Comparison of EEVEE and Cycles Rendering Performance in Blender 3.5 in the Context of Interactive Visuals for 3D Animation

Authors

Aviv Fitria Yulia , Zulkifli , Panji Bintoro , Dwi Yana Ayu Andini , Joko Triloka

DOI:

10.29303/jppipa.v10i7.5910

Published:

2024-07-25

Issue:

Vol. 10 No. 7 (2024): July: In Press

Keywords:

Rendering, 3D animation

Research Articles

Downloads

How to Cite

Yulia, A. F., Zulkifli, Bintoro, P., Andini, D. Y. A., & Triloka, J. (2024). Comparison of EEVEE and Cycles Rendering Performance in Blender 3.5 in the Context of Interactive Visuals for 3D Animation. Jurnal Penelitian Pendidikan IPA, 10(7), 4086–4091. https://doi.org/10.29303/jppipa.v10i7.5910

Downloads

Download data is not yet available.

Metrics

Metrics Loading ...

Abstract

This research aims to compare the performance of two rendering engines, namely EEVEE and Cycles, available in Blender 3.5, in the context of developing interactive visual 3D animation. The rendering engine is a key element in 3D animation production, and the right choice between EEVEE and Cycles can have a significant impact on the final animation result. In this research, we conducted a series of experiments and analyzes to evaluate rendering speed, the quality of the resulting images, and the ability to achieve the visual effects desired by the animator. The results of this research provide deep insight into the strengths and limitations of each rendering engine in interactive 3D animation scenarios. These findings can help animators, game developers, and similar creative professionals make more informed choices when choosing a rendering engine that suits their project needs. Thus, this research contributes to the development of rendering techniques in the growing 3D animation industry.

References

Ainiyah, K., Hidayah, N., Damayanti, F. P., Hidayah, I. N., Fadila, J. N., & Nugroho, F. (2020). Rancang Bangun Film Animasi 3D Sejarah Terbentuknya Kerajaan Samudra Pasai Menggunakan Software Blender. JISKA (Jurnal Informatika Sunan Kalijaga), 5(3), 164–176. https://doi.org/10.14421/jiska.2020.53-04

Amsyar, R. A., & Permata, A. T. (2023). Development of Augmented Reality on Sub-Material Mushroom Sexual Reproduction to Improve Analytical Thinking Ability. Jurnal Penelitian Pendidikan IPA, 9(9), 7210–7220. https://doi.org/10.29303/jppipa.v9i9.4273

Bahrun, S. A., Fatmah, K. M., Wilujeng, I., Suyanta, S., & Rejeki, S. (2023). Use of Videoscribe Animation-Based Science E-Modules on Science Literacy of Junior High School Students. Jurnal Penelitian Pendidikan IPA, 9(6), 4718–4722. https://doi.org/10.29303/jppipa.v9i6.2752

Bhakti, B. N., Nurfaizal, Y., & Anwar, T. (2021). Analisis Komparasi Teknik Rendering Blender Render Dan Cycles Render Pada Video Animasi 3d Tentang Alat Pencernaan Manusia. Technomedia Journal, 6(2), 188–196. https://doi.org/10.33050/tmj.v6i2.1723

Caesaria, C. A., Jannah, M., & Nasir, M. (2020). Pengembangan Video Pembelajaran Animasi 3D Berbasis Software Blender Pada Materi Medan Magnet. Southeast Asian Journal of Islamic Education, 3(1), 41–57. https://doi.org/10.21093/sajie.v3i1.2918

Cahyani, I. R. (2020). Pemanfaatan Media Animasi 3 Dimensi. Jurnal Teknologi Pendidikan, 5(1), 57–68. https://doi.org/10.33394/jtp.v5i1.2854

Chen, J., Chen, L., & Yu, Z. (2023). Accelerating path tracing rendering with Multi-GPU in Blender cycles. International Conference on Advanced Communication Technology, ICACT, 2023-February, 314–318. https://doi.org/10.23919/ICACT56868.2023.10079514

Daniati, N. T. (2020). Video Referensi Sebagai Solusi Pembelajaran Animasi 3D Di Tengah Pandemi Covid-19. Ideguru: Jurnal Karya Ilmiah Guru, 5(1). https://doi.org/10.51169/ideguru.v5i1.128

Dewi, A. M., & Kamaludin, A. (2022). Development of Audiovisual-Based PowToon Animation Video on Chemical Bonds for Tenth Grade. Jurnal Penelitian Pendidikan IPA, 8(1), 222–229. https://doi.org/10.29303/jppipa.v8i1.865

Echeverri-Jimenez, E., & Oliver-Hoyo, M. (2021). Gaussian-2-Blender: An Open-Source Program for Conversion of Computational Chemistry Structure Files to 3D Rendering and Printing File Formats. Journal of Chemical Education, 98(10), 3348–3355. https://doi.org/10.1021/acs.jchemed.1c00515

Ferry, D., Jepriadi, & Kamil, D. (2019). Peningkatan Hasil Belajar Biologi Siswa Melalui Penerapan Media Video Animasi Tiga Dimensi (3D). Pedagogi Hayati, 3(2), 1–11. https://doi.org/10.31629/ph.v3i2.1641

Jaros, M., Riha, L., Karasek, T., Strakos, P., & Krpelik, D. (2017). Rendering in Blender Cycles using MPI and Intel® Xeon PhiTM. In Proceedings of the 2017 International Conference on Computer Graphics and Digital Image Processing (pp. 1–5). ACM. https://doi.org/10.1145/3110224.3110236

Jaros, M., Strakos, P., Riha, L., & Maly, L. (2019). Interactive rendering with blender cycles for virtual reality using high performance computing clusters. https://doi.org/10.1063/1.5114327

Karuana, R., Latjompoh, M., & Katili, A. S. (2023). Implementation of Stop Motion Graphic Animation Video as Learning Media to Improve Students’ Ecoliteracy Ability on the Subject Matter of Environmental Change. Jurnal Penelitian Pendidikan IPA, 9(2), 574–579. https://doi.org/10.29303/jppipa.v9i2.2681

Lafifa, F., & Rosana, D. (2023). Development and Validation of Animation-Based Science Learning Media in the STEM-PBL Model to Improve Students Critical Thinking and Digital Literacy. Jurnal Penelitian Pendidikan IPA, 9(9), 7445–7453. https://doi.org/10.29303/jppipa.v9i9.4448

Mahendra, R., Trisnadoli, A., & Nugroho, E. S. (2018). Implementasi Teknik Sinematografi dalam Pembuatan Film Animasi 3D Cerita Rakyat “Batu Belah Batu Betangkup.” Jurnal RESTI (Rekayasa Sistem Dan Teknologi Informasi), 2(2), 578–583. https://doi.org/10.29207/resti.v2i2.483

Moioli, G. (2022). Introduction to Blender 3.0. Berkeley, CA: Apress. https://doi.org/10.1007/978-1-4842-7954-0

Novianti, N., Khaulah, S., & Abdillah, T. R. (2023). Development of 2D Animation Learning Video Media for the TAPPS Learning Model to reduce Mathematics Phobia. Jurnal Penelitian Pendidikan IPA, 9(11), 9509–9515. https://doi.org/10.29303/jppipa.v9i11.4962

Otao, K., Itoh, Y., Osone, H., Takazawa, K., Kataoka, S., & Ochiai, Y. (2017). Light field blender. In SIGGRAPH Asia 2017 Technical Briefs (pp. 1–4). ACM. https://doi.org/10.1145/3145749.3149425

Peralta, M., & Akwafuo, S. (2023). Freddy Render: A Horizontally Scaled Blender-Based Solution for 3D Graphics Rendering. Lecture Notes in Networks and Systems, 447, 829–837. https://doi.org/10.1007/978-981-19-1607-6_73

Rajendiran, N., & Durrant, J. D. (2018). Pyrite: A blender plugin for visualizing molecular dynamics simulations using industry‐standard rendering techniques. Journal of Computational Chemistry, 39(12), 748–755. https://doi.org/10.1002/jcc.25155

Rao, G. R. K., Vidya Sgar, P., Bikku, T., Prasad, C., & Cherukuri, N. (2021). Comparing 3D Rendering Engines in Blender. In Proceedings - 2nd International Conference on Smart Electronics and Communication, ICOSEC 2021 (pp. 489–495). IEEE. https://doi.org/10.1109/ICOSEC51865.2021.9591800

Salfina, S., Nurmaliah, C., Pada, A. U. T., Hasanuddin, H., & Abdullah, A. (2021). Penerapan Model Pembelajaran Problem Based Learning dipadu Media Animasi untuk Meningkatkan Keterampilan Proses Sains, Motivasi dan Hasil Belajar Biologi di SMAN Aceh Utara. Jurnal Penelitian Pendidikan IPA, 7(SpecialIssue), 266–271. https://doi.org/10.29303/jppipa.v7ispecialissue.1072

Sari, S., Zulfa, N., & Irwansyah, F. S. (2023). Making Android-Based Augmented Reality in Buffer Solution Practicum to Improve Students Multiple Representation Ability. Jurnal Penelitian Pendidikan IPA, 9(11), 9094–9100. https://doi.org/10.29303/jppipa.v9i11.5387

Simamora, P. R., Zega, S. A., & St, S. (2019). Perancangan 3D Modeling Dan Vfx Water Simulation Dalam Animasi 3D Berjudul “Blue & Flash.” Journal of Applied Multimedia and Networking (JAMN), 3(2), 2548–6853. Retrieved from http://jurnal.polibatam.ac.id/index.php/JAMN

Utami, A. M., & Amaliyah, N. (2022). Effect of Blended Learning Model Assisted Video Animation to the Motivation and Learning Outcomes of Science. Jurnal Penelitian Pendidikan IPA, 8(3), 1416–1424. https://doi.org/10.29303/jppipa.v8i3.1675

Waskita, R. A., Fiati, R., & Murti, A. C. (2018). Animasi 3D Teknik-Teknik Pencak Silat Berbasis Android. Simetris: Jurnal Teknik Mesin, Elektro Dan Ilmu Komputer, 9(1), 121–128. https://doi.org/10.24176/simet.v9i1.1829

Zebua, T., Nadeak, B., & Sinaga, S. B. (2020). Pengenalan Dasar Aplikasi Blender 3D dalam Pembuatan Animasi 3D. Jurnal ABDIMAS Budi Darma, 1(1), 18–21. https://doi.org/10.30865/pengabdian.v1i1.2288

Author Biographies

Aviv Fitria Yulia, Aisyah University

Zulkifli, Aisyah University

Panji Bintoro, Aisyah University

Dwi Yana Ayu Andini, Aisyah University

Joko Triloka, Institut Informatika dan Bisnis Darmajaya

License

Copyright (c) 2024 Aviv Fitria Yulia, Zulkifli, Panji Bintoro, Dwi Yana Ayu Andini, Joko Triloka

Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.

Authors who publish with Jurnal Penelitian Pendidikan IPA, agree to the following terms:

  1. Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution 4.0 International License (CC-BY License). This license allows authors to use all articles, data sets, graphics, and appendices in data mining applications, search engines, web sites, blogs, and other platforms by providing an appropriate reference. The journal allows the author(s) to hold the copyright without restrictions and will retain publishing rights without restrictions.
  2. Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in Jurnal Penelitian Pendidikan IPA.
  3. Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).