Implementation of Design Thinking on Match-up Interactive Media for Cell Learning


Zulkfiri S.Pou , Siti Rahmatia Badari , Martavina Yustita Pala , Dsiya Auralia Askanita , Moh. Dhuhri Surya Wirawan , Rita Lefrida






Vol. 10 No. 4 (2024): April


Creative, Design thinking, Innovative

Research Articles


How to Cite

S.Pou, Z., Badari, S. R., Pala, M. Y., Askanita, D. A., Wirawan, M. D. S., & Lefrida, R. (2024). Implementation of Design Thinking on Match-up Interactive Media for Cell Learning. Jurnal Penelitian Pendidikan IPA, 10(4), 1837–1846.


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Student-centered learning is able to bring out the creative and innovative thinking of students which are needed to face the twenty-first century's challenges. A mindset that can bring out the creative potential in everyone is Design Thinking. The current study employed a theoretical perspective from design thinking with problem-solving activities consisting of 5 stages, namely emphatize, define, ideate, prototype, and test. In-depth observations and interviews were conducted to identify problems faced by high school students at SMA Negeri 6 Palu. Sample selection was based on criteria of extreme right sample and extreme left sample. The results obtained in the form of Interactive media in the form of Match-ups as discussion material and gamification on cell material were designed to be used in the learning process.  


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Author Biographies

Zulkfiri S.Pou, Universitas Tadulkao

Siti Rahmatia Badari, Universitas Tadulkao

Martavina Yustita Pala, Universitas Tadulako

Dsiya Auralia Askanita, Universitas Tadulako

Moh. Dhuhri Surya Wirawan, Universitas Tadulako

Rita Lefrida, Universitas Tadulao


Copyright (c) 2024 Zulkfiri S.Pou, Siti Rahmatia Badari, Martavina Yustita Pala, Dsiya Auralia Askanita, Moh. Dhuhri Surya Wirawan, Rita Lefrida

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