Vol. 11 No. 4 (2025): April
Open Access
Peer Reviewed

Transformation of Science Learning with Android Applications: Improving Learning Outcomes and Student Activity Through “Marbel Sains SD 4-5”

Authors

Ponco Nur Hidayah , Waris , Rina Sugiarti Dwi Gita

DOI:

10.29303/jppipa.v11i4.10613

Published:

2025-04-25

Downloads

Abstract

This study evaluated how well the Android-based learning application “Marbel Sains SD 4-5” helps elementary school students learn science better. The study used a quasi-experimental design with a non-equivalent control group, involving 178 students selected from a pool of 3,650 students in 33 schools. Participants were divided into high-achieving and low-achieving groups, with each having a control group (conventional learning) and an intervention group (Marbel Sains), totaling 44 students in each group. The data collection tool consisted of a HOTS C4-level questionnaire designed to assess learning outcomes, along with an observation sheet rooted in the active learning model to evaluate student engagement. Due to the non-normal distribution of the data, the Friedman test for repeated measures and the Kruskal-Wallis test for group comparisons were used for analysis. The “Marbel Sains” application significantly improved learning activities and outcomes compared to the conventional method, highlighting its effectiveness as an interactive learning tool.

Keywords:

Elementary school Interactive learning Learning activity Learning outcomes Marbel sains SD 4-5

References

Aeni, A. N., Fachrina, A. Z., Nursyafitri, A. A., & Putri, T. A. (2022). Pengembangan Website Carrd sebagai Sarana Dakwah untuk Meningkatkan Akhlakul Karimah bagi Siswa SMP Kelas VIII. Al-Tsiqoh: Jurnal Ekonomi dan Dakwah Islam, 7(1), 1–17. https://doi.org/10.31538/altsiq.v7i1.2208

Baker, D. J., & Ziegler, M. M. (2012). Contextual Teaching and Learning: Empowering Students to Connect Concepts to Real World Situations. SAGE Publisher.

Barokah, A., Fitriyani, F., Sriastuti, S. D., & Irsyad, M. (2023). The Influence of Marble Science’S Audio-Visual Media: Human Anatomy on Elementary School Students’ Learning Interest. Primary: Jurnal Pendidikan Guru Sekolah Dasar, 12(1), 126. https://doi.org/10.33578/jpfkip.v12i1.9339

Busa, E. N. (2023). Faktor yang Mempengaruhi Kurangnya Keaktifan Peserta Didik dalam Kegiatan Pembelajaran di Kelas. Inovasi, 2(2). Retrieved from https://ejurnal.stie-trianandra.ac.id/index.php/inovasi/article/view/764

Deci, E. L., & Ryan, R. M. (1985). Intrinsic Motivation and Self-Determination in Human Behavior. Plenum Press.

Goode, E., Nieuwoudt, J. E., & Roche, T. (2022). Does Online Engagement Matter? The Impact of Interactive Learning Modules and Synchronous Class Attendance on Student Achievement in an Immersive Delivery Model. Australasian Journal of Educational Technology, 38(4), 76–94. https://doi.org/10.14742/ajet.7929

Gustiansyah, K., Sholihah, N. M., & Sobri, W. (2020). Pentingnya Penyusunan RPP untuk Meningkatkan Keaktifan Siswa dalam Belajar Mengajar di Kelas. Darotuna: Jurnal of Administrative Science, 1(2), 81–94. https://doi.org/10.54471/idarotuna.v1i2.10

Hasanah, Z., & Himami, A. S. (2021). Model Pembelajaran Kooperatif dalam Menumbuhkan Keaktifan Belajar Siswa. Irsyaduna: Jurnal Studi Kemahasiswaan, 1(1), 1–13. https://doi.org/10.54437/irsyaduna.v1i1.236

Hingide, M. N., Mewengkang, A., & Munaiseche, C. P. C. (2021). Pengembangan Media Pembelajaran Berbasis Multimedia Interaktif Platform Android pada Mata Pelajaran PPKN SMK. EduTIK: Jurnal Pendidikan Teknologi Informasi dan Komunikasi, 1(5), 557-566. http://dx.doi.org/10.53682/edutik.v1i5.2922

Holieva, M. (2022). Project Approach to Learning: Experience in Different Countries. Scientific Journal of Polonia University, 53(4), 26-34. https://doi.org/10.23856/5303

Husein, W. M. (2022). Upaya Guru dalam Meningkatkan Kualitas Pembelajaran Melalui Penerapan Teknologi Informasi di MI Miftahul Ulum Bago Pasirian. Jurnal Petisi, 3(1), 20-28. http://dx.doi.org/10.36232/jurnalpetisi.v3i1.1800

Indra, I. M. (2021). Experimental Research Design. Klaten: CV Tahta Media Group.

Isaeni, N., & Nugraha, A. (2022). Teknologi dalam Transformasi Pembelajaran Kurikulum Merdeka. Retrieved from Direktorat Guru Pendidikan Dasar. https://gurudikdas.kemdikbud.go.id/news/teknologi-dalam-transformasi-pembelajaran-kurikulum-merdeka

Kartini, K. (2021). Analisis Pembelajaran Online Anak Usia Dini Masa Pandemi COVID -19 Kota dan Perdalaman. Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini, 6(2), 809–818. https://doi.org/10.31004/obsesi.v6i2.880

Kearsley, K. A., & Shneiderman, B. (1998). Engagement Theory: A Framework for Technology-Based Teaching and Learning. Educational Technology.

Kemendikbudristek RI. (2021). Mendikbudristek: Guru Profesional dan Sejahtera Kunci Pendidikan Berkualitas. Retrieved from https://www.kemdikbud.go.id/main/blog/2021/07/mendikbudristek-guru-profesional-dan-sejahtera-kunci-pendidikan-berkualitas

Kusumawati, I., Lestari, N. C., Sihombing, C., Purnawanti, F., Soemarsono, D. W. P., Kamadi, L., Latuheru, R. V., & Hanafi, S. (2023). Pengantar Pendidikan (3rd ed.). Batam: CV Rey Media Grafika.

Leitão, R., Maguire, M., Turner, S., & Guimarães, L. (2022). A Systematic Evaluation of Game Elements Effects on Students’ Motivation. Education and Information Technologies, 27(1), 1081–1103. https://doi.org/10.1007/s10639-021-10651-8

Lestari, D. I., & Kurnia, H. (2023). Implementasi Model Pembelajaran Inovatif untuk Meningkatkan Kompetensi Profesional Guru di Era Digital. JPG: Jurnal Pendidikan Guru, 4(3), 205–222. https://doi.org/10.32832/jpg.v4i3.14252

Mahmudi, I., Athoillah, M. Z., Wicaksono, E. B., & Kusuma, A. R. (2022). Taksonomi Hasil Belajar Menurut Benyamin S. Bloom. Jurnal Multidisiplin Madani, 2(9), 3507–3514. https://doi.org/10.55927/mudima.v2i9.1132

Marinda, A. D., Erwandi, R., & Mandasari, N. (2023). Pengembangan Media Pembelajaran Ensiklopedia pada Mata Pelajaran IPA Kelas 5 SDN 58 Kota Lubuklinggau. Journal of Education and Instruction, 6(2), 727–735. https://doi.org/10.31539/joeai.v6i2.5934

Mustaqim, M. F., & Mahamad, A. K. Bin. (2023). Development of Interactive Web-Based Learning Media with the Discovery Learning Model to Increase Student Learning Motivation in Object Oriented Programming XI Vocational High Schools. Letters in Information Technology Education (LITE), 6(1), 22. https://doi.org/10.17977/um010v6i12023p22-26

Nawangsari, A., Susanti, M. M. I., & Rustamti, M. I. (2022). Meningkatkan Keaktifan dan Hasil Belajar IPS Kelas IV SD Negeri Brengosan 2 Menggunakan Project Based Learning. Jurnal Pendidikan dan Konseling (JPDK), 4(4), 1232–1239. https://doi.org/10.31004/jpdk.v4i4.5443

Novitasari, C., & Subekti, H. (2024). Developing a Mutually Cooperative Attitude and Science Process Skills Through Experiential Learning. Jurnal Pijar MIPA, 19(1), 1–5. https://doi.org/10.29303/jpm.v19i1.6167

Piaget, J. (1970). Piaget’s Theory (G. Gellerier & J. Langer, Trans.). In P.H. Mussen (Ed.), Carmichael’s Manual of Child Psychology (3rd Edition, Vol. 1). New York: Wiley.

Sharma, K., Leftheriotis, I., & Giannakos, M. (2020). Utilizing Interactive Surfaces to Enhance Learning, Collaboration and Engagement: Insights from Learners’ Gaze and Speech. Sensors (Switzerland), 20(7). https://doi.org/10.3390/s20071964

Sheldon, S., Fan, C., Uner, I., & Young, M. (2023). Learning Strategy Impacts Medical Diagnostic Reasoning in Early Learners. Cognitive Research: Principles and Implications, 8(1). https://doi.org/10.1186/s41235-023-00472-3

Subroto, D. E., Supriandi, S., Wirawan, R., & Rukmana, A. Y. (2023). Implementasi Teknologi dalam Pembelajaran di Era Digital : Tantangan dan Peluang bagi Dunia Pendidikan di Indonesia. Jurnal Pendidikan West Science, 1(7), 473-480. https://doi.org/10.58812/jpdws.v1i07.542

Sundari, T. A. (2023). Pengaruh Pemanfaatan Sumber Belajar dan Kemandirian Belajar Terhadap Hasil Belajar Ekonomi Siswa Kelas XI IPA SMAIT Nurul ’Ilmi Jambi (Undergraduate Thesis). Universitas Jambi. Retrieved from https://repository.unja.ac.id/48952/

Suyatno, S. (2023). Dasar-Dasar Pendidikan (1st ed.). Jakarta: PT Bumi Aksara.

Verawati, U. J., Alifa, Y. D. N., Millah, Z., & Nissa, Z. K. (2023). Implementasi Pembelajaran E-Learning Sebagai Transformasi Pendidikan di Era Digital. Social Science Academic, 1(2), 221–228. https://doi.org/10.37680/ssa.v1i2.3532

Widjayanti, R. P., Muhimmah, H. A., & Istiqfaroh, N. (2024). Pengaruh Kurikulum di Jepang dan di Indonesia Terhadap Kualitas Pendidikan. Pendas: Jurnal Ilmiah Pendidikan Dasar, 3(2), 7506-7543. https://doi.org/10.23969/jp.v9i2.15876

Wijnia, L., & Baars, M. (2021). The Role of Motivational Profiles in Learning Problem-Solving and Self-Assessment Skills with Video Modeling Examples. Instructional Science, 49(1). https://doi.org/10.1007/s11251-020-09531-4

Yasin, M., Kelrey, F., Ghony, A., Syaiful, S., Karuru, P., Pertiwi, A., Abadi, A., Ardiansyaj, W., Kabanga’, T., & Aryanti, N. (2023). Media Pembelajaran Inovatif (Menerapkan Media Pembelajaran Kreatif untuk Menyongsong Pendidikan di Era Society 5.0) (1st ed.). Jambi: PT. Sonpedia Publishing Indonesia.

Author Biographies

Ponco Nur Hidayah, Universitas PGRI Argopuro Jember

Author Origin : Indonesia

Waris, Universitas PGRI Argopuro Jember

Author Origin : Indonesia

Rina Sugiarti Dwi Gita, Universitas PGRI Argopuro Jember

Author Origin : Indonesia

Downloads

Download data is not yet available.

How to Cite

Hidayah, P. N., Waris, & Gita, R. S. D. (2025). Transformation of Science Learning with Android Applications: Improving Learning Outcomes and Student Activity Through “Marbel Sains SD 4-5”. Jurnal Penelitian Pendidikan IPA, 11(4), 459–466. https://doi.org/10.29303/jppipa.v11i4.10613