Vol. 8 No. 5 (2022): November
Open Access
Peer Reviewed

Development of Interactive Learning Media Based on Lectora Inspire on Excretion System Materials

Authors

DOI:

10.29303/jppipa.v8i5.2243

Published:

2022-11-30

Downloads

Abstract

This development research aims to determine the feasibility of Lectora Inspire-based interactive learning media and its effectiveness on the learning outcomes of class XI students. This research was conducted at MAN Labuhanbatu by focusing on the development of Lectora Inspire-based interactive learning media on excretion system materials in class XI. This research method uses the ADDIE model development research method. This data collection technique uses questionnaires, and observation sheets. The results of the study stated that from three validators the media expert validators gave a score of 80% (Feasible). The material expert also provided an 88% final result with the category "Very Decent". The assessment response in teachers when conducting learning trials received a "very decent" score of 88%. The results of research on the application of Lectora Inspire-based interactive learning media to the subject matter of the excretory sub-system biology to student learning outcomes obtained very effective results. get a gain score of more than 29. It can be concluded that this developed medium is very effectively used in learning for class XI.

Keywords:

Lectora Inspire, Interactive Media, R&D

References

Aglillah, S., Nur, U., & Dwi, A. (2022). PBL Assisted with Al-Qur ’ an Integrated Audio-Visual Media : Its Effect on Student Learning Outcomes on Reproductive System Materials. 6(2), 220–227. https://doi.org/10.22263/j.bes/629575

Arrosyida, A., & S. (2015). Media Pembelajaran Interaktif Jaringan Komputer Menggunakan Macromedia Flash 8 Di Smk Negeri 1 Saptosari. Jurnal Pendidikan Teknik Informatika, 2, 1–8.

Asmah, S., Yeni, L. F., & Titin, T. (2020). Development of interactive multimedia based on lectora inspire in kingdom monera material. JPBIO (Jurnal Pendidikan Biologi), 5(2), 114–126. https://doi.org/10.31932/jpbio.v5i2.562

Athiyah, U. (2018). Pengembangan Media Pembelajaran Biologi Semester II Kelas X SMA Berbasis Lectora Inspire. Jurnal Nalar Pendidikan, 6, 41–46.

Audia, F. A., Zakiah, L., & Utami, N. C. M. (2021). Lectora Inspire Learning Media Based on Character Education in Civics. Jurnal Ilmiah Sekolah Dasar, 5(3), 549. https://doi.org/10.23887/jisd.v5i3.35949

Fonda, A. (2018). The Developing Math Electronic Module With Scientific Approach Using Kvisoft Flipbook Maker Pro For Xi Grade Of Senior High School. 7(2), 109–122. https://doi.org/10.22460/infinity.v7i2.p109-122

Ghazali, M., Nurhayati, Suripto, Sukenti, K., & Julisaniah, N. I. (2021). Bioscientist : Jurnal Ilmiah Biologi. Bioscientist : Jurnal Ilmiah Biologi, 9(1), 63–71. https://e-journal.undikma.ac.id/index.php/bioscientist

Hartanti, D. (2019). Meningkatkan motivasi belajar siswa dengan media pembelajaran interaktif game kahoot berbasis hypermedia. Meningkatkan Motivasi Belajar Siswa Dengan Media Pembelajaran Interaktif Game Kahoot Berbasis Hypermedia, 1(1), 78–85. https://jurnal.ustjogja.ac.id/index.php/snpep2019/article/view/5631

Hita, I. putu agus dharma et al. (2020). Jurnal Menssana. Jurnal Menssana, 5 No.2, 146–156.

Juariah, S. (2016). Pengembangan Media Pembelajaran Berupa Komik Fisika Berbantuan Sosial Media Instagram Sebagai The Development Of Learning Media In The Form Of Physics Comic Through Social Media Instagram As. 05(1), 33–42.

Kadwa, M. S., & Alshenqeeti, H. (2020). International Journal of Linguistics, Literature and Translation (IJLLT) The Impact of Students’ Proficiency in English on Science Courses in a Foundation Year Program. International Journal of Linguistics, Literature and Translation (IJLLT), 3(11), 55–67. https://doi.org/10.32996/ijllt

Kurniawan, D., & Tanjung, F.I. (2022). Efektivitas Penggunaan Media Pembelajaran Sac Berbasis Android Pada Materi Sistem Pencernaan. 4(2), 342–351.

Mahliatussikah, H. (2022). Development of Interactive Learning Media “Lectora Inspire†for Balaghah Learning. Proceedings of the International Seminar on Language, Education, and Culture (ISoLEC 2021), 612(ISoLEC), 128–133. https://doi.org/10.2991/assehr.k.211212.024

Munir. (2012). Multimedia Konsep & Aplikasi dalam Pendidikan. Alfabeta.

Outhwaite, L. A., Gulliford, A., & Pitchford, N. J. (2017). Closing the gap: Efficacy of a tablet intervention to support the development of early mathematical skills in UK primary school children. Computers and Education, 108, 43–58. https://doi.org/10.1016/j.compedu.2017.01.011

Prawiro, S., A., & Irawan, A. H. (2012). Perancangan Media Pembelajaran Interaktif Ilmu Pengetahuan Alam Untuk Siswa Kelas 4 SD Dengan Metode Learning The Actual Object. Jurnal Sains Dan Seni ITS, 1(1), F28–F33. http://ejurnal.its.ac.id/index.php/sains_seni/article/view/533%0Ahttps://ejurnal.its.ac.id

Purnomo, B. (2021). The Development Lectora Inspire Based Learning Media for High School Students in Learning History. Indonesian Research Journal in Education |IRJE|, 5(2), 360–374. https://doi.org/10.22437/irje.v5i2.10244

Purwanto, H., Aminah, S., Ramadhani, W., & Azim, F. (2020). Penerepan Model Pembelajaran Problem Based Learning untuk Meningkatkan Sikap Ilmiah dan Hasil Belajar Kognitif Mahasiswa pada Mata Kuliah Ekologi Tumbuhan. Journal of Natural Science and Integration, 3(2), 151. https://doi.org/10.24014/jnsi.v3i2.9355

Rezeki, S. (2017). Pengembangan Media Pembelajaran Interaktif untuk Sekolah Menengah Atas Kelas XI pada Pokok Bahasan Momentum. 3(1). https://doi.org/10.21009/1

Rosdiana, Y. (2019). Pengaruh Model Pembelajaran Problem Based Learning(Pbl) Terhadap Sikap Ilmiah Dan Hasil Belajar Peserta Didik Pada Sub Materi Psikotropika. BIOSFER : Jurnal Biologi Dan Pendidikan Biologi, 4(1). https://doi.org/https://doi.org/10.23969/biosfer.v4i1.1741

Rusman, K, D., & Riyana, C. (2011). Pembelajaran Berbasis Teknologi Informasi dan Komunikasi. Raja Grafindo Persada.

Shalikhah, N. D. (2016). Cakrawala, Vol. XI, No. 1, Juni 2016 101. Pemanfaatan Aplikasi Lectora Inspire Sebagai Media Pembelajaran Interaktif, XI(1), 101–115. google scholer

Shalikhah, N. D. (2017). Media Pembelajaran Interaktif Lectora Inspire sebagai Inovasi Pembelajaran. Warta LPM, 20(1), 9–16. https://doi.org/10.23917/warta.v19i3.2842

Simamora, R. A., & Yogica, R. (2022). Media Pembelajaran Interaktif Berbasis Lectora Inspire tentang Materi Jaringan Hewan untuk Peserta Didik Kelas XI SMA. 5, 125–133.

Sugiyono. (2018). Metode Penelitian Pendidikan ( Pendekatan Kuantitatif, Kualitatif, dan R&D). Alfabeta.

Ulfatuzzahara, T. (2020). Development of learning media based on Lectora Inspire on social science subjects. Harmoni Sosial: Jurnal Pendidikan IPS, 7(1), 45–53. https://doi.org/10.21831/hsjpi.v7i1.29970

W, S. (2008). Perencanaan dan Desain Sistem Pembelajaran. Kencana Prenada Media Group.

Zuraida, Y. (2020). Penerapan Model Pembelajaran Problem Based Learning Dalam Meningkatkan Hasil Belajar Siswa Pada Konsep Sistem Ekskresi Manusia Di Kelas Xi Sma Negeri 1 Jangka Buya. Jurnal Sosial Humaniora Sigli, 3(1), 89–98. https://doi.org/https://doi.org/10.47647/jsh.v3i1.240

Author Biographies

Rosmayanti Dalimunte, Universitas Islam Negeri Sumatera Utara

Rohani Rohani, UIN North Sumatra

Downloads

Download data is not yet available.

How to Cite

Dalimunte, R., & Rohani, R. (2022). Development of Interactive Learning Media Based on Lectora Inspire on Excretion System Materials. Jurnal Penelitian Pendidikan IPA, 8(5), 2159–2167. https://doi.org/10.29303/jppipa.v8i5.2243