The Use of Quizizz Based Gamification to Enhance Student Satisfaction in Learning
DOI:
10.29303/jppipa.v11i12.13400Published:
2025-12-31Downloads
Abstract
The rapid advancement of digital technology has transformed educational practices, particularly through the integration of gamified learning platforms such as Quizizz. This study aimed to explore students satisfaction with the use of Quizizz in Geography learning and to identify which aspects most influence their learning experience. Employing a descriptive quantitative design, data were collected from 35 tenth grade students through a Likert-scale questionnaire measuring four key indicators: interactivity, ease of use, learning motivation, and material comprehension. Data were analyzed using mean scores and frequency distribution to determine overall satisfaction levels. The results revealed that students satisfaction with Quizizz based gamification was categorized as neutral (mean=3.01). Among the four aspects, material comprehension obtained the highest score (mean=3.13), suggesting that real-time feedback effectively supported students conceptual understanding. In contrast, learning motivation recorded the lowest score (mean=2.90), indicating possible fatigue from repetitive quiz formats and competitive features. Technical barriers, such as unstable internet connections, also affected students engagement and comfort. These findings suggest that while Quizizz provides valuable interactive learning experiences, its effectiveness depends on pedagogical variation and contextual adaptation. Teachers are encouraged to integrate gamified tools strategically to sustain motivation and enhance overall student satisfaction in Geography education
Keywords:
Digital pedagogy Gamified learning Geography education Student satisfaction QuizizzReferences
Alsolami, A. S. (2025). The effectiveness of using artificial intelligence in improving academic skills of school-aged students with mild intellectual disabilities in Saudi Arabia. Research in Developmental Disabilities, 156, 104884. https://doi.org/https://doi.org/10.1016/j.ridd.2024.104884 DOI: https://doi.org/10.1016/j.ridd.2024.104884
Anshima, Sharma, D., & Bhardwaj, B. (2025). Green human resource management practices and sustainable development in India: A systematic literature review and future research agenda. Social Sciences & Humanities Open, 11, 101420. https://doi.org/https://doi.org/10.1016/j.ssaho.2025.101420 DOI: https://doi.org/10.1016/j.ssaho.2025.101420
Anwar, M, Rahmawati, Y., Yuniarti, N., Hidayat, H., & Sabrina, E. (2024). Leveraging augmented reality to cultivate higher-order thinking skills and enhance students academic performance. International Journal of Information and Education Technology, 14(10), 1405–1413. DOI: https://doi.org/10.18178/ijiet.2024.14.10.2171
Anwar, Muhammad, & Sabrina, E. (2020). Design of decision support system in determining the single student tuition fee in higher education. COUNS-EDU: The International Journal of Counseling and Education, 5(4), 185–195. DOI: https://doi.org/10.23916/0020200531440
Aritonang, A. A., & Irvan, I. (2025). Effectiveness of Quizizz Gamification Mastery Peak Model on Critical Thinking and Collaboration Skills of Junior High School Students. JMEA: Journal of Mathematics Education and Application, 4(2), 86–95.
Asri, S., Subkhan, A. F., & Wu, T.-T. (2025). A Pre-experimental Study on the Implementation of Joyful and Game-Based Learning Using Quizizz to Enhance Students Interest and Cognitive Learning Outcomes in Lathe Machining. International Conference on Innovative Technologies and Learning, 92–101. Springer. DOI: https://doi.org/10.1007/978-3-031-98197-5_11
Cosh, S. M., McNeil, D. G., & Tully, P. J. (2023). Compulsive exercise and its relationship with mental health and psychosocial wellbeing in recreational exercisers and athletes. Journal of Science and Medicine in Sport, 26(7), 338–344. https://doi.org/https://doi.org/10.1016/j.jsams.2023.05.006 DOI: https://doi.org/10.1016/j.jsams.2023.05.006
de Pedro, Z. M., Alvarez-Montero, A., Casas, J. A., & Munoz, M. (2025). Active learning in environmental engineering: Combining interactive platforms and project-based approaches to boost engagement and academic performance. Education for Chemical Engineers, 53, 161–170. https://doi.org/https://doi.org/10.1016/j.ece.2025.09.002 DOI: https://doi.org/10.1016/j.ece.2025.09.002
Fatimah, S. (2025). Enhancing junior high school students reading comprehension through Quizizz-based gamified assessment. English Language and Literature in Education Journal, 3(1), 38–57.
Hidayat, R., Bahtra, R., Putra, A. N., & Kurniawan, R. (2025). The Influence of Speed , Flexibility and Agility on the Dribbling Ability of Futsal Players Vamos Academy Padang. Jurnal Penelitian Pendidikan IPA, 11(3), 87–93. https://doi.org/10.29303/jppipa.v11i3.10537 DOI: https://doi.org/10.29303/jppipa.v11i3.10537
Hidayati, N., Aripin, S., & Hina, S. (2025). Gamified formative assessment with Quizizz to enhance learning outcomes at madrasa. Journal of Islamic Education Research, 6(3), 303–314. DOI: https://doi.org/10.35719/jier.v6i3.492
Ilham, Agus, A., Sugiyanto, F. X., Tirtawirya, D., Lumintuarso, R., Berhimpong, M. W., … Sazeli, M. (2024). Comparative Analysis of Adaptations Progress in VO2max , Leg Power , and Agility among Male and Female Sports Science Students Análisis Comparativo del Progreso de las Adaptaciones en VO2max , Potencia de Piernas y Agilidad entre Estudiantes Masculinos y. Retos, 57, 245–257. https://doi.org/https://doi.org/10.47197/retos.v57.107053 DOI: https://doi.org/10.47197/retos.v57.107053
Indika, P. M., Kurniawan, R., Bahtra, R., & Yuniarti, E. (2023). The Effect of Administration of Honey on Maximal Physical Activity in Malondialdehyd (Mda) Levels of Male Mice (Mus musculus L.). Proceedings of the 3rd International Conference on Biology, Science and Education (IcoBioSE 2021), 171–180. Atlantis Press. https://doi.org/10.2991/978-94-6463-166-1_25 DOI: https://doi.org/10.2991/978-94-6463-166-1_25
Jasmanedi, R., Barlian, E., & Kurniawan, R. (2025). Analysis of Physical Fitness of Elementary School Learners in the Beachside , Plain , and Mountain Areas of Padang City. Jurnal Penelitian Pendidikan IPA, 11(3), 19–25. https://doi.org/10.29303/jppipa.v11i3.10374 DOI: https://doi.org/10.29303/jppipa.v11i3.10374
Marín-Vinuesa, L. M., Portillo-Tarragona, P., Scarpellini, S., Marco-Fondevila, M., & Aranda-Usón, J. A. (2022). Do you accept gamified educational tools for the learning of accounting? Measurements to manage satisfaction of users in public university. EDULEARN22 Proceedings, 733–738. IATED. DOI: https://doi.org/10.21125/edulearn.2022.0215
Mendoza, M. D., Sabrina, E., Anggraini, M., Syahfitri, J., Adinda, N., Ardinda, O., … Amal, T. I. (2025). Organisasi Virtual Menuju Revolusi Industri 5.0. Tangguh Denara Jaya Publisher.
Namaziandost, E., & Çelik, F. (2025). Simulated uncertainty in gamified language learning: Investigating resilience, academic buoyancy, and on-task focus through the lens of expectancy-value theory and operant conditioning. Learning and Motivation, 92, 102196. https://doi.org/https://doi.org/10.1016/j.lmot.2025.102196 DOI: https://doi.org/10.1016/j.lmot.2025.102196
Nyoman, A. A., Kurniawan, R., Sari, A. P., & ... (2024). Pengaruh Latihan Renang Terhadap Pengembangan Keterampilan Motorik Anak: Systematic Literature Review. … Pendidikan, 8(2), 114–122. https://doi.org/https://doi.org/10.17509/jpp.v20i1.24557 DOI: https://doi.org/10.17509/jpp.v20i1.24557
Padli, P., Prasetyo, T., Kurniawan, R., Putra, R. A., & Candra, O. (2024). The influence of environment and social interaction on the formation of athlete character: a descriptive study. Revista Iberoamericana de Psicología Del Ejercicio y El Deporte, 19(4), 430–434.
Permana, P., Permatawati, I., & Khoerudin, E. (2023). Foreign language learning gamification using quizizz: A systematic review based on students perception. Eralingua: Jurnal Pendidikan Bahasa Asing Dan Sastra, 7(2), 233–249. DOI: https://doi.org/10.26858/eralingua.v7i2.23969
Prasetyo, T., Kurniawan, R., Putra, R. A., & Sipayung, A. Y. (2024). The Role Of Multimedia In The Process Physical Education Learning: Study Literature. Journal Sport Science Indonesia, 3(3), 493–504. https://doi.org/https://doi.org/10.31258/jassi.3.3.493-504 DOI: https://doi.org/10.31258/jassi.3.3.493-504
Prasetyo, T., Putra, R. A., Kurniawan, R., & Nurdin, R. F. (2025). The Impact of Free Nutritional Meal Program on Students Physical Fitness and Mental Health: A Descriptive Study. American Journal of Medical Education, 1(3), 48–56. https://doi.org/https://doi.org/10.11648/j.mededu.20250103.13 DOI: https://doi.org/10.11648/j.mededu.20250103.13
Rinaldi, R., Argantos, A., Syahrastani, S., Zulbahri, Z., & Kurniawan, R. (2025). Evaluation of the Achievement Development Program of Swimming Athletes of the Indonesian Aquatic Federation ( IAF ) Solok City. Jurnal Penelitian Pendidikan IPA, 11(3), 26–33. https://doi.org/10.29303/jppipa.v11i3.10373 DOI: https://doi.org/10.29303/jppipa.v11i3.10373
Roman, C., Delgado, M. Á., & García-Morales, M. (2025). Embracing the efficient learning of complex distillation by enhancing flipped classroom with tech-assisted gamification. Education for Chemical Engineers, 50, 14–24. https://doi.org/https://doi.org/10.1016/j.ece.2024.11.001 DOI: https://doi.org/10.1016/j.ece.2024.11.001
Rulismi, D., Sahil, A., & Dali, Z. (2024). Effectiveness of the Use of Quizizz Media on Students Learning Interest. Futurity Education, 4(2), 245–262. DOI: https://doi.org/10.57125/FED.2024.06.25.13
Sari, A. P., Kurniawan, R., Selviani, I., Okilanda, A., Rifki, M. S., Setiawan, E., … Jimenez, G. (2024). Maumere exercise therapy and low salt diet in hypertension sufferers: an effort to lower blood pressure. Retos, 56, 1016–1025. https://doi.org/10.47197/retos.v56.106718 DOI: https://doi.org/10.47197/retos.v56.106718
Selviani, I., Prasetyo, T., Kurniawan, R., Putra, R. A., Candra, O., & Rizal, Y. (2024). Activities and Involvement in Sports have a Significant Impact on Life: A Descriptive Analysis. International Journal of Research and Innovation in Social Science, 8(8), 1926–1934. https://doi.org/https://doi.org/10.47772/ijriss.2024.8080140 DOI: https://doi.org/10.47772/IJRISS.2024.8080140
Sholihah, L. I., Febiyanti, D., & Handayani, R. (2025). Investigating Student Performance and Perceptions of Using Quizizz in Grammar Assessment. PROCEEDING AISELT, 10(1).
Sitompul, H., Sayekti, R., & Saragih, S. R. D. (2023). Exploring students perception of Quizizz as a learning media in higher education. Canadian Journal of Learning and Technology, 49(3), 1–24. DOI: https://doi.org/10.21432/cjlt28449
Sorohiti, M., Nadra, A. Y. N., Suryanto, J., & Fatimah, N. (2024). Quizizz for EFL learning tool: Students views and attitudes. SHS Web of Conferences, 202, 6011. EDP Sciences. DOI: https://doi.org/10.1051/shsconf/202420206011
Tabbu, M. A. S., Ismail, A., Affandi, A., & Jamaluddin, A. Bin. (2024). Improving the Skills of High School Teachers in Pinrang Regency in Utilizing Quizizz Application as Gamification-Based Interactive Learning Media. Vokatek: Jurnal Pengabdian Masyarakat, 30–37. DOI: https://doi.org/10.61255/vokatekjpm.v2i1.324
Tan, Y. (2025). Exploring Gamified Computer-Assisted Instruction in College English Vocabulary Teaching. International Journal of Web-Based Learning and Teaching Technologies, 20(1). https://doi.org/https://doi.org/10.4018/IJWLTT.390256 DOI: https://doi.org/10.4018/IJWLTT.390256
Thuan, P. D. (2025). Gamified Mobile Learning: EFL Students Attitudes Toward Quizizz for Grammar Instruction. International Journal of Interactive Mobile Technologies, 19(12). DOI: https://doi.org/10.3991/ijim.v19i12.54921
Wen, B., Hu, P. J.-H., & Fang, Y. (2024). Influences of Leaderboard Direction on Learning Performance and Satisfaction in Gamified E-Learning. Journal of Global Information Management, 32(1). https://doi.org/https://doi.org/10.4018/JGIM.350465 DOI: https://doi.org/10.4018/JGIM.350465
Xu, J., Wu, A., Filip, C., Patel, Z., Bernstein, S. R., Tanveer, R., … Kotroczo, T. (2024). Active recall strategies associated with academic achievement in young adults: A systematic review. Journal of Affective Disorders, 354, 191–198. https://doi.org/https://doi.org/10.1016/j.jad.2024.03.010 DOI: https://doi.org/10.1016/j.jad.2024.03.010
Zhang, B., & Jiang, W. (2024). Research on the application value of Multimedia-Based virtual reality technology in drama education activities. Entertainment Computing, 50, 100667. https://doi.org/https://doi.org/10.1016/j.entcom.2024.100667 DOI: https://doi.org/10.1016/j.entcom.2024.100667
Zhang, H., Chai, J., & Li, C. (2024). On innovative strategies of youth sports teaching and training based on the internet of things and artificial intelligence technology from the perspective of humanism. Learning and Motivation, 86, 101969. https://doi.org/https://doi.org/10.1016/j.lmot.2024.101969 DOI: https://doi.org/10.1016/j.lmot.2024.101969
License
Copyright (c) 2025 Anggun Sasmita, Paus Iskarni, Dedi Hermon

This work is licensed under a Creative Commons Attribution 4.0 International License.
Authors who publish with Jurnal Penelitian Pendidikan IPA, agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution 4.0 International License (CC-BY License). This license allows authors to use all articles, data sets, graphics, and appendices in data mining applications, search engines, web sites, blogs, and other platforms by providing an appropriate reference. The journal allows the author(s) to hold the copyright without restrictions and will retain publishing rights without restrictions.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in Jurnal Penelitian Pendidikan IPA.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).






