Vol. 10 No. 11 (2024): November
Open Access
Peer Reviewed

Development of Interactive Learning Media Assisted by Lumio by SMART to Increase The Learning Motivation of IPAS

Authors

Anike Dyah Ayu Suryandani , Sri Sami Asih

DOI:

10.29303/jppipa.v10i11.9161

Published:

2024-11-30

Downloads

Abstract

The lack of technology utilization in the learning process at SDN Klepu 01 affects students' learning motivation. This research aims to develop interactive learning media assisted by Lumio by SMART, test the media feasibility, and test the media effectiveness in increasing IPAS learning motivation in fifth-grade students of SDN Klepu 01, Semarang Regency. The type of research used is Research and Development (R&D) with the ADDIE model. The research subjects included media experts, material experts, teachers, and fifth-grade students. The data collection techniques employed non-tests such as interviews, observation, and questionnaires. Media feasibility based on the validation of material experts and media experts obtained scores of 91,25% and 90%, respectively, in a very feasible category. Media feasibility based on teacher and student responses obtained scores of 100% and 96,5%, respectively, in a very feasible category. The effectiveness of the media to increase learning motivation, based on the results of observations by teachers, obtained an average score of 90%, which shows that student learning motivation looks very good. Based on the results of the pretest-posttest questionnaire, the effectiveness of the media in increasing learning motivation is shown by the Wilcoxon Signed Rank Test, which obtained an Asymp. Sig (2-tailed) of 0,000 <0,05 shows a significant difference, while based on the N-gain results obtained a value of 0,69 with medium category. Thus, the interactive learning media assisted by Lumio by SMART that has been developed can be declared feasible and effective in increasing IPAS learning motivation.

Keywords:

Interactive learning media IPAS Learning motivation

References

Allsop, Y., & Jessel, J. (2015). Teachers’ Experience and Reflections on Game-Based Learning in the Primary Classroom. International Journal of Game-Based Learning, 5(1), 1–17. https://doi.org/10.4018/ijgbl.2015010101

Alwi, M., Sutajaya, M., & Suja, I. W. (2024). Pengembangan modul pembelajaran IPAS berorientasi tri hita karana untuk meningkatkan karakter peduli lingkungan siswa sekolah dasar. JPGI (Jurnal Penelitian Guru Indonesia), 9(1), 1–9. https://doi.org/10.29210/02020344

Andreani, D., & Gunansyah, G. (2023). Persepsi Guru Sekolah Dasar Tentang Mata Pelajaran Ipas Pada Kurikulum Merdeka. Jurnal Penelitian Pendidikan Guru Sekolah Dasar, 11(9), 1841–1854.

Asnadi. (2018). Primary Teachers’ and Students’ Perception on the Use of ICT-Based Interactive Game in English Language Teaching. Jurnal Pendidikan Indonesia, 7(1), 10–20.

Aulia, H., Hafeez, M., Mashwani, H. U., Careemdeen, J. D., Mirzapour, M., & Syaharuddin. (2024). The Role of Interactive Learning Media in Enhancing Student Engagement and Academic Achievement. International Seminar on Student Research in Education, Science, and Technology, 57–67. Mataram: Universitas Muhammadiyah Mataram, Indonesia.

Cachay-Gutierrez, A., & Cabanillas-Carbonell, M. (2024). Educational video games to improve the learning process. International Journal of Evaluation and Research in Education (IJERE), 13(3), 1917. https://doi.org/10.11591/ijere.v13i3.26432

Darling-Hammond, L., Flook, L., Cook-Harvey, C., Barron, B., & Osher, D. (2020). Implications for educational practice of the science of learning and development. Applied Developmental Science, 24(2), 97–140. https://doi.org/10.1080/10888691.2018.1537791

Daryanes, F., Darmadi, D., Fikri, K., Sayuti, I., Rusandi, M. A., & Situmorang, D. D. B. (2023). The Development Of Articulate Storyline Interactive Learning Media Based On Case Methods To Train Student’s Problem-solving Ability. Heliyon, 9(4), e15082. https://doi.org/10.1016/j.heliyon.2023.e15082

Dewi, I. M., & Setyasto, N. (2024). Pengembangan Media Pembelajaran Digital Flipbook Berbasis Canva Pada Mata Pelajaran IPAS Materi Sistem Pernapasan Kelas V di Sekolah Dasar. Jurnal Penelitian Pendidikan IPA, 10(5), 2300–2308. https://doi.org/10.29303/jppipa.v10i5.7030

Dewi, I. P., Akbar, H., Jalinus, N., Waskito, & Irfan, D. (2021). Development of Android-Based Interactive Learning Media Using Ispring Suite Application. Jurnal Teknologi Informasi Dan Pendidikan, 14(3), 49–55.

Fontes, I. S., Sanam, M. V. I., Putri, M. I. T., Murwanti, D., & Larasati, D. A. (2024). Upaya Meningkatkan Partisipasi Belajar Peserta Didik Menggunakan Media Interaktif Lumio By Smart Dengan Model Pembelajaran Cooperative Learning. Jurnal Ilmiah Pendidikan Dasar, 09(02), 6114–6121.

Hamzah, A. (2019). Metode Penelitian & Pengembangan . Malang : Literasi Nusantara.

Handayani, F. L., Putri, D. A., Fahrunisa, S. A., Rizqi, S. A., Munbaits, T. B., Julyani, T. N., & Sukmawati, W. (2023). Analisis Penggunaan Teknologi pada Pembelajaran IPA di Sekolah Dasar. JTP: Jurnal Teknologi Pendidikan, 1(2), 1–8.

Harningsih, A. Z. (2024). Pengaruh Pembelajaran Berdiferensiasi Berbasis Problem Based Learning Dan Media Pembelajaran Lumio Terhadap Kemampuan Berpikir Kritis Peserta Didik Dalam Pembelajaran Sejarah Kelas X Man 1 Jombang. AVATARA, 15(3), 1–16.

Julia, R. I., Nellitawati, Bentri, A., & Desyandri. (2023). Development of Learning Media Using Articulate Storylines to Increase Student Motivation in Mathematics Subjects in Elementary Schools. Jurnal Penelitian Pendidikan IPA, 9(8). https://doi.org/10.29303/jppipa.v9i8.4558

Karmini. (2020). Statistika Non Parametrik (I). Samarinda: Mulawarman University Press.

Kompri. (2015). Motivasi Pembelajaran Perspektif Guru dan Siswa. Bandung: PT Remaja Rosdakarya Bandung.

Licorish, S. A., Owen, H. E., Daniel, B., & George, J. L. (2018). Students’ perception of Kahoot!’s influence on teaching and learning. Research and Practice in Technology Enhanced Learning, 13(1), 9. https://doi.org/10.1186/s41039-018-0078-8

Maharani, R. A., Erita, Y., Darmansyah, D., & Sukma, E. (2023). Development of Learning Media Assisted Adobeflash CS7 by Using the Demonstration Method in Science Learning. Jurnal Penelitian Pendidikan IPA, 9(7), 5376–5382. https://doi.org/10.29303/jppipa.v9i7.4535

Mahsunah, I. S. (2017). Development of Interactive Learning Media with Construct 2 Software to X Graders Student on The Trigonometry Material. University of Muhammadiyah Malang’s 1st International Conference of Mathematics Education (INCOMED 2017), 129–132. Malang: Atlantis Press.

Maslakhah, I. F., Jatmiko, B., & Sanjaya, I. G. M. (2024). Development of Physics Learning Media: A Literature Review. IJORER: International Journal of Recent Educational Research, 5(2), 317–333. https://doi.org/10.46245/ijorer.v5i2.558

Nadlir, Khoiriyatin, V. Z., Fitri, B. A., & Ummah, D. N. (2024). Peran Perencanaan Pembelajaran Dalam Meningkatkan Kualitas Pengajaran. MODELING: Jurnal Program Studi PGMI, 11(2), 1–15.

Nurlaila, P., Chan, F., & Budiono, H. (2024). Problematika Pembelajaran Ipas Menggunakan Technological, Pedagogical, And Content Knowledge Di Kelas IV SD. EDUPROXIMA: Jurnal Ilmiah Pendidikan IPA, 6(4), 1327–1336. https://doi.org/10.29100/.v6i4.5452

Nuryani, S., Maula, L. H., & Nurmeta, I. K. (2023). Implementasi Kurikulum Merdeka Dalam Pembelajaran IPAS Di Sekolah Dasar. Jurnal Pendidikan Dasar Flobamorata, 4(2), 599–603.

Purnawanto, A. T. (2022). Perencanakan Pembelajaran Bermakna Dan Asesmen Kurikulum Merdeka. Jurnal Pedagogy, 15(1), 75–94.

Putra, A. D., & Salsabila, H. (2021). Pengaruh Media Interaktif Dalam Perkembangan Kegiatan Pembelajaran Pada Instansi Pendidikan. Inovasi Kurikulum, 18(2), 231–241.

Rahma, F. A., Harjono, H. S., & Sulistyo, U. (2023). Problematika Pemanfaatan Media Pembelajaran Berbasis Digital. Jurnal Basicedu, 7(1), 603–611. https://doi.org/10.31004/basicedu.v7i1.4653

Relawati, L. D., Ramadhan, I., & Hainon, H. (2024). Peningkatan Minat Belajar Sosiologi melalui Penerapan Lumio Berbantuan Padlet di Kelas X Sekolah Menengah. PTK: Jurnal Tindakan Kelas, 4(2), 363–374. https://doi.org/10.53624/ptk.v4i2.376

Sa’adah, N., Hermita, N., & Fendrik, M. (2023). Analisis Faktor Penyebab Kesulitan Belajar Siswa Kelas IV SD pada Mata Pelajaran IPAS dalam Kurikulum Merdeka. El-Ibtidaiy: Journal of Primary Education, 6(2), 209–216.

Sandang, G., Wagiran, & Latiana, L. (2022). Development of Interactive Learning Multimedia “Mejabando” for Improving Critical and Creative Thinking Skills in Indonesian Language Learning Class V Elementary School. International Journal of Research and Review, 9(2), 402–410. https://doi.org/10.52403/ijrr.20220251

Sanjani, M. A. (2021). Pentingnya Strategi Pembelajaran Yang Tepat Bagi Siswa. Jurnal Serunai Administrasi Pendidikan (JSAP), 10(2).

Sapriyah. (2019). Media Pembelajaran Dalam Proses Belajar Mengajar. Prosiding Seminar Nasional Pendidikan FKIP , 470–477. Serang: Universitas Sultan Ageng Tirtayasa.

Sugih, S. N., Maula, L. H., & Nurmeta, I. K. (2023). Implementasi Kurikulum Merdeka dalam Pembelajaran IPAS di Sekolah Dasar. Jurnal Pendidikan Dasar Flobamorata, 4(2), 599–603. https://doi.org/10.51494/jpdf.v4i2.952

Sugiyono. (2022). Metode Penelitian Kuantitatif, Kualitatif, dan R&D (2nd ed.). Bandung: Alfabeta .

Surjono, H. D. (2017). Multimedia Pembelajaran Interaktif Konsep dan Pengembangan (1st ed.). Yogyakarta: UNY Press.

Ulimaz, A., Salim, B. S., Yuniwati, I., Marzuki, Syamsuddin, A., & Tumpu, A. B. (2024). Peningkatan Motivasi Dan Prestasi Belajar Dengan Penerapan Pembelajaran Berbasis Game. Jurnal Review Pendidikan Dan Pengajaran (JRPP), 7(1), 1962–1976.

Wijayanti, I. D., & Ekantini, A. (2023). Implementasi Kurikulum Merdeka Pada Pembelajaran IPAS MI/SD. Pendas: Jurnal Ilmiah Pendidikan Dasar, 08(02), 2548–6950.

Wirda, A. (2024). Pengembangan Multimedia Interaktif Berbasis Etnomatematika Pada Bangunan Masjid Agung Al Falah Di Jambi Materi Bangun Ruang Kelas V Sekolah Dasar (Skripsi). Universitas Jambi, Jambi.

Zahrah, N. A. (2023). Pemanfaatan Media Lumio By Smart Dalam Pembelajaran Menulis Teks Iklan Siswa Kelas Viii Smp Negeri 14 Jakarta Tahun Pelajaran 2023/2024. UIN Syarif Hidayatullah Jakarta, Jakarta.

Zakarina, U., Ramadya, A. D., Sudai, R., & Pattipeillohi, A. (2024). Integrasi Mata Pelajaran Ipa Dan Ips Dalam Kurikulum Merdeka Dalam Upaya Penguatan Literasi Sains Dan Sosial Di Sekolah Dasar. Damhil Education Journal, 4(1), 50–56.

Zaniyati, M., & Rohmani, R. (2024). Analysis of the Effectiveness of Pop-Up Book Media on Science Learning in Elementary Schools. IJORER: International Journal of Recent Educational Research, 5(4), 919–934. https://doi.org/10.46245/ijorer.v5i4.641

Zheng, Y., Zhang, J., Li, Y., Wu, X., Ding, R., Luo, X., … Huang, J. (2024). Effects of digital game-based learning on students’ digital etiquette literacy, learning motivations, and engagement. Heliyon, 10(1), e23490. https://doi.org/10.1016/j.heliyon.2023.e23490

Zulfa, I. A., & Bektiningsih, K. (2024). Koditako Media (Digital Comics of Economic Activities) in IPAS for Fourth-Grade Students. Jurnal Penelitian Dan Pengembangan Pendidikan, 8(2), 209–220. https://doi.org/10.23887/jppp.v8i2.76836

Author Biographies

Anike Dyah Ayu Suryandani, Universitas Negeri Semarang

Author Origin : Indonesia

Sri Sami Asih, Universitas Negeri Semarang

Author Origin : Indonesia

Downloads

Download data is not yet available.

How to Cite

Suryandani, A. D. A., & Asih, S. S. (2024). Development of Interactive Learning Media Assisted by Lumio by SMART to Increase The Learning Motivation of IPAS . Jurnal Penelitian Pendidikan IPA, 10(11), 9003–9011. https://doi.org/10.29303/jppipa.v10i11.9161