Vol. 12 No. 2 (2026): In Progress
Open Access
Peer Reviewed

The Effectiveness of Augmented Reality-Based Simulation Media for Fiber Optic Splicing in Vocational Network Technology Education

Authors

Annisa Saputri , Ta’ali , Giatman , Yeka Hendriyani

DOI:

10.29303/jppipa.v12i2.11448

Published:

2026-02-28

Downloads

Abstract

This study aimed to develop and evaluate an Augmented Reality (AR)-based simulation media for teaching fiber optic splicing in vocational network technology education. Using a Research and Development (R&D) approach with the 4D model (Define, Design, Develop, Disseminate), the product was validated by experts and tested for practicality and effectiveness through a one-group pretest–posttest design. The media obtained high validity scores (Aiken’s V = 0.85 for media and 0.97 for material), was categorized as very practical by teachers (98.31%) and students (89.52%) and showed significant improvement in learning outcomes (N-gain = 0.7115; p < 0.05). Unlike previous AR studies that mainly focus on conceptual science learning, this research integrates procedural vocational skills simulation with mobile-based AR to address limited access to expensive splicing equipment. The findings indicate that AR-based simulation can effectively enhance students’ procedural understanding and support technology-integrated vocational pedagogy

Keywords:

Augmented Reality Simulation Media Fiber Optic Splicing Vocational Education

References

Ainin, M. (2013). Penelitian Pengembangan Dalam Pembelajaran Bahasa Arabi. Okara: Jurnal Bahasa Dan Sastra, 2(8), 96–110.

Al-Tabany, T. I. B. (2017). Mendesain model pembelajaran inovatif, progresif, dan konteksual. Prenada Media.

Andrian, J., & Maksum, H. (2020). Development of Android-Based Learning Media in The Subjects of Planning and Installation Video Audio System. EDUTEC: Journal of Education And …, 3(2), 193–203.

Aprianka, S., Setiani, A., & Imswatama, A. (2021). Validitas E –Modul Berbasis Open Ended Meteri Sistem Persamaan Linear Dua Variabel Pada Pembelajaran Daring untuk Siswa SMK. Jurnal Cendekia : Jurnal Pendidikan Matematika, 5(3), 3111–3122. https://doi.org/10.31004/cendekia.v5i3.896

Ariansyah, F., Septiati, E., & Octaria, D. (2022). Pengembangan Media Pembelajaran Interaktif Berbasis Android pada Materi Peluang untuk Siswa SMA. Indiktika : Jurnal Inovasi Pendidikan Matematika, 4(2), 36–48. https://doi.org/10.31851/indiktika.v4i1.7120

Arikunto, S. (2010). Prosedur penelitian suatu pendekatan praktek. In (No Title).

Arsyad, A. (2010). Media Pembelajaran. Rajawali P.

Ashari, S. A., A, H., & Mappalotteng, A. M. (2022). Pengembangan Media Pembelajaran Movie Learning Berbasis Augmented Reality. Jambura Journal of Informatics, 4(2), 82–93. https://doi.org/10.37905/jji.v4i2.16448

Gall, M. D., Gall, J. P., & Borg, W. R. (2003). Educational Research: An Introduction (7th ed.). In Qualitative Voices in Educational Research (pp. 1–68). Allyn & Bacon. https://doi.org/10.4324/9781003008064-1

Guntur, M. I. S., & Setyaningrum, W. (2021). The Effectiveness of Augmented Reality in Learning Vector to Improve Students’ Spatial and Problem-Solving Skills. International Journal of Interactive Mobile Technologies, 15(5), 159–173. https://doi.org/10.3991/ijim.v15i05.19037

Hake, R. R. (1999). Analyzing change/gain scores. Unpublished.[Online] URL: Http://Www. Physics. Indiana. Edu/~ Sdi/AnalyzingChange-Gain. Pdf, 16(7), 1073–1080. http://www.ncbi.nlm.nih.gov/pubmed/22025883%5Cnhttp://scholar.google.com/scholar?hl=en&btnG=Search&q=intitle:ANALYZING+CHANGE/GAIN+SCORES#0%5Cnhttp://scholar.google.com/scholar?hl=en&btnG=Search&q=intitle:Analyzing+change/gain+scores#0

Hamdani, A. D., Nurhafsah, N., & Silvia, S. (2022). Inovasi Pendidikan Karakter Dalam Menciptakan Generasi Emas 2045. JPG: Jurnal Pendidikan Guru, 3(3), 170. https://doi.org/10.32832/jpg.v3i3.7291

Herlandy, P. B., Azim, F., & Majid, N. W. A. (2020). The effectiveness of Augmented Reality based Learning on Vocational Competencies of Vocational School Students. Edumatic: Jurnal Pendidikan Informatika, 4(2), 120–128. https://doi.org/10.29408/edumatic.v4i2.2653

Insani, P., & Body, D. R. (2021). Pengembangan Media Pembelajaran Mobile Learning Berbasis Android Pada Mata Pelajaran Gambar Teknik di SMK Negeri 1 Bukittinggi. Applied Sciences In Civil Engineering (ASCE), 2(3), 325–333.

Irnando, A., Wanda, R., Muhamad, A. E., & Prita, D. (2019). Pengembangan Media Pembelajaran Virtual Reality Pada Materi Pengenalan Termination Dan Splicing Fiber Optic. Jurnal Dimensi Pendidikan Dan Pembelajaran, 3800.

Jenita, Harefa, A. T., Pebriani, E., Hanafiah, Rukiyanto, B. A., & Sabur, F. (2023). Pemanfaatan Teknologi Dalam Menunjang Pembelajaran: Pelatihan Interaktif Dalam Meningkatkan Kualitas Pendidikan. Communnity Development Journal, 4(6), 13121–13129.

Mayasari, A., Pujasari, W., Ulfah, U., & Arifudin, O. (2021). Pengaruh Media Visual Pada Materi Pembelajaran Terhadap Motivasi Belajar Peserta Didik. Jurnal Tahsinia, 2(2), 173–179. https://doi.org/10.57171/jt.v2i2.303

Maydiantoro, A. (2021). Model-Model Penelitian Pengembangan (Research and Development). Respository LPPM Unila, 10, 1–8. http://repository.lppm.unila.ac.id/34333/1/Model-Model Penelitian dan Pengembangan.pdf

Muhayat, U., Wahyudi, W., Wibawanto, H., & Hardyanto, W. (2019). Pengembangan Media Edukatif Berbasis Augmented Reality untuk Desain Interior dan Eksterior. Innovative Journal of Curriculum and Educational Technology, 6(2), 39–48.

Oktaviana, E., & Yudha, C. B. (2022). Tecnological Pedagogical Content Knowledge (TPACK) Dalam Pembelajaran Abad Ke-21. Social, Humanities, and Educational Studies (SHEs): Conference Series, 5(2), 57. https://doi.org/10.20961/shes.v5i2.58305

Prasetya, F., Fortuna, A., Samala, A. D., Rawas, S., Mystakidis, S., Syahril, Waskito, Primawati, Wulansari, R. E., & Kassymova, G. K. (2024). The impact of augmented reality learning experiences based on the motivational design model: A meta-analysis. Social Sciences and Humanities Open, 10(May), 100926. https://doi.org/10.1016/j.ssaho.2024.100926

Purnomo, J., & Nuryanto, A. (2021). Pengembangan Media Pembelajaran Berbasis Aplikasi Android untuk Mata Pelajaran Teori Pemesinan Gerinda. Jurnal Pendidikan Vokasional Teknik Mesin, 9(1), 81–86.

Rahma, F. I., Yumnah, S., & Rokim, R. (2024). Analisis Kemampuan TPACK (Technological, Pedagogical, and Content Knowledge) Guru Matematika melalui Rencana Pelaksanaan Pembelajaran. Dawuh Guru: Jurnal Pendidikan MI/SD, 4(1), 31–46. https://doi.org/10.35878/guru.v4i1.1087

Sari, D. S. (2024). Pengembangan Lembar Kerja Peserta Didik Berbasis Model Kooperatif Tipe Jigsaw pada Pembelajaran Tematik Tema Benda-Benda di Sekitar Kita di Kelas V SD. Journal on Educatio, 06(03), 16707–16719.

Sugiyono. (2014). Metode Penelitian Kuantitatif, Kualitatif dan R&D (19th ed.). ALFABETA.

Suparyati, A., & Habsya, C. (2024). Kompetensi Lulusan Pendidikan Vokasi untuk Bersaing di Pasar Global. JIIP - Jurnal Ilmiah Ilmu Pendidikan, 7(2), 1921–1927. https://doi.org/10.54371/jiip.v7i2.3288

Suyitno. (2020). Pendidikan Vokasi Kejuruan Srategi dan Revitalisasi Abad 21.

Utama, K. W., Rahayu, M. K., Azizah, L. F., Winarti, Sitopu, J. W., & Wiliyanti, V. (2024). Pengaruh Penggunaan Teknologi Augmented Reality Dalam Pembelajaran Ipa Terhadap Pemahaman Materi Pembelajaran. Jurnal Review Pendidikan Dan Pengajara, 6(3), 7813–7821. https://www.medigraphic.com/pdfs/educacion/cem-2017/cem172y.pdf

Author Biographies

Annisa Saputri, Universitas Negeri Padang

Author Origin : Indonesia

Ta’ali, Universitas Negeri Padang

Author Origin : Indonesia

Giatman, Universitas Negeri Padang

Author Origin : Indonesia

Yeka Hendriyani, Universitas Negeri Padang

Author Origin : Indonesia

Downloads

Download data is not yet available.

How to Cite

Saputri, A., Ta’ali, T., Giatman, G., & Hendriyani, Y. (2026). The Effectiveness of Augmented Reality-Based Simulation Media for Fiber Optic Splicing in Vocational Network Technology Education . Jurnal Penelitian Pendidikan IPA, 12(2), 562–568. https://doi.org/10.29303/jppipa.v12i2.11448