Implementation of Design Thinking on Match-up Interactive Media for Cell Learning
DOI:
10.29303/jppipa.v10i4.4999Published:
2024-04-25Issue:
Vol. 10 No. 4 (2024): AprilKeywords:
Creative, Design thinking, InnovativeResearch Articles
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Abstract
Student-centered learning is able to bring out the creative and innovative thinking of students which are needed to face the twenty-first century's challenges. A mindset that can bring out the creative potential in everyone is Design Thinking. The current study employed a theoretical perspective from design thinking with problem-solving activities consisting of 5 stages, namely emphatize, define, ideate, prototype, and test. In-depth observations and interviews were conducted to identify problems faced by high school students at SMA Negeri 6 Palu. Sample selection was based on criteria of extreme right sample and extreme left sample. The results obtained in the form of Interactive media in the form of Match-ups as discussion material and gamification on cell material were designed to be used in the learning process.
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Author Biographies
Zulkfiri S.Pou, Universitas Tadulkao
Siti Rahmatia Badari, Universitas Tadulkao
Martavina Yustita Pala, Universitas Tadulako
Dsiya Auralia Askanita, Universitas Tadulako
Moh. Dhuhri Surya Wirawan, Universitas Tadulako
Rita Lefrida, Universitas Tadulao
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Copyright (c) 2024 Zulkfiri S.Pou, Siti Rahmatia Badari, Martavina Yustita Pala, Dsiya Auralia Askanita, Moh. Dhuhri Surya Wirawan, Rita Lefrida
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