Development of Augmented Reality (AR) Learning Media Integrated with STEM Learning

Authors

Halimatus Sakdiah , Riza Andriani , Fajrul Wahdi Ginting , Nuraini Fatmi

DOI:

10.29303/jppipa.v9iSpecialIssue.6043

Published:

2023-12-25

Downloads

Abstract

This research is motivated by the development of science and technology in the 21st century, especially in the fields of Augmented Reality (AR) and STEM (Science, Technology, Engineering, and Mathematics) learning which provides opportunities for students to develop work skills and mathematical abilities which lead to the formation of life competencies in the future that is the competence of Education for Sustainable Development Goals (ESDG). This AR Learning Media was developed with a 4D development design: Define, Design, Development, and Dissemination. The subjects of this research were 7th-grade science students and teachers at SMPN 1 Dewantara. Media and content validation was carried out by 2 material experts and a media expert. Instruments used Media validation sheets, materials, and student and teacher response questionnaires. Analysis was done using percentage techniques on validation sheets, teacher response questionnaires, and student responses. The results of this research are AR media prototypes that are very feasible according to material experts and appropriate according to media experts with excellent student responses and the teacher's response was very practical

Keywords:

Augmented Reality (AR) Learning Media STEM

References

Aguilera, D., & Ortiz-Revilla, J. (2021). STEM vs. STEAM Education and Student Creativity: A Systematic Literature Review. Education Sciences, 11(7), 331. https://doi.org/10.3390/educsci11070331

Afrianti, S., Novita, N., Ginting, F. W., & Zahara, S. R. (2022). Development of STEM-Based LKPD with Guided Inquiry Design to Improve Student ’ s Science Process Skills. Radiasi : Jurnal Berkala Pendidikan Fisika, 15(2), 99–108. https://doi.org/https://doi.org/10.37729/radiasi.v15i2.2289

Arifin, A. M., Pujiastuti, H., & Sudiana, R. (2020). Pengembangan media pembelajaran STEM dengan augmented reality untuk meningkatkan kemampuan spasial matematis siswa. Jurnal Riset Pendidikan Matematika, 7(1), 59–73. https://doi.org/10.21831/jrpm.v7i1.32135

Bayley, S. H. (2022). Learning for adaptation and 21st-century skills: Evidence of pupils’ flexibility in Rwandan primary schools. International Journal of Educational Development, 93(July), 102642. https://doi.org/10.1016/j.ijedudev.2022.102642

Bray, D. A., Girvan, D. C., & Chorcora, E. N. (2023). Students’ perceptions of pedagogy for 21st century learning instrument (S-POP-21): Concept, validation, and initial results. Thinking Skills and Creativity, 49(May 2022), 101319. https://doi.org/10.1016/j.tsc.2023.101319

Bulu, V. R., & Tanggur, F. (2021). The Effectiveness of STEM-Based PjBL on Student’s Critical Thinking Skills and Collaborative Attitude. Al-Jabar : Jurnal Pendidikan Matematika, 12(1), 219–228. https://doi.org/10.24042/ajpm.v12i1.8831

Conradty, C., & Bogner, F. X. (2018). From STEM to STEAM: How to Monitor Creativity. Creativity Research Journal, 30(3), 233–240. https://doi.org/10.1080/10400419.2018.1488195

Gallón, L. (2020). Systemic Thinking (pp. 830–840). https://doi.org/10.1007/978-3-319-95870-5_58

Gonzálezâ€salamanca, J. C., Agudelo, O. L., & Salinas, J. (2020). Key competences, education for sustainable development and strategies for the development of 21st century skills. A systematic literature review. Sustainability (Switzerland), 12(24), 1–17. https://doi.org/https://doi.org/10.3390/su12241036.

Gorbi Irawan, A., nyoman Padmadewi, N., & Putu Artini, L. (2018). Instructional materials development through 4D model. SHS Web of Conferences, 42, 00086. https://doi.org/10.1051/shsconf/20184200086

Hanif, S., Wijaya, A. F. C., & Winarno, N. (2019). Enhancing Students’ Creativity through STEM Project-Based Learning. Journal of Science Learning, 2(2), 50. https://doi.org/10.17509/jsl.v2i2.13271

HL, N. I., Nasruddin, N., Sejati, A. E., & Sugiarto, A. (2023). Developing Teaching Material of Research Methodology and Learning with 4D Model in Facilitating Learning During the Covid-19 Pandemic to Improve Critical Thinking Skill. Jurnal Kependidikan: Jurnal Hasil Penelitian Dan Kajian Kepustakaan Di Bidang Pendidikan, Pengajaran Dan Pembelajaran, 9(2), 541. https://doi.org/10.33394/jk.v9i2.7110

Harjani. (2022). 21st Century Proficiency In Primary School Learning. Social, Humanities, and Education Studies (SHEs): Conference Series, 5(5), 478–482.

Ifriza, Y. N., Prasetiyo, B., Purwinarko, A., Subhan, S., & ... (2022). Interactive Learning Media Based Augmented Reality Inovasi Pembelajaran Solusi Pembelajaran Daring pada Masa Pandemi Covid-19. Abdimas, 26(1), 8–14. https://journal.unnes.ac.id/nju/index.php/abdimas/article/view/33458

Kanematsu, H., & Barry, D. M. (2016). STEM and Creativity (pp. 15–23). https://doi.org/10.1007/978-3-319-19234-5_3

Kutty, A. A., Abdella, G. M., Kucukvar, M., Onat, N. C., & Bulu, M. (2020). A system thinking approach for harmonizing smart and sustainable city initiatives with United Nations sustainable development goals. Sustainable Development, 28(5), 1347–1365. https://doi.org/10.1002/sd.2088

Mardhiyah, R. H., Aldriani, S. N. F., Chitta, F., & Zulfikar, M. R. (2021). Pentingnya Keterampilan Belajar di Abad 21 sebagai Tuntutan dalam Pengembangan Sumber Daya Manusia. Lectura: Jurnal Pendidikan, 12(1), 29–40. https://doi.org/https://doi.org/10.31849/lectura.v12i1.5813

Maulana, I., Suryani, N., & Asrowi, A. (2019). Augmented Reality: Solusi Pembelajaran IPA di Era Revolusi Industri 4.0. Proceedings of The ICECRS, 2(1), 19–26. https://doi.org/10.21070/picecrs.v2i1.2399

Pribeanu, C., Balog, A., & Iordache, D. D. (2017). Measuring the perceived quality of an AR-based learning application: a multidimensional model. Interactive Learning Environments, 25(4), 482–495. https://doi.org/10.1080/10494820.2016.1143375

Purwaningsih, E., Sari, S. P., Sari, A. M., & Suryadi, A. (2020). The Effect of STEM-PjBL and Discovery Learning on Improving Students’ Problem-Solving Skills of Impulse and Momentum Topic. Jurnal Pendidikan IPA Indonesia, 9(4), 465–476. https://doi.org/10.15294/jpii.v9i4.26432

Rachmadtullah, R., Setiawan, B., Wasesa, A. J. A., & Wicaksono, J. W. (2022). Monograf Pembelajaran Interaktif dengan Metaverse. CV. Eureka Media Aksara.

Radu, I., & Schneider, B. (2019). What Can We Learn from Augmented Reality (AR)? Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 1–12. https://doi.org/10.1145/3290605.3300774

Reynolds, M., Blackmore, C., Ison, R., Shah, R., & Wedlock, E. (2018). The Role of Systems Thinking in the Practice of Implementing Sustainable Development Goals (pp. 677–698). https://doi.org/10.1007/978-3-319-63007-6_42

Sahronih, S., Suryono, T., Maemuna, S., & Hasanah, D. (2023). Integrasi Teknologi Augemnted Reality Model Model SAMR ( Substitution, Augmentation, Modification, Redefinition) Dalam Pembelajaran IPA Sekolah Dasar. Jurnal Ilmiah Kependidikan, 4(4), 619–629.

Sakdiah, H., Ginting, F. W., Rejeki, N. S., & Miranda, A. (2022). Pembelajaran STEAM Terhadap Keterampilan Proses Sains Ditinjau dari Sikap Ilmiah Mahasiswa pada Mata Kuliah Kajian Fisika Kejuruan. Jurnal Penelitian Pendidikan IPA, 8(5), 2531–2536. https://doi.org/10.29303/jppipa.v8i5.2313

Sakdiah, H., Noviati, N., & Muliani. (2020). Pengembangan e-modul Berbasis STEM Terintegrasi Pembelajaran Inkuiri Pada Mata Kuliah Kajian Fisika Kejuruan. Jurnal Pendidikan Fisika, 9(2), 99–104. https://jurnal.unimed.ac.id/2012/index.php/jpf/article/view/21206/pdf

Sirajudin, N., Suratno, J., & Pamuti. (2021). Developing creativity through STEM education. Journal of Physics: Conference Series, 1806(1), 012211. https://doi.org/10.1088/1742-6596/1806/1/012211

Slough, S. S., & Milam, J. O. (2013). Theoretical framework for the design of stem project-based learning. In R. M. Capraro, M. M. Capraro and J. Morgan (eds.). In STEM Project-Based Learning: An Integrated Science, Technology, Engineering, and Mathematics (STEM) Approach (pp. 15–27).

Sunardi, & Hasanuddin. (2019). Pengembangan Employability Skill Mahasiswa Vokasi Melalui Pembelajaran Stem-Project Based Learning. SemanTECH, 3(4), 210–217.

Syahputra, E. (2018). Inovasi Pembelajaran Abad 21 dan Penerapannya di Indonesia. Prosiding Seminar Nasional SINASTEKMAPAN, 1, 1276–1283. https://doi.org/10.31004/basicedu.v6i2.2082

Syawaludin, Ahmad, Gunarhadi, and P. R. (2019). Development of Augmented Reality-Based Interactive Multimedia to Improve Critical Thinking Skills in Science Learning. International Journal of Instruction, 12(4), 331–344.

Wijaya, E. Y., Sudjimat, D. A., & Nyoto, A. (2016). Transformasi Pendidikan Abad 21 sebagai Tuntutan Pengembangan Sumber Daya Manusia di Era Global. Prosiding Seminar Nasional Pendidikan Matematika, 1, 263–278.

Triana, D., Anggraito, Y. U., & Ridlo, S. (2020). Effectiveness of Enviromental Change Learning Tools Based on STEM-PjBL Towards 4C Skills of Students. Journal of Innovative Science Education , 9(2), 181–187. https://doi.org/https://doi.org/10.15294/jise.v8i3.34048

Author Biographies

Halimatus Sakdiah, Universitas Malikussaleh

Author Origin : Indonesia

Riza Andriani, Malikussaleh University

Author Origin : Indonesia

Fajrul Wahdi Ginting, Malikussaleh University

Author Origin : Indonesia

Nuraini Fatmi, Malikussaleh University

Author Origin : Indonesia

Downloads

Download data is not yet available.

How to Cite

Sakdiah, H., Andriani, R., Ginting, F. W. ., & Fatmi, N. . (2023). Development of Augmented Reality (AR) Learning Media Integrated with STEM Learning. Jurnal Penelitian Pendidikan IPA, 9(SpecialIssue), 487–493. https://doi.org/10.29303/jppipa.v9iSpecialIssue.6043