Vol. 9 No. 11 (2023): November
Open Access
Peer Reviewed

The Influence of Quizizz and Google Form Applications on Students' Motivation and Cognitive Learning Outcomes on Human Respiratory System Material

Authors

Bobi , Tomi Hidayat , Jayanti Syahfitri

DOI:

10.29303/jppipa.v9i11.3860

Published:

2023-11-25

Downloads

Abstract

This study aims to determine the effect of using the quizizz application and google form on student motivation, determine the effect of using the quizizz application and google form on students' cognitive learning outcomes in the subject of the human respiratory system for class VIII students of SMP Negeri 11 Kaur. This type of research is Quasi-Experimental (Pseudo-Experimental). The research design used in this study is nonequivalent control group design. The data analysis technique used to test the hypothesis in this study is the independent sample t-test. The results showed that there was a significant effect of the use of the Quizizz application and Google Form on student motivation and there was a significant effect of the use of the Quizizz application and Google Form on students' cognitive learning outcomes in the material on the respiratory system in humans compared to the control class. The motivation for using the Quizizz Application and Google Form is better than the control class. This can be seen from the average score of students' motivation using the Quizizz application 82.1, Google Form 75.24 and the control class 58.33, while judging from the cognitive learning outcomes of students using Quizizz application 81.66, Google Form 71.66 and control class 58.33. From the results of this study it can be concluded that the use of the Quizizz and Google Form applications in the experimental class is better than the control class which uses conventional media.

Keywords:

Google form Learning outcomes Motivation Quizizz

References

Aini, Y. I. (2019). (PENTING) Pemanfaatan Media Pembelajaran Quizizz Untuk Pembelajaran Jenjang Pendidikan Dasar Dan Menengah Di Bengkulu. Jurnal Kependidikan, 2(25), 1–6. Retrieved from https://jurnal.umb.ac.id/index.php/kependidikan/article/view/567

Arsyad, A. (2013). Media pembelajaran. Jakarta: PT Raja Grafindo Persada.

Dimyanti, M. (2015). Belajar Dan Pembelajaran (5th ed.). PT Rineka Cipta.

Fauziah, A., Rosnaningsih, A., & Azhar, S. (2017). Hubungan Antara Motivasi Belajar Dengan Minat Belajar Siswa Kelas Iv Sdn Poris Gaga 05 Kota Tangerang. Jurnal JPSD (Jurnal Pendidikan Sekolah Dasar), 4(1), 47. https://doi.org/10.26555/jpsd.v4i1.a9594

Handayani, A. D., Hermansyah, H., & Susanti, D. (2022). Pengaruh Aplikasi Quizizz Terhadap Motivasi Belajar Matematika Siswa. Mathematic Education And Aplication Journal (META), 4(1), 1–7. https://doi.org/10.35334/meta.v4i1.2651

Hartati, Nuzullah, Azza, P., & Bonny, I. (2021). Pengaruh Penggunaan Aplikasi Quizizz Terhadap Motivasi Belajar Siswa Pada Materi Sistem Ekskresi Kelas Xi Ipa Man Tanjungpinang. (JPB) Jurnal Pembelajaran Biologi: Kajian Biologi Dan Pembelajarannya, 8(2), 86. Retrieved from htpp://ejournal.unsri.ac.id/index.php/fpb

Irwandi, I., Lusiana, L., Hartati, M. S., & Nopriyeni, N. (2021). Efektivitas Pembelajaran Daring Melalui Whatsapp terhadap Minat dan Hasil Belajar Biologi. BIOEDUSAINS:Jurnal Pendidikan Biologi Dan Sains, 4(2), 166–174. https://doi.org/10.31539/bioedusains.v4i2.2519

Melda, E., Kashardi, & Hidayat, T. (2019). Kemampuan Kognitif Belajar Siswa dengan menggunakan Model Pembelajaran Inkuiri danProject Based Learning SMPN 5 Seluma. Prosiding Seminar Nasional Sains Dan Entrepreneuship, 1(1), 1–10. Retrieved from http://conference.upgris.ac.id/index.php/snse/article/view/198

Nana, S., & Ibrahim. (2006). Penelitian dan Penilaian Pendidikan. Bandung: Sinar Baru Algesindo.

Ningrum, G. D. K. (2018). Studi penerapan media kuis interaktif berbasis game edukasi kahoot! Terhadap hasil belajar mahasiswa. Vox Edukasi: Jurnal Ilmiah Ilmu Pendidikan, 9(1), 22–27. https://doi.org/10.31932/ve.v9i1.32

Purba, L. S. L. (2019). Peningkatan Konsentrasi Belajar Mahasiswa Melalui Pemanfaatan Evaluasi Pembelajaran Quizizz Pada Mata Kuliah Kimia Fisika I. Jurnal Dinamika Pendidikan, 12(1), 29. https://doi.org/10.33541/jdp.v12i1.1028

Rahman, R., Kondoy, E., & Hasrin, A. (2020). Penggunaan Aplikasi Quizziz Sebagai Media Pemberian Kuis Dalam Meningkatkan Motivasi Belajar Mahasiswa. JISIP (Jurnal Ilmu Sosial Dan Pendidikan), 4(3), 60–66. https://doi.org/10.36312/jisip.v4i3.1161

Rosiyanti, H., Widiyasari, R., Adriansyah, A. F., & Istiqomah, S. (2020). Pengaruh Pemberian Soal Pemahaman Berbantuan Media Quizizz Terhadap Motivasi Belajar Siswa SMP Labschool FIP UMJ. Seminar Nasional Penelitian LPPM UMJ, 1–9. Retrieved from http://jurnal.umj.ac.id/index.php/semnaslit.

Santoso, P. B. (2019). Efektivitas Penggunaan Media Penilaian Google Form Terhadap Hasil Belajar Pelajaran TIK. Prosiding Seminar Nasional PEP 2019. Retrieved from https://jurnal.ustjogja.ac.id/index.php/snpep2019/article/view/5711

Solikah, H. (2020). Pengaruh Penggunaan Media Pembelajaran Interaktif Quizizz terhadap Motivasi dan Hasil Belajar Siswa pada Materi Teks Persuasif Kelas VIII di SMPN 5 Sidoarjo Tahun Pelajaran 2019 / 2020. Bapala: Jurnal Mahasiswa UNESA, 7(3), 1–8. Retrieved from https://jurnalmahasiswa.unesa.ac.id/index.php/bapala/article/view/34508

Sunardi, D. (2020). Hubungan meningkatnya hasil belajar siswa SMP dengan penerapan media evaluasi pembelajaran inovatif Quizizz. Jurnal Pendidikan, 2(2), 1. Retrieved from https://www.researchgate.net/publication/338834150_Hubungan_Meningkatnya_Hasil_Belajar_Siswa_SMP_dengan_Penerapan_Media_Evaluasi_Pembelajaran_Inovatif_Quizizz

Sundayana, R. (2015). Media dan Alat Peraga dalam Pembelajaran Matematika. Bandung: Alfabeta.

Uno, H. B. (2014). Teori Motivasi & Pengukurannya. Jakarta: Bumi Aksara.

Uno, H. B. (2017). Assessment Pembelajaran. Jakarta: Bumi Aksara.

Wibawa, R. P., Astuti, R. I., & Pangestu, B. A. (2019). Smartphone-Based Application “quizizz” as a Learning Media. Dinamika Pendidikan, 14(2), 244–253. https://doi.org/10.15294/dp.v14i2.23359

Wijayanto, E., & Istianah, F. (2017). Pengaruh penggunaan media game edukasi terhadap hasil belajar IPA siswa kelas IV SDN Kajartengguli Prambon Sidoarjo. Jurnal Penelitian Pendidikan Guru Sekolah Dasa, 5(3). Retrieved from https://media.neliti.com/media/publications/254411-none-e306a2cf.doc

Zhao, F. (2019). Using Quizizz to Integrate Fun Multiplayer Activity in the Accounting Classroom. International Journal of Higher Education, 8(1), 37. https://doi.org/10.5430/ijhe.v8n1p37

Author Biographies

Bobi, Mahasiswa

Author Origin : Indonesia

Tomi Hidayat, Muhammadiyah University of Bengkulu

Author Origin : Indonesia

Jayanti Syahfitri, Muhammadiyah University of Bengkulu

Author Origin : Indonesia

Downloads

Download data is not yet available.

How to Cite

Bobi, B., Hidayat, T. ., & Syahfitri, J. . (2023). The Influence of Quizizz and Google Form Applications on Students’ Motivation and Cognitive Learning Outcomes on Human Respiratory System Material . Jurnal Penelitian Pendidikan IPA, 9(11), 10387–10394. https://doi.org/10.29303/jppipa.v9i11.3860