Development of the 'Curious Scientist' Game to Practice Scientific Thinking Skills
DOI:
10.29303/jppipa.v8i3.1643Published:
2022-07-31Issue:
Vol. 8 No. 3 (2022): JulyKeywords:
Scientific thinking, Scientific method, Game, AndroidResearch Articles
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Abstract
This study aimed to develop an android-based game learning media by applying the steps of the scientific method. Methods: UsingThe development research was adapted the RnD method with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The data collection technique was a validation questionnaire of media experts, linguists, materials, teacher, and student responses. Findings: The validation results of media, language, and material experts were 92.00, 92.00, and 96.00%, respectively, with very feasible criteria. Student response questionnaires in the small and large group trials were 96.00, 94.00, and 89.70%, respectively, with very achievable benchmarks. The teacher's response questionnaire also got more than 80.00%, which was very decent. Conclusion: The result application of the 'Curious Scientist' game learning media is interesting for students. Indirectly, students have learned to use the scientific method approach and apply scientific thinking skills utilizing the learning media game' Curious Scientist.’
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Author Biographies
Hanik Aida, Universitas Negeri Semarang
Woro Sumarni, Universitas Negeri Semarang
Putut Marwoto, Universitas Negeri Semarang
Bambang Subali, Universitas Negeri Semarang
Ellianawati Ellianawati, Universitas Negeri Semarang
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