration matters: Positive associations with students’ behavioral engagement and digital competencies for learning. Education and Information Technologies, 30, 7719 - 7752. https://doi.org/10.1007/s10639-024-13118-8 DOI: https://doi.org/10.1007/s10639-024-13118-8
Da'i, M., & Apriyanto, R. (2025). Integrating digital comics into physical education: a new model for enhancing elementary athletic learning. Edu Sportivo: Indonesian Journal of Physical Education. https://doi.org/10.25299/esijope.2025.vol6(1).18645 DOI: https://doi.org/10.25299/esijope.2025.vol6(1).18645
Farhan, D., Ikhsan, M., & Elizar, E. (2024). Mathematics e-comic in cultural context to improve student motivation and learning outcomes. Al-Jabar : Jurnal Pendidikan Matematika. https://doi.org/10.24042/ajpm.v15i2.22327 DOI: https://doi.org/10.24042/ajpm.v15i2.22327
Hake, R. R. (1998). Interactive-engagement versus traditional methods: A six-thousand-student survey of mechanics test data for introductory physics courses. American Journal of Physics, 66(1), 64–74. DOI: https://doi.org/10.1119/1.18809
Hasibuan, R., Hader, A., & Wulandari, L. (2024). Pengembangan Media Pembelajaran E-Komik dengan Menggunakan Aplikasi Canva pada Materi Wujud Zat dan Perubahannya Kelas IV Sekolah Dasar. Jurnal Ilmiah Dikdaya. https://doi.org/10.33087/dikdaya.v14i2.673 DOI: https://doi.org/10.33087/dikdaya.v14i2.673
Indaryanti, R. B., Harsono, H., Sutama, S., Murtiyasa, B., & Soemardjoko, B. (2025). 4D research and development model: Trends, challenges, and opportunities review. Jurnal Kajian Ilmiah. https://doi.org/10.31599/na7deq07 DOI: https://doi.org/10.31599/na7deq07
Khotimah, H., & Hidayat, N. (2022). Interactive Digital Comic Teaching Materials to Increase Student Engagement and Learning Outcomes. International Journal of Elementary Education. https://doi.org/10.23887/ijee.v6i2.46038 DOI: https://doi.org/10.23887/ijee.v6i2.46038
Kusmaryono, I. (2025). Evaluation of the Effect of Digital Comics on Learning: How are Students’ Motivation and Emotional Reactions?. International Journal of Information and Education Technology. https://doi.org/10.18178/ijiet.2025.15.1.2232 DOI: https://doi.org/10.18178/ijiet.2025.15.1.2232
Mansour, N. (2025). Like or Not Like Studying Science: Exploring Students’ Personal and Cultural Characteristics. Canadian Journal of Science, Mathematics and Technology Education. https://doi.org/10.1007/s42330-025-00352-6 DOI: https://doi.org/10.1007/s42330-025-00352-6
Marhaeni, N., Arnal-Palacián, M., & Irfan, M. (2024). Interactive math comics: An analysis of Indonesian and Spanish students’ responses. Infinity Journal. https://doi.org/10.22460/infinity.v14i1.p143-162 DOI: https://doi.org/10.22460/infinity.v14i1.p143-162
Maulisa, M., Rahmawati, E. S., & Zainuri, H. (2025). Learning methods for Islamic religious education in the Merdeka Curriculum. ISTIFHAM: Journal of Islamic Studies. https://doi.org/10.71039/istifham.v2i3.69 DOI: https://doi.org/10.71039/istifham.v2i3.69
Megantari, D. A., Artawan, A., & Sudiana, I. K. (2021). Pengembangan Media Komik Digital untuk Meningkatkan Motivasi Belajar Siswa Sekolah Dasar. Jurnal Pendidikan dan Teknologi Pembelajaran, 8(1), 45–56. DOI: https://doi.org/10.51878/paedagogy.v1i2.802
Nasution, W., Khadna, S., Purba, R., Khairunnisah, W., & Nirwana, N. (2023). Enhancing Student Interest and Learning Outcomes Fiqh Education in Madrasah Ibtida’iyah through Comic-Based Student Worksheets (LKPD): A Research and Development Approach. Jurnal Pendidikan Islam. https://doi.org/10.14421/jpi.2023.122.243-254 DOI: https://doi.org/10.14421/jpi.2023.122.243-254
Rachman, B., & Wibowo, S. E. (2025). The use of problem-based learning model to improve integrated thematic learning outcomes. Jurnal Pedagogi dan Pembelajaran. https://doi.org/10.23887/jp2.v8i1.87028 DOI: https://doi.org/10.23887/jp2.v8i1.87028
Ramadana, N., & Widayati, A. (2025). Development of E-Comic Based Learning Media to Increase Student Learning Motivation on Journal Material Adjusted by Service Companies for Class XII High School Students. International Journal of Educational Development. https://doi.org/10.61132/ijed.v2i1.169 DOI: https://doi.org/10.61132/ijed.v2i1.169
Rina, N., Suminar, J., Damayani, N. A., & Hafiar, H. (2020). Character education based on digital comic media. International Journal of Interactive Mobile Technologies, 14, 107–127. https://doi.org/10.3991/ijim.v14i03.12111 DOI: https://doi.org/10.3991/ijim.v14i03.12111
Rizky, M. R. F., & Suparman, S. (2025). Global research trends on 4D in education using bibliometrics analysis techniques. Jurnal Mercumatika: Jurnal Penelitian Matematika dan Pendidikan Matematika. https://doi.org/10.26486/jm.v9i1.4523 DOI: https://doi.org/10.26486/jm.v9i1.4523
Rofik, M., , M., Wiyani, N., K.H, N., Zuhri, S., & Purwokerto, I. (2025). Human Resource Development through Education and Training: Literature Review and Applications in Organizations. International Journal of Scientific Research and Management (IJSRM). https://doi.org/10.18535/ijsrm/v13i05.sh03 DOI: https://doi.org/10.18535/ijsrm/v13i05.sh03
Rusdiana, E., & Febrianto, A. (2024). Pengembangan Media Komik Digital IPAS untuk Sekolah Dasar. Jurnal Inovasi Pendidikan, 12(3), 210–223.
Selviana, R., & Ahmadi, F. (2024). Development of Marbel Sitasya Interactive Learning Media Based on Canva to Improve Science Learning Outcomes. Jurnal Penelitian Pendidikan IPA. https://doi.org/10.29303/jppipa.v10ispecialissue.7536 DOI: https://doi.org/10.29303/jppipa.v10iSpecialIssue.7536
Şentürk, Ö. Ç., & Selvi, M. (2023). Argumentation-supported educational comics as a teaching tool for environmental education. Environmental Education Research, 30, 170–189. https://doi.org/10.1080/13504622.2023.2227357 DOI: https://doi.org/10.1080/13504622.2023.2227357
Shahwa, D., Mustamiroh, M., & Iksam, I. (2024). Pengembangan Bahan Ajar E-Comic melalui Aplikasi Canva pada Mata Pelajaran IPAS di Sekolah Dasar. SITTAH: Journal of Primary Education. https://doi.org/10.30762/sittah.v5i2.3494 DOI: https://doi.org/10.30762/sittah.v5i2.3494
Sugiantara, I., Yudiana, K., & Sukmayasa, M. (2024). Canva-Based Interactive Digital Comics on Science Content to Enhance Elementary School Students' Learning Outcomes. International Journal of Language and Literature. https://doi.org/10.23887/ijll.v8i1.93084 DOI: https://doi.org/10.23887/ijll.v8i1.93084
Sugiyono. (2017). Metode Penelitian Pendidikan: Pendekatan Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta.
Susanti, D., Sultonurohmah, N., & Purwitasari, E. (2025). The Effectiveness of Using Canva Application as A Science Learning Media in Elementary Schools. BASICA Journal of Arts and Science in Primary Education. https://doi.org/10.37680/basica.v4i2.6393 DOI: https://doi.org/10.37680/basica.v4i2.6393
Taufiqurrahman, M. (2024). The Role of Educational Philosophy in Human Resource Development. JUPE : Jurnal Pendidikan Mandala. https://doi.org/10.58258/jupe.v9i4.7786 DOI: https://doi.org/10.58258/jupe.v9i4.7786
Thiagarajan, S., Semmel, D. S., & Semmel, M. I. (1974). Instructional Development for Training Teachers of Exceptional Children: A Sourcebook. Indiana University.
Tröbst, S., Kleickmann, T., Lange-Schubert, K., Rothkopf, A., & Möller, K. (2016). Instruction and Students’ Declining Interest in Science. American Educational Research Journal, 53, 162 - 193. https://doi.org/10.3102/0002831215618662 DOI: https://doi.org/10.3102/0002831215618662
Waisakanitri, I. D. A. T., Putra, I. N. G., & Dewi, N. M. S. (2023). Media Komik Digital Berbasis Problem Based Learning Muatan IPA Kelas V Sekolah Dasar. Jurnal Pendidikan Dasar Nusantara, 9(2), 55–65.
Wasehudin, W., Rohman, A., Wajdi, M. B. N., & Marwan, M. (2023). Transforming Islamic education through Merdeka Curriculum in pesantren. Jurnal Pendidikan Islam. https://doi.org/10.15575/jpi.v9i2.28918 DOI: https://doi.org/10.15575/jpi.v9i2.28918
Wati, E., Amanda, S., Rahayuningsih, V. P., & Revita, R. (2025). Efektivitas Kurikulum Merdeka dalam meningkatkan kualitas pendidikan. Perspektif: Jurnal Pendidikan dan Ilmu Bahasa. https://doi.org/10.59059/perspektif.v3i2.2458 DOI: https://doi.org/10.59059/perspektif.v3i2.2458
Winaryati, E., Mesra, D., & Salsabila, R. (2021). Model Pengembangan 4D dalam Penelitian Pendidikan. Jurnal Inovasi Pendidikan, 10(2), 45–53.
Wulandari, T., & Mudinillah, A. (2022). Efektivitas Penggunaan Aplikasi CANVA sebagai Media Pembelajaran IPA MI/SD. Jurnal Riset Madrasah Ibtidaiyah (JURMIA). https://doi.org/10.32665/jurmia.v2i1.245 DOI: https://doi.org/10.32665/jurmia.v2i1.245
Yulianti, M., Usman, H., & Yunus, M. (2025). Needs Analysis for Educational Comic Media as a Learning Tool in Elementary Schools. EDUCARE: Journal of Primary Education. https://doi.org/10.35719/educare.v6i1.367 DOI: https://doi.org/10.35719/educare.v6i1.367
Yustanti, E., Ikhwan, A., & Erwahyudin, D. (2025). Applying comic strip media in Pancasila and civic education to improve student learning outcomes at Malaysian school. JPP (Jurnal Pendidikan dan Pembelajaran). https://doi.org/10.17977/um047v32i12025p1-9 DOI: https://doi.org/10.17977/um047v32i12025p1-9
Zhao, X., Ertmer, P., Pelgrumen, C., Watsonta, J., & Tanu, M. (2024). The Impact of Technology Integration on Student Learning Outcomes. Journal of Teaching and Learning. https://doi.org/10.71305/jtl.v1i1.108 DOI: https://doi.org/10.71305/jtl.v1i1.108
License
Copyright (c) 2025 Rinadevi, Abna Hidayati, Yalvema Miaz, Elfia Sukma

This work is licensed under a Creative Commons Attribution 4.0 International License.
Authors who publish with Jurnal Penelitian Pendidikan IPA, agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution 4.0 International License (CC-BY License). This license allows authors to use all articles, data sets, graphics, and appendices in data mining applications, search engines, web sites, blogs, and other platforms by providing an appropriate reference. The journal allows the author(s) to hold the copyright without restrictions and will retain publishing rights without restrictions.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in Jurnal Penelitian Pendidikan IPA.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).






