Vol. 11 No. 3 (2025): March
Open Access
Peer Reviewed

Impact of Interactive Media Utilization on Enhancing Learning Outcomes: Meta-Analysis

Authors

Renny Permata Saputri , Asmar Yulastri , Ganefri , M. Giatman , Dedy Irfan , Hansi Effendi

DOI:

10.29303/jppipa.v11i3.10438

Published:

2025-03-25

Downloads

Abstract

This study evaluates the impact of interactive media on students' learning outcomes through a meta-analysis approach. A total of 25 relevant studies published between 2019 and 2024 were analyzed using the Restricted Maximum Likelihood (ML) method in a random-effects model. The results show a moderate effect size (Cohen’s d = 0.495) with substantial heterogenety (I² = 89.27%). Publication bias was tested using a funnel plot, Egger’s test, and fail-safe N analysis, confirming the validity of the findings. The results indicate that interactive media significantly enhance student learning outcomes across various educational contexts. These findings suggest that teachers and policymakers should integrate interactive media into science education to foster student engagement and improve learning effectiveness. Future research should explore the long-term impact and optimal implementation strategies for interactive media in diverse learning environments.

Keywords:

Interactive Media Learning Outcomes Meta-Analysis Science Education

References

Agustiana, L., & Irfan, D. (2023). Experimental Study: Unveling the Impact of Interactive Learning Media on Mastering Basic Electronics and Electrical Measurement Instruments at SMK Negeri 2 Payakumbuh. Journal of Hypermedia & Technology-Enhanced Learning, 1(3), 176–185. http://dx.doi.org/10.58536/j-hytel.v1i3.94

Arlinwibowo, J., Retnawati, H., & Kartowagiran, B. (2022). The impact of ICT utilization to improve the learning outcome: A meta-analysis. International Journal of Evaluation and Research in Education, 11(2), 522–531. http://dx.doi.org/10.11591/ijere.v11i2.22112

Dias-Olivera, E., Pasion, R., da Cunha, R. V., & Coelho, S. L. (2024). The development of critical thinking, team working, and communication skills in a business school–A project-based learning approach. Thinking Skills and Creativity, 54, 101680. https://doi.org/10.1016/j.tsc.2024.101680

Faisal, N. M., Rivai, A. T. O., & Maulana, A. (2023). Effectiveness of the use of interactive learning media on student learning outcomes in the digestive system material class VIII MTS Muhammadiyah Kaluarrang. Journal of Islam and Science, 10(1), 65–70. https://doi.org/10.24252/jis.v10i1.35798

Fortuna, A., Samala, A. D., Andriani, W., Rawas, S., Chai, H., Compagno, M., Abbasinia, S., Nabawi, R. A., & Prasetya, F. (2024). Enhancing occupational health and safety education: A mobile gamification approach in machining workshops. International Journal of Information and Education Technology, 14(9), 10–18178. Retrieved from https://www.ijiet.org/show-209-2788-1.html

Gever, V. C., Tunca, E. A., Boluwatife, A. A., Nwogbo, V. C., Chinweobo-Onuoha, B. N., Ugwuoke, J. C., & Talabi, F. O. (2021). Visual media and learning: Effect of interactive television instruction as an intervention strategy for improving the critical thinking skills and disposition of out-of-school nomadic children in Nigeria. Learning and Motivation, 76, 101767. http://dx.doi.org/10.1016/j.lmot.2021.101767

Goulet-Pelletier, J.-C., & Cousineau, D. (2018). A review of effect sizes and ther confidence intervals, Part I: The Cohen’sd family. The Quantitative Methods for Psychology, 14(4), 242–265. http://dx.doi.org/10.20982/tqmp.14.4.p242

Hakiki, M., Surjono, H. D., Wagiran, R. F., Samala, A. D., Eliza, F., Fricticarani, A., & Hidayah, Y. (2024). Effectiveness of Android-based mobile learning in graphic design course for digital learning: The development research study. International Journal of Information and Education Technology, 14(4). http://dx.doi.org/10.18178/ijiet.2024.14.4.2083

Labata-Lezaun, N., Gonzalez-Rueda, V., Llurda-Almuzara, L., Lopez-de-Celis, C., Rodriguez-Sanz, J., Bosch, J., Vicente-Rodriguez, G., Gorczakowska, D., Araluze-Arizti, P., & Perez-Bellmunt, A. (2023). Effectiveness of multicomponent training on physical performance in older adults: A systematic review and meta-analysis. Archives of Gerontology and Geriatrics, 104, 104838. https://doi.org/10.1016/j.archger.2022.104838

Lehikko, A., Nykänen, M., Lukander, K., Uusitalo, J., & Ruokamo, H. (2024). Exploring interactivity effects on learners’ sense of agency, cognitive load, and learning outcomes in immersive virtual reality: A mixed methods study. Computers & Education: X Reality, 4, 100066. https://doi.org/10.1016/j.cexr.2024.100066

Liliana, R. A., Raharjo, W., Jauhari, I., & Sulisworo, D. (2020). Effects of the online interactive learning media on student’s achievement and interest in physics. Universal Journal of Educational Research, 8(3), 59–68. http://dx.doi.org/10.13189/ujer.2020.081507

Lo, C. K., & Hew, K. F. (2019). The impact of flipped classrooms on student achievement in engineering education: A meta‐analysis of 10 years of research. Journal of Engineering Education, 108(4), 523–546. http://dx.doi.org/10.1002/jee.20293

Mallya, R. K., & Srinivasan, B. (2019). Impact of Mobile Learning in the Cloud on Learning Competencies of Engineering Students. Int. J. Online Biomed. Eng., 15(9), 80–87. http://dx.doi.org/10.3991/ijoe.v15i09.10671

Mewengkang, A., & Liando, O. E. S. (2021). Impact of Mobile Learning using social media platform on Vocational Student’s Achievement Results. E3S Web of Conferences, 328, 04003. http://dx.doi.org/10.1051/e3sconf/202132804003

Nasseri, A., Zhou, T., Ha, V., Zhu, J., Wu, D., & Ohyama, H. (2024). Students’ perceptions of virtual interactive clinical case-based learning: A comparative study with three different cohorts. Journal of Dental Sciences, 19(3), 1578–1586. https://doi.org/10.1016/j.jds.2023.12.018

Petersen, G. B., Petkakis, G., & Makransky, G. (2022). A study of how immersion and interactivity drive VR learning. Computers & Education, 179, 104429. https://doi.org/10.1016/j.compedu.2021.104429

Ramadhona, R., Oscar, S., Kathryn, M., & Cale, W. (2024). The Impact of Using Mobile Learning Applications on the Development of Students’ Digital Literacy. Journal Emerging Technologies in Education, 2(2), 202–214. https://doi.org/10.70177/jete.v2i2.1065

Saengduenchay, E., & Noenthaisong, K. (2023). Using a Participatory Learning Model to Enhance Mobile App Design and Development Skills with Glide Platform. International Journal of Information and Education Technology, 13(6), 1009–1013. http://dx.doi.org/10.18178/ijiet.2023.13.6.1899

Saepuloh, S., Priyadi, R., & Supratman, S. (2022). Improving Students’motivation And Learning Outcomes On Trigonometry Through Interactive Learning Media. AKSIOMA: Jurnal Program Studi Pendidikan Matematika, 11(2), 946–959. http://dx.doi.org/10.24127/ajpm.v11i2.4657

Sahronih, S., Purwanto, A., & Sumantri, M. S. (2019). The effect of interactive learning media on students’ science learning outcomes. Proceedings of the 2019 7th International Conference on Information and Education Technology, 20–24.

Song, H., & Cai, L. (2024). Interactive learning environment as a source of critical thinking skills for college students. BMC Medical Education, 24(1), 270. http://dx.doi.org/10.1186/s12909-024-05247-y

Sukariasih, L., Erniwati, E., & Salim, A. (2019). Development of interactive multimedia on science learning based adobe flash CS6. International Journal for Educational and Vocational Studies, 1(4), 322–329. http://dx.doi.org/10.29103/ijevs.v1i4.1454

Sumarlin, S., Setyosari, P., Ulfa, S., & Degeng, M. (2024). Improvement of engineering student’s learning outcomes in high schools using adaptive educational hypermedia system. International Journal of Evaluation and Research in Education (IJERE), 13 No, 5, 2925–2935. http://dx.doi.org/10.11591/ijere.v13i5.28381

Susanti, V. D., Suprapto, E., & Wardani, Y. A. (2022). Development Of Android-Based Edutainment Game Learning Media On Phytagoras Theorem For Junior High School Students. Al-Ishlah: Jurnal Pendidikan, 14(3), 3931–3942. http://dx.doi.org/10.35445/alishlah.v14i3.1978

Uiphanit, T., Janpla, S., Chutosri, T., Liangyoo, P., Wattanaprapa, N., Kingsuwankul, P., Bunchongkien, W., Chiewchan, P., Intarapoo, A., & Nititerapad, C. (2023). Code Adventure: An Educational Game for Learning JAVA Programming. International Journal of Interactive Mobile Technologies, 17(22). http://dx.doi.org/10.3991/ijim.v17i22.42307

Untari, R., Kamdi, W., Dardiri, A., Hadi, S., & Nurhadi, D. (2020). The development and application of interactive multimedia in project-based learning to enhance students’ achievement for 2D animation making. International Journal of Emerging Technologies in Learning (IJET), 15(16), 17–30. http://dx.doi.org/10.3991/ijet.v15i16.16521

Wahono, B., Lin, P.-L., & Chang, C.-Y. (2020). Evidence of STEM enactment effectiveness in Asian student learning outcomes. International Journal of STEM Education, 7(1), 36. https://doi.org/10.1186/s40594-020-00236-1

Wang, Y., Hong, D., & Huang, J. (2023). A diffusion of innovation perspective for digital transformation on education. Procedia Computer Science, 225, 2439–2448. https://doi.org/10.1016/j.procs.2023.10.235

Werdiningsih, T., Triyono, M. B., & Majid, N. W. A. (2019). Interactive multimedia learning based on mobile learning for computer assembling subject using the principle of multimedia learning (Mayer). International Journal of Advanced Science and Technology, 28(16), 711–719.

Wiranata, D., Widiana, I. W., & Bayu, G. W. (2021). The effectiveness of learning activities based on revised bloom taxonomy on problem-solving ability. Indonesian Journal Of Educational Research and Review, 4(2), 289–298. http://dx.doi.org/10.23887/ijerr.v4i2.37370

Author Biographies

Renny Permata Saputri, Universitas Putra Indonesia YPTK Padang

Author Origin : Indonesia

Asmar Yulastri, Universitas Negeri Padang

Author Origin : Indonesia

Ganefri, Universitas Negeri Padang

Author Origin : Indonesia

M. Giatman, Universitas Negeri Padang

Author Origin : Indonesia

Dedy Irfan, Universitas Negeri Padang

Author Origin : Indonesia

Hansi Effendi, Universitas Negeri Padang

Author Origin : Indonesia

Downloads

Download data is not yet available.

How to Cite

Saputri, R. P., Yulastri, A., Ganefri, Giatman, M., Irfan, D., & Effendi, H. (2025). Impact of Interactive Media Utilization on Enhancing Learning Outcomes: Meta-Analysis. Jurnal Penelitian Pendidikan IPA, 11(3), 40–49. https://doi.org/10.29303/jppipa.v11i3.10438