Development of E-Learning Materials Assisted by Augmented Reality in the Science Subject of Water Cycle Material for Grade V Elementary Schools

Authors

DOI:

10.29303/jppipa.v11i2.10346

Published:

2025-02-25

Issue:

Vol. 11 No. 2 (2025): February

Keywords:

Augmented reality, E-Learning materials, Science, Water cycle

Research Articles

Downloads

How to Cite

Muharromi, D. Y., & Setyasto, N. (2025). Development of E-Learning Materials Assisted by Augmented Reality in the Science Subject of Water Cycle Material for Grade V Elementary Schools. Jurnal Penelitian Pendidikan IPA, 11(2), 1157–1168. https://doi.org/10.29303/jppipa.v11i2.10346

Downloads

Metrics

PDF views
53
Feb 25 '25Feb 28 '25Mar 01 '25Mar 04 '25Mar 07 '25Mar 10 '25Mar 13 '25Mar 16 '25Mar 19 '25Mar 22 '25Mar 25 '255.0
|

Abstract

This study aims to develop, test the feasibility, effectiveness, and practicality of Augmented Reality (AR)-assisted e-learning materials to improve student learning outcomes. This study is a development research (R&D) using the Borg and Gall model. This study involved 34 fifth-grade students of SDN Dampyak 02 in the 2024/2025 academic year, with a small-scale trial on 12 VA-class students and a large-scale trial on 22 VB-class students. The feasibility of e-learning materials is shown from the results of validation by material, language, and media experts which showed that AR-assisted e-learning materials were declared "feasible" with an average score of 78%. The practicality of e-teaching materials is shown from the results of the questionnaire responses of teachers and students to the use of e-teaching materials assisted by AR showing a "very positive" level of satisfaction with a score of 88% from teachers and 88% from students. The effectiveness of e-teaching materials assisted by AR is proven through the results of the t-test with a significance value of 0.000 (<0.05) and an N-gain of 0.6, which is included in the "moderate" category. The results of the study indicate that e-teaching materials assisted by AR meet the criteria of being feasible, practical, and effective in improving learning outcomes in science learning for grade V at SD Negeri Dampyak 02.

References

Afnan, Muhammad, K., Khan, N., Lee, M.-Y., Imran, A., & Sajjad, M. (2021). School of the Future: A Comprehensive Study on the Effectiveness of Augmented Reality as a Tool for Primary School Children’s Education. Applied Sciences, 11(11), 5277. https://doi.org/10.3390/app11115277

Al-Ansi, A. M., Jaboob, M., Garad, A., & Al-Ansi, A. (2023). Analyzing augmented reality (AR) and virtual reality (VR) recent development in education. Social Sciences & Humanities Open, 8(1), 100532. https://doi.org/10.1016/j.ssaho.2023.100532

Alkhabra, Y. A., Ibrahem, U. M., & Alkhabra, S. A. (2023). Augmented reality technology in enhancing learning retention and critical thinking according to STEAM program. Humanities and Social Sciences Communications, 10(1), 174. https://doi.org/10.1057/s41599-023-01650-w

Anugraheni, I. (2017). Analisa Faktor-Faktor yang Mempengaruhi Proses Belajar Guru-Guru Sekolah Dasar. Kelola: Jurnal Manajemen Pendidikan, 4(2), 205. https://doi.org/10.24246/j.jk.2017.v4.i2.p205-212

Arifin, A., Haryanti, S., Trinova, Z., Halim, F. A., & Cakranegara, P. A. (2021). Augmented Reality as a Medium for Learning Measurements and Quantities. Journal of Physics: Conference Series, 1933(1), 012049. https://doi.org/10.1088/1742-6596/1933/1/012049

Cabero Almenara, J., Vázquez-Cano, E., López Meneses, E., & Jaén Martínez, A. (2020). Posibilidades formativas de la tecnología aumentada. Un estudio diacrónico en escenarios universitarios. Revista Complutense de Educación, 31(2), 141–152. https://doi.org/10.5209/rced.61934

Cansiz, N., & Cansiz, M. (2022). Profiling preservice science teachers’ early experiences, beliefs about teaching, and teaching practices. Research in Science & Technological Education, 40(2), 149–167. https://doi.org/10.1080/02635143.2020.1780207

Dalimunthe, H. F., & Simanjuntak, P. (2023). APLIKASI Pengenalan Perangkat Keras Komputer Berbasis Android Menggunakan Augmented Reality. Computer and Science Industrial Engineering (COMASIE), 9(2). https://doi.org/10.33884/comasiejournal.v9i2.7624

Drljević, N., Botički, I., & Wong, L. H. (2024). Observing student engagement during augmented reality learning in early primary school. Journal of Computers in Education, 11(1), 181–213. https://doi.org/10.1007/s40692-022-00253-9

Dutta, R., Mantri, A., Singh, G., & Singh, N. P. (2023). Measuring the Impact of Augmented Reality in Flipped Learning Mode on Critical Thinking, Learning Motivation, and Knowledge of Engineering Students. Journal of Science Education and Technology, 32(6), 912–930. https://doi.org/10.1007/s10956-023-10051-2

Evriyanti, T., Muhartati, E., & Irawan, B. (2019). Profil Media Pembelajaran di SMP Negeri Se-Kecamatan Tanjungpinang Timur. Pedagogi Hayati, 3(1), 34–43. https://doi.org/10.31629/ph.v3i1.1125

Faraniza, Z. (2021). Blended learning best practice to answers 21st century demands. Journal of Physics: Conference Series, 1940(1), 012122. https://doi.org/10.1088/1742-6596/1940/1/012122

Farhana, F., Suryadi, A., & Wicaksono, D. (2021). Pengembangan Bahan Ajar Berbasis Digital Pada Mata Pelajaran Bahasa Inggris di SMK Atlantis Plus Depok. Instruksional, 3(1), 1. https://doi.org/10.24853/instruksional.3.1.1-17

Fitri, S. A., Retnowati, R., & Herawati, D. (2023). Implementation Stem-Based Flipbook Teaching Materials to Improve Students Creative Thinking Skills. Pedagonal : Jurnal Ilmiah Pendidikan, 7(2), 105–112. https://doi.org/10.55215/pedagonal.v7i2.6035

Ginanjar, A. E., Anggraeni, A. D., Surjanti, J., Dewi, R. M., & Ghofur, M. A. (2024). Pengembangan bahan ajar majalah interaktif berbantuan augmented reality untuk meningkatkan hasil belajar dan keterampilan kolaborasi siswa. EQUILIBRIUM : Jurnal Ilmiah Ekonomi Dan Pembelajarannya, 12(2), 106. https://doi.org/10.25273/equilibrium.v12i2.19545

Herman, H., Zalukhu, A., Hulu, D. B. T., Zebua, N. S. A., Manik, E., & Situmorang, A. S. (2023). Augmented Reality (AR) pada Geogebra Meningkatkan Kemampuan Spasial dan Pemecahan Masalah Matematis pada Materi Dimensi Tiga. Journal on Education, 5(3), 6032–6039. https://doi.org/10.31004/joe.v5i3.1368

Hernández-Rodríguez, F., & Guillén-Yparrea, N. (2023). Competencies Development Strategy Using Augmented Reality for Self-Management of Learning in Manufacturing Laboratories (AR-ManufacturingLab). Heliyon, 9(11), e22072. https://doi.org/10.1016/j.heliyon.2023.e22072

Hidayat, A. L. N., Ahmad, N., Ridlo, Z. R., Putra, P. D. A., & Yusmar, F. (2024). Developing an Augmented Reality-Based Textbook on Heat and Transfer Materials to Improve Students Critical Thinking Skills. Jurnal Penelitian Pendidikan IPA, 10(4), 2102–2109. https://doi.org/10.29303/jppipa.v10i4.6714

Hota, S. P. (2023). Education infrastructure, expenditure, enrollment & economic development in Odisha, India. International Journal of Educational Development, 103, 102903. https://doi.org/10.1016/j.ijedudev.2023.102903

Kabudi, T., Pappas, I., & Olsen, D. H. (2021). AI-enabled adaptive learning systems: A systematic mapping of the literature. Computers and Education: Artificial Intelligence, 2, 100017. https://doi.org/10.1016/j.caeai.2021.100017

Khazali, N. A., Ismail, I., Sakamat, N., Mat Zain, N. H., Mohamed Noh, N. A., & Ishak, N. H. (2023). Smart pictorial dictionary via mobile augmented reality. Bulletin of Electrical Engineering and Informatics, 12(2), 1019–1028. https://doi.org/10.11591/eei.v12i2.4009

Khoirunisa, H., & Floriasti, T. W. (2023). Developing augmented reality novel games as English learning media for reading narrative texts. Jurnal Inovasi Teknologi Pendidikan, 10(4), 408–424. https://doi.org/10.21831/jitp.v10i4.65246

Mawarni, F., & Fitriani, Y. (2019). Peningkatan Prestasi Belajar Bahasa Indonesia Materi Pokok Teks Eksposisi di Kelas X IPA 2 SMA Negeri 1 Sembawa Kabupaten Banyuasin. Jurnal Pembahsi (Pembelajaran Bahasa Dan Sastra Indonesia), 9(2), 133–147. https://doi.org/10.31851/pembahsi.v9i2.4293

Moreno-Fernández, O., Solís-Espallargas, C., Moreno-Crespo, P., & Ferreras-Listán, M. (2023). Augmented Reality and Primary Education: Linkage, Potentiality and Applicability from the Perspective of Teachers in Initial Training. Hacettepe University Journal of Education, 0. https://doi.org/10.16986/HUJE.2023.488

Permana, R., Eka Praja Wiyata Mandala, Dewi Eka Putri, & Musli Yanto. (2022). Penerapan Teknologi Augmented Reality dan Virtual Reality dalam Peningkatan Pembelajaran Siswa Sekolah Dasar. Majalah Ilmiah UPI YPTK, 7–12. https://doi.org/10.35134/jmi.v29i1.90

Prasetya, F., Fortuna, A., Samala, A. D., Rawas, S., Mystakidis, S., Syahril, Waskito, Primawati, Wulansari, R. E., & Kassymova, G. K. (2024). The impact of augmented reality learning experiences based on the motivational design model: A meta-analysis. Social Sciences & Humanities Open, 10, 100926. https://doi.org/10.1016/j.ssaho.2024.100926

Radu, I., Huang, X., Kestin, G., & Schneider, B. (2023). How augmented reality influences student learning and inquiry styles: A study of 1-1 physics remote AR tutoring. Computers & Education: X Reality, 2, 100011. https://doi.org/10.1016/j.cexr.2023.100011

Ramadhan, W., Meisya, R., Jannah, R., & Putro, K. Z. (2023). E-modul Pendidikan Pancasila Berbasis Canva Berbantuan Flip PDF Profesional untuk Meningkatkan Hasil Belajar Siswa Sekolah Dasar. Jurnal Pemikiran Dan Pengembangan Sekolah Dasar (JP2SD), 11(2). https://doi.org/10.22219/jp2sd.v11i2.27262

Salfia, E. (2021). Pengembangan Bahan Ajar Berbasis E-Modul Interaktif Menggunakan Model Pembelajaran Berbasis Masalah Pada Materi Integral SMA Kelas XII. Jurnal Riset Ilmu Pendidikan, 1(1), 12–18. https://doi.org/10.56495/jrip.v1i1.62

Saputra, R. S., & Octavia, B. (2024). E-Module Assisted by Augmented Reality with a Discovery Learning Model on Virus Material to Increase Scientific Literacy and Learning Independence for Class X High School Students. Jurnal Penelitian Pendidikan IPA, 10(11), 8507–8518. https://doi.org/10.29303/jppipa.v10i11.8795

Sihombing, Y., Haloho, B., & Napitu, U. (2023). Problematika Guru Dalam Pemanfaatan Media Pembelajaran. JUPE : Jurnal Pendidikan Mandala, 8(2), 725. https://doi.org/10.58258/jupe.v8i2.5611

Siswanti, R. (2019). Penerapan Model Pembelajaran Discovery Learning Untuk Meningkatkan Minat Belajar dan Hasil Belajar Dalam Pembelajaran IPA SD. Indonesian Journal of Education and Learning, 2(2), 226. https://doi.org/10.31002/ijel.v2i2.723

Syarifah, H., Harwanto, & Rusmawati, R. D. (2023). Development of Teaching Materials Using LEAD Series (Listen, Explore, Analyze, and Do) Craft and Entrepreneurship Subjects Based on Local Potentials Bawean Island, Gresik Regency Assisted by Google Classroom. Jurnal Penelitian Pendidikan IPA, 9(7), 5406–5411. https://doi.org/10.29303/jppipa.v9i7.4097

Tempera, T., & Tinoca, L. (2022). Project-Based Learning in Initial Teacher Education: The Practice of Three Higher Education Institutions in Portugal. Center for Educational Policy Studies Journal. https://doi.org/10.26529/cepsj.1141

Wen, Y., Wu, L., He, S., Ng, N. H.-E., Teo, B. C., Looi, C. K., & Cai, Y. (2023). Integrating augmented reality into inquiry-based learning approach in primary science classrooms. Educational Technology Research and Development, 71(4), 1631–1651. https://doi.org/10.1007/s11423-023-10235-y

Yanti, F. (2022). Innovative Learning Media in Era 4.0: Review. Journal of Digital Learning and Distance Education, 1(4), 125–130. https://doi.org/10.56778/jdlde.v1i4.30

Yusa, I. W., Wulandari, A. Y. R., Tamam, B., Rosidi, I., Yasir, M., & Setiawan, A. Y. B. (2023). Development of Augmented Reality (AR) Learning Media to Increase Student Motivation and Learning Outcomes in Science. Jurnal Inovasi Pendidikan IPA, 9(2), 127–145. https://doi.org/10.21831/jipi.v9i2.52208

Yusrina, Y., Tang, M. R., & Saud, S. (2021). Needs Analysis of Teaching Materials for Learning Discourse Analysis. Proceeding of International Conference on Language Pedagogy (ICOLP), 1(1), 263–268. https://doi.org/10.24036/icolp.v1i1.49

Zayyadi, M., Supardi, L., & Misriyana, S. (2017). Pemanfaatan Teknologi Komputer Sebagai Media Pembelajaran Pada Guru Matematika. Jurnal Pengabdian Masyarakat Borneo, 1(2), 25–30. https://doi.org/10.35334/jpmb.v1i2.298

Zulfi, I., & Suleman, M. A. (2024). E-Modul sebagai Bahan Ajar Mandiri untuk Meningkatkan Hasil Belajar Peserta Didik. Jurnal Penelitian Dan Pengembangan Pendidikan, 8(1), 127–133. https://doi.org/10.23887/jppp.v8i1.61283

Author Biographies

Dwika Yafi Muharromi, Universitas Negeri Semarang

Novi Setyasto, Universitas Negeri Semarang

License

Copyright (c) 2025 Dwika Yafi Muharromi, Novi Setyasto

Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.

Authors who publish with Jurnal Penelitian Pendidikan IPA, agree to the following terms:

  1. Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution 4.0 International License (CC-BY License). This license allows authors to use all articles, data sets, graphics, and appendices in data mining applications, search engines, web sites, blogs, and other platforms by providing an appropriate reference. The journal allows the author(s) to hold the copyright without restrictions and will retain publishing rights without restrictions.
  2. Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in Jurnal Penelitian Pendidikan IPA.
  3. Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).