Vol. 11 No. 5 (2025): May
Open Access
Peer Reviewed

Innovation in the Development of Learning Animation Videos Through the Powtoon App in the Learning Design Course

Authors

Abdul Hamid K , Marlan , Adi Widarma

DOI:

10.29303/jppipa.v11i5.10880

Published:

2025-05-25

Downloads

Abstract

The learning process for the Learning Design course in the Unimed Building Engineering Education Department (JPTB) has so far only been carried out with a presentation or lecture strategy, where students are more passive and only act as good listeners so that the expected learning objectives and competencies are not achieved. In addition, the implementation of the KKNI-based Merdeka Learning Campus (MBKM) based curriculum requires students to produce learning products. Therefore, to improve students' abilities in Learning Design learning, it is always necessary to change or innovate continuously so that they can achieve the learning objectives that have been set determined, one of which is the ability to develop Video Animation which is not only influenced by the learning model but also the application used. The proposed research aims to produce Learning Video Animations to improve student competence. Advances in information and communication technology have made learning animation videos visible using the Powton application learning can contain the same information as printed textbooks and can insert teaching materials not only in text form, it can be in the form of animation, audio or video and can be stored on CDs, flash discs, computers and smartphones so it doesn't take up a lot of space and carry it more easily, easier than a textbook. On the basis of the above, research will be carried out on the innovation of developing Powton animation videos in the Learning Design course with the aim of knowing the Feasibility of Learning Animation Videos using the Powtoon Application in the Learning Design course. How is Student Response to Learning Animation Videos using the Powtoon Application in the Learning Design course. The learning device development model used in this study is the 4-D Thiagarajan model (1974). This development model consists of 4 stages of development, namely: Define; Design, Develop, and Disseminate. Feasibility of Video Animation is done by asking for expert reviews. Materials, learning media experts and learning design experts. The effectiveness of using the Powton application is from the results of the pretest and post test results of student learning taking the learning design course. The expected results or outputs of this study are: produce learning, animation teaching material products using applications that can be applied to improve students' abilities in learning design materials; and produce scientific publications, both in the form of Seminar Proceedings and international journals about the use of teaching materials to improve skills in the Learning Design course.

Keywords:

Animation video, Development innovation, Learning design, Powtoon application

References

Akbar, M. R., Siswandari, & Ivada, E. (2018). Pengembangan Bahan Ajar Meningkatkan Akuntansi Bentuk Komik Untuk Prestasi Belajar Siswa SMA. Tata Arta, 4(3), 10–22. Retrieved from https://jurnal.uns.ac.id/tata/article/view/28106

Amalia, S. P., Naswir, M., & Harizon, H. (2020). Pengembangan Multimedia Interaktif Berbasis Pendekatan Saintifik Materi Larutan Elektrolit dan Non Elektolit. Journal of The Indonesian Society of Integrated Chemistry, 12(1), 9–15. https://doi.org/10.22437/jisic.v12i1.8570

Andriana, K. (2014). Penerapan Media Video dan Animasi Pada Materi Memvakum Dan Mengisi Refrigeran Terhadap Hasil Belajar Siswa. Journal of Mechanical Engineering Education, 1(1). https://doi.org/10.17509/jmee.v1i1.3731

Arikunto, S. (2008). Prosedur Penelitian Suatu Pendekatan Praktik. Jakarta: Rineka Karya.

Arsyad, A. (2019). Media Pembelajaran. Jakarta: Rajawali Pers.

Aunurrahman, A. (2012). Belajar dan Pembelajaran. Bandung: CV Alfabeta.

Awad, N., & Alhendi, E. (2019). Investigating the effectiveness of PowToon presentations on student engagement and motivation in higher education. Creative Education, 10(11), 2407-2424.

Cahyani, L. P. E. A., & Negara, I. G. A. O. (2021). Pengembangan Video Animasi Muatan IPA Berbasis Pendekatan Saintifik pada Pokok Bahasan Sistem Pencernaan pada Manusia Kelas V. Jurnal Ilmiah Pendidikan Profesi Guru, 4(2), 270-277. https://doi.org/10.23887/jippg.v4i2.32334

Daryanto. (2014). Pendekatan Pembelajaran Saintifik Kurikulum 2013. Yogyakarta: Gava Media.

Daryanto. (2011). Media Pembelajaran. Bandung: Satu Nusa.

Deliviana, E. (2017). Aplikasi PowToon sebagai media pembelajaran: Manfaat dan problematikanya. Proceedings of Seminar Nasional Dies Natalis Universitas Negeri Jakarta. https://doi.org/10.26618/konfiks.v7i2.4538

Dimyati. (2009). Belajar dan Pembelajaran. Jakarta: Rineka Cipta.

Djamarah, S. B. (2011). Psikologi Belajar. Jakarta: Rineka Cipta.

Gusma, D. (2021). Pengembangan Media Video Animasi Pada Materi Kecepatan Jarak dan Waktu Kelas V Di Sekolah Dasar. Journal of Elementary School (JOES). Retrieved from http://repository.uir.ac.id/id/eprint/12447

Hamalik, O. (2011). Proses Belajar Mengajar. Jakarta: Bumi Aksara.

Hasrul. (2011). Desain Media Pembelajaran Animasi Berbasis Adobe Flash CS3 pada Mata Kuliah Instalasi Listrik 2. Jurnal MEDTEK, 3(2). https://doi.org/10.17509/jmee.v1i1.3731

Hosnan. (2014). Pendekatan Saintifik dan Kontekstual dalam Pembelajaran Abad 21. Bogor: Ghalia Indonesia.

Imas, K., & Sani, B. (2014). Implementasi Kurikulum 2013 Konsep & Penerapan. Surabaya: Kata Pena.

Johnson, David W., & Johnson, R. T. (2002). Meaningful assessment manageable and cooperative process. Boston: Allyn & Bacon.

Khoirudin, A. (2020). Media Pembelajaran Interaktif. Sidoarjo: Nizamia Learning Center.

Munir, M. (2015). Multimedia Konsep & Aplikasi dalam Pendidikan. Bandung: CV. Alfabeta.

Musfiqon. (2016). Pengembangan Media dan Sumber Pembelajaran. Bandung: Alfabeta.

Nurdiansyah, E., El Faisal, E., & Sulkipani, S. (2018). Pengembangan media pembelajaran berbasis PowToon pada perkuliahan Pendidikan Kewarganegaraan. Jurnal Civics: Media Kajian Kewarganegaraan, 15(1), 1-8. https://doi.org/10.21831/jc.v15i1.16875

Pais, M. H. R., Nogués, F. P., & Muñoz, B. R. (2017). Incorporating Powtoon as a learning activity into a course on technological innovations as didactic resources for pedagogy programs. International Journal of Emerging Technologies in Learning, 12(6), 120-131. https://doi.org/10.3991/ijet.v12i06.7025

Pelangi, G. (2020). Pemanfaatan Aplikasi Canva Sebagai Media Pembelajaran Bahasa dan Sastra Indonesia Jenjang SMA/MA. Jurnal Sasindo Unpam, 8. https://doi.org/10.23969/jp.v9i1.11925

Poggiali, J. (2018). Student responses to an animated character in information literacy instruction. Library Hi Tech, 36(1), 29-42. https://doi.org/10.1108/LHT-12-2016-0149

Ponza, P. J. R., Jampel, I. N., & Sudarma, I. K. (2018). Pengembangan media video animasi pada pembelajaran siswa kelas IV di sekolah dasar. Jurnal Edutech Undiksha, 6(1), 9-19. https://doi.org/10.23887/jeu.v6i1.20257

Prastowo, A. (2012). Panduan Kreatif Membuat Bahan Ajar Inovatif. Yogyakarta: Diva Press.

Pribadi, B. 2018. Media Dan Teknologi Dalam Pembelajaran. Jakarta: Kencana.

Rais, M., Aryani, F., & Ahmar, A. S. (2018). The influence of the use of learning media based on presentation media on interest and learning outcomes of technology subject. Journal of Physics: Conference Series, 1028(1), 012094. https://doi.org/10.24252/mapan.2018v6n2a8

Rosita, Y. D., Jayanti, R., & Ainiyah, N. (2019). Asyik Membuat Presentasi Trendy. Yogyakarta: CV Budi Utama.

Sadiman, R. (2011), Media Pendidikan: Pengertian, Pengembangan, dan Pemanfaatannya. Jakarta: Rajawali Press.

Soleh, M. (2020). Penggunaan Aplikasi Canva Untuk Membuat Konten Gambar Pada Media Sosial Sebagai Upaya Mempromosikan Hasil Produk UKM. SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan, 4(1), 430-436. https://doi.org/10.31764/jpmb.v4i1.2983

Sudjana. (2010). Metode Statistika. Bandung: Tarsito.

Sugiyono. (2017). Metode Penelitian Pendidikan Pendekatan Kuantitatif, kualitatif, dan R&D. Bandung: Alfabeta.

Suryani, N. (2020). Media Pembelajaran Inovatif. Bandung: PT Remaja.

Syafitri, A., Asib, A., & Sumardi, S. (2018). An application of Powtoon as a digital medium: Enhancing students' pronunciation in speaking. International Journal of Multicultural and Multireligious Understanding, 5(2), 295-317. http://dx.doi.org/10.18415/ijmmu.v5i2.359

Thiagarajan, & Sivasailam. (1974). Instructional Development for Training Teachers of Exceptional Children. Washinton DC: National Center for Improvement Educational System.

Towner, E. B. (2017). Animation creation tools in business communication: An analysis of Powtoon, Vyond and Biteable. Business and Professional Communication Quarterly, 80(3), 397-409.

Turk-Oguz, S. (2016). The effect of animated videos in the science and technology course at primary education. European Journal of Physics Education, 7(1), 1-15. https://doi.org/10.14527/C2S3M4

Wati, E. R. (2020). Ragam Media Pembelajaran. Yogyakarta: Kata Pena.

Yüksel-Arslan, P., Yildirim, S., & Robin, B. R. (2016). A phenomenological study: Teachers' experiences of using digital storytelling in early childhood education. Educational Studies, 42(5), 427-445. https://doi.org/10.14421/jpi.2021.102.279-298

Zulfah, A. (2020). Penggunaan powtoon sebagai solusi media pembelajaran di masa pandemi covid-19. Konfiks Jurnal Bahasa Dan Sastra Indonesia, 7(2), 44-52. https://doi.org/10.23969/jp.v9i1.13003.

Author Biographies

Abdul Hamid K, Universitas Negeri Medan

Marlan, Universitas Negeri Medan

Adi Widarma, Universitas Negeri Medan

Downloads

Download data is not yet available.

How to Cite

K, A. H., Marlan, & Widarma, A. (2025). Innovation in the Development of Learning Animation Videos Through the Powtoon App in the Learning Design Course. Jurnal Penelitian Pendidikan IPA, 11(5), 380–387. https://doi.org/10.29303/jppipa.v11i5.10880