Vol. 12 No. 6 (2026): In Progress
Open Access
Peer Reviewed

The Effect of Android-Based Learning and Learning Motivation on Learning Outcomes in Computer Science in the 10th Grade at SMK Negeri 1 Sumatera Barat

Authors

Novita Sari , Rizky Ema Wulansari , Syahril , Ika Parma Dewi , Abdul Habib Arrasyidi Desky , Liza Mahera

DOI:

10.29303/jppipa.v12i6.15001

Published:

2026-06-25

Downloads

Abstract

This study aims to analyze the effects of Android-based learning and learning motivation on the Informatics learning outcomes of tenth-grade students at SMK Negeri 1 Sumatera Barat. Android-based learning is increasingly important in vocational education because it supports the development of digital competencies and independent learning skills required in the digital era. Previous studies have generally examined Android-based learning and learning motivation separately, while evidence regarding their interaction remains limited. This study employed a quasi-experimental method with a 2 × 3 factorial design involving 84 students in experimental and control classes. Data were collected using a learning motivation questionnaire and a learning outcomes test and analyzed through descriptive statistics and Two-Way ANOVA. The results showed that the experimental class achieved a higher mean posttest score (78.61) than the control class (68.33). The N-Gain score was also higher in the experimental class (0.55) than in the control class (0.34). Two-Way ANOVA revealed significant effects of the learning model (F = 32.47, p < 0.05), learning motivation (F = 22.86, p < 0.05), and their interaction (F = 6.43, p < 0.05) on learning outcomes. These findings indicate that Android-based learning is more effective when supported by high student motivation. This study provides empirical evidence for integrating technology-enhanced learning and motivational factors in vocational Informatics education.

Keywords:

Android-based learning Informatics Learning motivation Learning outcomes Vocational high school

References

Anderson, L. W., & Krathwohl, D. R. (2001). A taxonomy for learning, teaching, and assessing: A revision of Bloom’s taxonomy of educational objectives. New York: Longman Group Limited.

Desky, A. H. A., Ganefri, G., Yulastri, A., Ta’ali, T., Effendi, H., & Fiandra, Y. A. (2025). Entrepreneurship-Based School Management Model to Increase Entrepreneurial Interest of Vocational Education Students at SMK Negeri 5 Padang. Al Qalam: Jurnal Ilmiah Keagamaan Dan Kemasyarakatan, 19(1), 297. https://doi.org/10.35931/aq.v19i1.4306 DOI: https://doi.org/10.35931/aq.v19i1.4306

Desky, A. H. A., Taali, Effendi, H., & Maksum, H. (2025). Development of Project Based Learning E-Modules on Android Based Embedded System Subjects. Jurnal Penelitian Pendidikan IPA, 11(10), 362–371. https://doi.org/10.29303/jppipa.v11i10.12358 DOI: https://doi.org/10.29303/jppipa.v11i10.12358

Deviana, B., Zen, Z., Rayendra, J, F. Y., Mirshad, E., & Desky, A. H. A. (2025). Development of E-modules Based on Quantum Learning in Projek IPAS for Class X Vocational High School. Jurnal Penelitian Pendidikan IPA, 11(9), 583–591. https://doi.org/10.29303/jppipa.v11i9.12179 DOI: https://doi.org/10.29303/jppipa.v11i9.12179

Elida, E., Zamil, I., Ananda, F., Intan Sari, Y., Marlina Saari, E., & Syafrijon, S. (2025). Utilization of Android Application-Based Learning Media With PowerPoint and I-Spring Suite. Salud, Ciencia y Tecnología, 5, 1879. https://doi.org/10.56294/saludcyt20251879 DOI: https://doi.org/10.56294/saludcyt20251879

Ermawalis, J, F. Y., Darmansyah, Rayendra, Mirshad, E., & Desky, A. H. A. (2025). Media in Improving Teachers Professional Competence at SMAN 5 Batam. Jurnal Penelitian Pendidikan IPA, 11(9), 592–598. https://doi.org/10.29303/jppipa.v11i9.12180 DOI: https://doi.org/10.29303/jppipa.v11i9.12180

Fiona, Darmansyah, Zen, Z., J, F. Y., Mirshad, E., & Desky, A. H. A. (2025). The Effect of Applying the Archerys ID Model Instructional Design and Learning Motivation on Physics Learning Outcomes at SMAN 4 Batam. Jurnal Penelitian Pendidikan IPA, 11(9), 609–619. https://doi.org/10.29303/jppipa.v11i9.12181 DOI: https://doi.org/10.29303/jppipa.v11i9.12181

Fransisca, M., & Saputri, R. P. (2025). Needs Assessment of Artificial Intelligence in Education at Vocational High School. The Indonesian Journal of Computer Science, 14(1), 3436–3442. https://doi.org/10.33022/ijcs.v14i1.4565 DOI: https://doi.org/10.33022/ijcs.v14i1.4565

Gustina, H., Abdurrahman, A., & Naryanto, R. F. (2024). Application of Android-Based Interactive Multimedia to Enhance Learning Outcomes in Understanding the Working Principles of SMAW Welding. Journal of Vocational and Career Education, 9(1), 33–41. https://doi.org/10.15294/jvce.v9i1.18597 DOI: https://doi.org/10.15294/jvce.v9i1.18597

Handoyo, F., Tuwoso, T., & Budi, S. (2025). The Implementation of Mobile-Based Learning on Vocational High School Students: Systematic Literature Review. Jurnal Edukasi Elektro, 9(1), 12–24. https://doi.org/10.21831/jee.v9i1.78707 DOI: https://doi.org/10.21831/jee.v9i1.78707

Hazar, S., & Firdaus, R. (2025). Development of Learning Media Android based for Increase Quality SMK OTKP Learning with ADDIE Model. Jurnal Evaluasi Dan Pembelajaran, 7(September), 148–160. Retrieved from http://jepjurnal.stkipalitb.ac.id/index.php/hepi/article/view/382 DOI: https://doi.org/10.52647/jep.v7i2.382

Husnulwati, S., Sardana, L., & Suryati, S. (2019). Pengembangan E-Modul Pendidikan Kewarganegaraan Berbasis Aplikasi Android. Indonesian Journal Of Educational Research and Review, 2(3), 252. https://doi.org/10.23887/ijerr.v2i3.21013 DOI: https://doi.org/10.23887/ijerr.v2i3.21013

Irawan, I. F., Efrizon, Delianti, V. I., & Marta, R. (2025). The Relationship between Learning Motivation, Student Worksheets, and Learning Outcomes in Computer and Network Engineering Education. Jurnal Vokasi Informatika, 5(2), 225–242. Retrieved from https://javit.ppj.unp.ac.id/index.php/javit/article/view/253

Krisdiantoro, D., Wijaya, B. R., & Suryatna, B. S. (2024). Development of an Android-Based Application for Technical Drawing to Enhance Learning Outcomes. Journal of Vocational and Career Education, 9(1), 42–53. https://doi.org/10.15294/jvce.v9i1.22401 DOI: https://doi.org/10.15294/jvce.v9i1.22401

Lubis, V. R., Akmal, N., Ingtyas, F. T., & Sutrisno. (2024). Android-Based E-Module in Basic Culinary Arts for Vocational High School Students. Jurnal Edutech Undiksha, 12(2), 256–264. https://doi.org/10.23887/jeu.v12i2.76634 DOI: https://doi.org/10.23887/jeu.v12i2.76634

Mardiana, A. L., Aewizet K, Refdinal, Mardizal, J., & Desky, A. H. A. (2026). Development of a Job Sheet for Mechanical Measuring Instruments Using Virtual Learning and Project-Based Learning in the Motorcycle Engineering Department at SMK Negeri 2 Palembang. Jurnal Penelitian Pendidikan IPA, 12(5), 105–117. https://doi.org/10.29303/jppipa.v12i5.15136 DOI: https://doi.org/10.29303/jppipa.v12i5.15136

Miranda, Taali, Irdamurni, Desky, A. H. A., & Ganefri. (2026). Validity of Animated Video-Based Learning Media Development Using Adobe After Effect Application in Grade IV Elementary School. Jurnal Penelitian Pendidikan IPA, 12(2), 507–514. https://doi.org/10.29303/jppipa.v12i2.10424 DOI: https://doi.org/10.29303/jppipa.v12i2.10424

Ningsih, W., Darmansyah, Zen, Z., Yeni J, F., Mirshad, E., & Desky, A. H. A. (2025). The Effect of the Application of BSCS 5E Instructional Design on Communication Skills and Student Learning Outcomes in Physics Subjects at SMAN 16 Batam. Jurnal Penelitian Pendidikan IPA, 11(10), 372–381. https://doi.org/10.29303/jppipa.v11i10.12183 DOI: https://doi.org/10.29303/jppipa.v11i10.12183

Putra, K. W. B., Wirawan, I. M. A., & Pradnyana, G. A. (2017). Pengembangan E-Modul Berbasis Model Pembelajaran Discovery Learning Pada Mata Pelajaran “Sistem Komputer” Untuk Siswa Kelas X Multimedia SMK Negeri 3 Singaraja. Jurnal Pendidikan Teknologi Dan Kejuruan, 14(1), 40–49. https://doi.org/10.23887/jptk.v14i1.9880 DOI: https://doi.org/10.23887/jptk-undiksha.v14i1.9880

Putritama, A. D., Hardati, P., & Atmaja, H. T. (2026). Forms of Nationalism Spirit in Generation Z Students of Indonesian Senior High Schools. Journal of Moral and Civic Education, 10(1), 54–69. https://doi.org/10.24036/88514121012026950 DOI: https://doi.org/10.24036/88514121012026950

Risna, M., Sukardi, Arwizet K, Elfizon, & Desky, A. H. A. (2026). Development of an Electronic Job Sheet for Forward-Reverse Circuits in The Electrical Installation Technology Program. Jurnal Penelitian Pendidikan IPA, 12(5), 286–295. https://doi.org/10.29303/jppipa.v12i5.15267 DOI: https://doi.org/10.29303/jppipa.v12i5.15267

Sudianti, N., J, F. Y., Zen, Z., Darmansyah, Mirshad, E., & Desky, A. H. A. (2025). The Effectiveness of Using Chemistry Literacy-Based Learning Videos on the Problem-Solving Ability of Grade X Students at SMA Negeri 16 Batam. Jurnal Penelitian Pendidikan IPA, 11(10), 382–388. https://doi.org/10.29303/jppipa.v11i10.12182 DOI: https://doi.org/10.29303/jppipa.v11i10.12182

Sumardi, T. M., Estriyanto, Y., Siswandari, & Cahyono, B. T. (2024). Use of Android-Based Cnc Simulator Media on the Learning Achievement of Vocational High School. Indonesian Journal of Learning and Instructional Innovation, 2(01), 41–51. https://doi.org/10.20961/ijolii.v2i01.1326 DOI: https://doi.org/10.20961/ijolii.v2i01.1326

Susilawati, Doyan, A., Rokhmat, J., Muliyadi, L., Rizaldi, D. R., Fatimah, Z., Ikhsan, M., & Ardianti, N. R. (2025). Integration of Smartphone-Based Learning Media and Project-Based Learning to Enhance Creativity and Scientific Literacy in Physics. International Journal of Information and Education Technology, 15(7), 1449–1459. https://doi.org/10.18178/ijiet.2025.15.7.2346 DOI: https://doi.org/10.18178/ijiet.2025.15.7.2346

Taali, Desky, A. H. A., Pratama, A. J., & Setiawan, H. (2024). Effectiveness of Blended Learning Model in Microprocessor Course with Google Classroom. Jurnal Penelitian Pendidikan IPA, 10(7), 3674–3680. https://doi.org/10.29303/jppipa.v10i7.7754 DOI: https://doi.org/10.29303/jppipa.v10i7.7754

Vaesar, S. S., Giatman, M., Rizal, F., Elfizon, & Desky, A. H. A. (2026). The Effect of PjBL Model Assisted by Revit Application on Students’ Building Drawing Learning Outcomes in the DPIB Department at SMK Negeri 4 Palembang. Jurnal Penelitian Pendidikan IPA, 12(5), 183–193. https://doi.org/10.29303/jppipa.v12i5.15181 DOI: https://doi.org/10.29303/jppipa.v12i5.15181

Yulirismayenti, Irfan, D., Wahyuni, T. S., Refdinal, Hadi, A., & Desky, A. H. A. (2025). The Effect of Gamification in Computer Science Learning on Student Motivation and Learning Outcomes at SMP Negeri 27 Padang. Jurnal Penelitian Pendidikan IPA, 11(9), 957–966. https://doi.org/10.29303/jppipa.v11i9.12543 DOI: https://doi.org/10.29303/jppipa.v11i9.12543

Author Biographies

Novita Sari, Universitas Negeri Padang

Author Origin : Indonesia

Rizky Ema Wulansari, Universitas Negeri Padang

Author Origin : Indonesia

Syahril, Universitas Negeri Padang

Author Origin : Indonesia

Ika Parma Dewi, Universitas Negeri Padang

Author Origin : Indonesia

Abdul Habib Arrasyidi Desky, Universitas Teknologi Nusantara

Author Origin : Indonesia

Liza Mahera, Universitas Negeri Padang

Author Origin : Indonesia

Downloads

Download data is not yet available.

How to Cite

Sari, N., Wulansari, R. E., Syahril, Dewi, I. P., Desky, A. H. A., & Mahera, L. (2026). The Effect of Android-Based Learning and Learning Motivation on Learning Outcomes in Computer Science in the 10th Grade at SMK Negeri 1 Sumatera Barat. Jurnal Penelitian Pendidikan IPA, 12(6), 260–266. https://doi.org/10.29303/jppipa.v12i6.15001