Global Research Trends of Digital Learning Media in Science Education: A Bibliometric Analysis

Authors

Nurullina Fajri , Siti Sriyati , Diana Rochintaniawati

DOI:

10.29303/jppipa.v10i1.6248

Published:

2024-01-25

Issue:

Vol. 10 No. 1 (2024): January

Keywords:

Bibliometric analysis, Digital learning media, Science education, VOSviewer

Review

Downloads

How to Cite

Fajri, N., Sriyati, S. ., & Rochintaniawati, D. . (2024). Global Research Trends of Digital Learning Media in Science Education: A Bibliometric Analysis . Jurnal Penelitian Pendidikan IPA, 10(1), 1–11. https://doi.org/10.29303/jppipa.v10i1.6248

Downloads

Download data is not yet available.

Metrics

Metrics Loading ...

Abstract

This research aims to identify global research trends on digital learning media in science education through a bibliometric analysis approach. A total of 915 publications were found in the Scopus database related to keywords. Based on criteria, 100 documents were selected and analyzed from 2018 to 2022. Bibliometric data was processed using VOSviewer version 1.6.17. The results of the analysis show that every year there is a significant increase in digital learning media research in science education. The active author with highest publications is Reyna, J., with 6 articles and 52 citations. Then, VOSviewer mapping revealed several current themes related to digital learning media which are divided into 7 clusters; such as ICT, digital explanation, and representation in clusters in cluster 1; artificial intelligence, mobile learning, internet forums in cluster 2; educational technology, human experimentation, and video recording in cluster 3; online learning, digital learning, and multimedia learning in cluster 4; gamification, social networks and YouTube in cluster 5; augmented reality in cluster 6; digital technology, distance learning, and the internet in cluster 7. The results of this research provide a comprehensive understanding and can be used as a basis for further research.

References

Aprilia, C., Anggereini, E., Nazarudin, N., & Ahda, Y. (2023). Development of Web-Based Learning Media (Glideapps) to Improve Digital Literacy and Science Literacy About Materials Human Digestive Systems. Jurnal Penelitian Pendidikan IPA, 9(3), 1112–1117. https://doi.org/10.29303/jppipa.v9i3.2618

Aydoğdu, Ş. (2020). Predicting student final performance using artificial neural networks in online learning environments. Education and Information Technologies, 25(3), 1913–1927. https://doi.org/10.1007/s10639-019-10053-x

Bakhri, S., Tsuroya, N. H., & Pratama, Y. (2023). Development of Learning Media with QuickAppNinja Android-Based (Guess Image & Find Words) to Increase Elementary School Teachers’ Digital Literacy. Jurnal Penelitian Pendidikan IPA, 9(7), 4879–4884. https://doi.org/10.29303/jppipa.v9i7.3574

Brown, C. L., Comunale, M. A., Wigdahl, B., & Urdaneta-Hartmann, S. (2018). Current climate for digital game-based learning of science in further and higher education. FEMS Microbiology Letters, 365(21). https://doi.org/10.1093/femsle/fny237

Corsini, F., Laurenti, R., Meinherz, F., Appio, F. P., & Mora, L. (2019). The advent of practice theories in research on sustainable consumption: Past, current and future directions of the field. Sustainability (Switzerland), 11(2). https://doi.org/10.3390/su11020341

Covaci, A., Ghinea, G., Lin, C. H., Huang, S. H., & Shih, J. L. (2018). Multisensory games-based learning-lessons learnt from olfactory enhancement of a digital board game. Multimedia Tools and Applications, 77(16), 21245–21263. https://doi.org/10.1007/s11042-017-5459-2

Díaz-García, V., Montero-Navarro, A., Rodríguez-Sánchez, J. L., & Gallego-Losada, R. (2022). Digitalization and digital transformation in higher education: A bibliometric analysis. Frontiers in Psychology, 13. https://doi.org/10.3389/fpsyg.2022.1081595

DiMattio, M. J. K., & Hudacek, S. S. (2020). Educating generation Z: Psychosocial dimensions of the clinical learning environment that predict student satisfaction. Nurse Education in Practice, 49. https://doi.org/10.1016/j.nepr.2020.102901

Erstad, O., Kjällander, S., & Järvelä, S. (2021). Facing the challenges of ‘digital competence’ a Nordic agenda for curriculum development for the 21st century. Nordic Journal of Digital Literacy, 16(2), 77–87. https://doi.org/10.18261/ISSN.1891-943X-2021-02-04

Ezezika, O., Fusaro, M., Rebello, J., & Aslemand, A. (2023). The Pedagogical Impact of Board Games in Public Health Biology Education: The Bioracer Board Game. Journal of Biological Education, 57(2), 331–342. https://doi.org/10.1080/00219266.2021.1909638

Fraillon, J., Ainley, J., Schulz, W., Friedman, T., & Duckworth, D. (2019). Preparing for Life in a Digital World IEA: International Computer and Information Literacy Study 2018 International Report.

Hastuti, S., Slamet, Sumarwati, & Rakhmawati, A. (2023). Short Story Writing Learning Based on Local Wisdom with Digital Book Media for University Students. International Journal of Instruction, 16(1), 821–832. https://doi.org/10.29333/iji.2023.16146a

Hillmayr, D., Ziernwald, L., Reinhold, F., Hofer, S. I., & Reiss, K. M. (2020). The potential of digital tools to enhance mathematics and science learning in secondary schools: A context-specific meta-analysis. Computers and Education, 153. https://doi.org/10.1016/j.compedu.2020.103897

Hu-Au, E., & Okita, S. (2021). Exploring Differences in Student Learning and Behavior Between Real-life and Virtual Reality Chemistry Laboratories. Journal of Science Education and Technology, 30(6), 862–876. https://doi.org/10.1007/s10956-021-09925-0

Jokhan, A., Sharma, B., & Singh, S. (2019). Early warning system as a predictor for student performance in higher education blended courses. Studies in Higher Education, 44(11), 1900–1911. https://doi.org/10.1080/03075079.2018.1466872

Kaban, A. (2023). Artificial Intelligence in Education: A Science Mapping Approach. International Journal of Education in Mathematics, Science and Technology, 11(4), 844–861. https://doi.org/10.46328/ijemst.3368

Karaca, A., & Kılcan, B. (2023). The Adventure of Artificial Intelligence Technology in Education: Comprehensive Scientific Mapping Analysis. Participatory Educational Research, 10(4), 144–165. https://doi.org/10.17275/per.23.64.10.4

Karakose, T., Tülübaş, T., & Papadakis, S. (2023). The scientific evolution of social justice leadership in education: structural and longitudinal analysis of the existing knowledge base, 2003–2022. Frontiers in Education, 8. https://doi.org/10.3389/feduc.2023.1139648

Khan, I., Ahmad, A. R., Jabeur, N., & Mahdi, M. N. (2021). An artificial intelligence approach to monitor student performance and devise preventive measures. Smart Learning Environments, 8(1). https://doi.org/10.1186/s40561-021-00161-y

Khoeriah, I. A., Permana, I., & Ardianto, D. (2022). Science Reasoning: A Review and Bibliometric Analysis. Jurnal Penelitian Pendidikan IPA, 8(2), 423–428. https://doi.org/10.29303/jppipa.v8i2.1135

Lantz-Andersson, A., Skantz-Åberg, E., Roka, A., Lundin, M., & Williams, P. (2022). Teachers’ collaborative reflective discussions on technology-mediated teaching: Envisioned and enacted transformative agency. Learning, Culture and Social Interaction, 35. https://doi.org/10.1016/j.lcsi.2022.100645

Li, H., An, H., Wang, Y., Huang, J., & Gao, X. (2016). Evolutionary features of academic articles co-keyword network and keywords co-occurrence network: Based on two-mode affiliation network. Physica A: Statistical Mechanics and Its Applications, 450, 657–669. https://doi.org/10.1016/j.physa.2016.01.017

Liao, H., Tang, M., Luo, L., Li, C., Chiclana, F., & Zeng, X. J. (2018). A bibliometric analysis and visualization of medical big data research. Sustainability (Switzerland), 10(1). https://doi.org/10.3390/su10010166

McCrindle, M., & Fell, A. (2019). Understanding Generation Z : recruiting, training and leading the next generation. Australia: McCrindle Research Pty Ltd.

Moreno-Guerrero, A. J., de los Santos, P. J., Pertegal-Felices, M. L., & Costa, R. S. (2020). Bibliometric study of scientific production on the term collaborative learning in web of science. Sustainability (Switzerland), 12(14). https://doi.org/10.3390/su12145649

Nasim, S. M., Altameemy, F., Ali, J. M. A., & Sultana, R. (2022). Effectiveness of Digital Technology Tools in Teaching Pronunciation to Saudi EFL Learners. FWU Journal of Social Sciences, 16(3), 68–82. https://doi.org/10.51709/19951272/Fall2022/5

Natsir, S. Z. M., Rubini, B., Ardianto, D., & Madjid, N. (2022). Interactive Learning Multimedia: A Shortcut for Boosting Gen-Z’s Digital literacy in Science Classroom. Jurnal Penelitian Pendidikan IPA, 8(5), 2168–2175. https://doi.org/10.29303/jppipa.v8i5.1897

Neumann, M. M., & Merchant, G. (2022). “That’s a Big Bad Wolf!â€: Learning through Teacher-Child Talk During Shared Reading of a Story Book App. Early Childhood Education Journal, 50(3), 515–525. https://doi.org/10.1007/s10643-021-01171-8

Nielsen, W., Turney, A., Georgiou, H., & Jones, P. (2022). Meaning Making with Multiple Representations: a Case Study of a Preservice Teacher Creating a Digital Explanation. Research in Science Education, 52(3), 871–890. https://doi.org/10.1007/s11165-021-10038-2

NRC. (1996). National Science Education Standards : observe, interact, change, learn. Washington DC: National Academy Press.

Ogan, C. A., Odey, P. A., Okori, S. O., Ikpa, J. O., & Oti, P. N. (2020). Anatomy and Mobile Technology: Development and Evaluation of an Interactive Digital Book with 3D Features for the Study of Anatomy on Mobile Devices. International Journal of Anatomy and Research, 8(2), 7543–7549. https://doi.org/10.16965/ijar.2020.154

Ozkan, M., & Solmaz, B. (2015). Mobile Addiction of Generation Z and its Effects on their Social Lifes. Procedia - Social and Behavioral Sciences, 205, 92–98. https://doi.org/10.1016/j.sbspro.2015.09.027

Ozturk, G., & Hill, S. (2020). Mother–child interactions during shared reading with digital and print books. Early Child Development and Care, 190(9), 1425–1440. https://doi.org/10.1080/03004430.2018.1538977

Pinedo, R., García-Martín, N., Rascón, D., Caballero-San José, C., & Cañas, M. (2022). Reasoning and learning with board game-based learning: A case study. Current Psychology, 41(3), 1603–1617. https://doi.org/10.1007/s12144-021-01744-1

Prasetya, D. D., Wibawa, A. P., Hirashima, T., & Hayashi, Y. (2020). Designing rich interactive content for blended learning: A case study from Indonesia. Electronic Journal of E-Learning, 18(4), 276–287. https://doi.org/10.34190/EJEL.20.18.4.001

Raihan, S., Ahmadi, F., Jambi -Muara Bulian Km, L., Darat, M., & Luar Kota, J. (2018). Development of Scientific Learning E-Book Using 3D Pageflip Professional Program Article Info. Innovative Journal of Curriculum and Educational Technology, 7(1), 7–14. https://doi.org/10.15294/ijcet.v7i1.24793

Raju, R., Md Noh, N. H., Ishak, S. N. H., & Eri, Z. D. (2021). Digital Tools Acceptance in Open Distance Learning (ODL) among Computer Science Students during COVID-19 Pandemic: A Comparative Study. Asian Journal of University Education, 17(4), 408–417. https://doi.org/10.24191/ajue.v17i4.16194

Rodrigues, A. P. C., Fernandes, R. M. M., Teixeira, L. L., Alves, G. B., Oliveira, C. E. T. de, & Motta, C. L. R. da. (2021). Digital and Scientific Literacy with Games: A Pedagogical Process Based on System Engineering. Journal on Interactive Systems, 12(1), 219–231. https://doi.org/10.5753/jis.2021.1885

Rosenthal, S. (2020). Media Literacy, Scientific Literacy, and Science Videos on the Internet. In Frontiers in Communication (Vol. 5). Frontiers Media S.A. https://doi.org/10.3389/fcomm.2020.581585

Rosydiana, E. A., Sudjimat, D. A., & Utama, C. (2023). Effect of Digital Learning Media Using Scratch Game Based Learning on Student Problem Solving Skills. Jurnal Penelitian Pendidikan IPA, 9(11), 10010–10015. https://doi.org/10.29303/jppipa.v9i11.4876

Safitri, D., Awalia, S., Sekaringtyas, T., Nuraini, S., Lestari, I., Suntari, Y., Marini, A., Iskandar, R., & Sudrajat, A. (2022). Improvement of Student Learning Motivation through Word-Wall-based Digital Game Media. International Journal of Interactive Mobile Technologies, 16(6), 188–205. https://doi.org/10.3991/ijim.v16i06.25729

Sanusi, I. T., Oyelere, S. S., & Omidiora, J. O. (2022). Exploring teachers’ preconceptions of teaching machine learning in high school: A preliminary insight from Africa. Computers and Education Open, 3, 100072. https://doi.org/10.1016/j.caeo.2021.100072

Serevina, V., Astra, I. M., & Syahida, A. F. (2021). The development of digital comic as learning media based on picture-and-picture learning model on global warming materials during distance learning. Journal of Physics: Conference Series, 2019(1). https://doi.org/10.1088/1742-6596/2019/1/012014

Sharma, P., & Harkishan, M. (2022). Designing an intelligent tutoring system for computer programing in the Pacific. Education and Information Technologies, 27(5), 6197–6209. https://doi.org/10.1007/s10639-021-10882-9

Starkey, L. (2020). A review of research exploring teacher preparation for the digital age. Cambridge Journal of Education, 50(1), 37–56. https://doi.org/10.1080/0305764X.2019.1625867

Sudarma, I. K., Prabawa, D. G. A. P., & Suartama, I. K. (2022). The Application of Information Processing Theory to Design Digital Content in Learning Message Design Course. International Journal of Information and Education Technology, 12(10), 1043–1049. https://doi.org/10.18178/ijiet.2022.12.10.1718

Sundaram, S., & Ramesh, R. (2022). Effectiveness of joyful game-based blended learning method in learning chemistry during COVID-19. International Journal of Evaluation and Research in Education, 11(4), 2140–2146. https://doi.org/10.11591/ijere.v11i4.22427

Suryadi, A., Kurniati, E., & Purwaningsih, E. (2023). Characterising The Literature on Science Teacher Identity: A Bibliometric Study. Asia Pacific Journal of Educators and Education, 38(1), 55–72. https://doi.org/10.21315/apjee2023.38.1.4

Susanto, T. T. D., Dwiyanti, P. B., Marini, A., Sagita, J., Safitri, D., & Soraya, E. (2022). E-Book with Problem Based Learning to Improve Student Critical Thinking in Science Learning at Elementary School. International Journal of Interactive Mobile Technologies, 16(20), 4–17. https://doi.org/10.3991/ijim.v16i20.32951

Suwana, F., Pramiyanti, A., Mayangsari, I., Nuraeni, R., & Firdaus, Y. (2020). Digital Media use of Gen Z during Covid-19 Pandemic. Jurnal Sosioteknologi, 19(3), 327–340. https://doi.org/10.5614/sostek.itbj.2020.19.3.2

Tamami, F., & Rahmatullah. (2021). Using the Go-Lab Platform as a Media in Science Learning. Indonesian Journal of Applied Science and Technology, 2(2), 64–70. Retrieved from https://journal.publication-center.com/index.php/ijast/article/download/955/205

Tang, K. Y., Hsiao, C. H., Tu, Y. F., Hwang, G. J., & Wang, Y. (2021). Factors influencing university teachers’ use of a mobile technology-enhanced teaching (MTT) platform. Educational Technology Research and Development, 69(5), 2705–2728. https://doi.org/10.1007/s11423-021-10032-5

Thoms, L. J., Kremser, E., Kotzebue, L. Von, Becker, S., Thyssen, C., Huwer, J., Bruckermann, T., Finger, A., & Meier, M. (2022). A framework for the digital competencies for teaching in science education - DiKoLAN. Journal of Physics: Conference Series, 2297(1). https://doi.org/10.1088/1742-6596/2297/1/012002

Vilarta Rodriguez, L., van der Veen, J. T., Anjewierden, A., van den Berg, E., & de Jong, T. (2020). Designing inquiry-based learning environments for quantum physics education in secondary schools. Physics Education, 55, 1–10. https://doi.org/10.1088/1361-6552/abb346

Wilsa, A. W., Sutikno, S., & Indriyanti, D. R. (2023). Bibliometric Analysis: Augmented Reality Research Trends in Indonesia in Biology Learning. Jurnal Penelitian Pendidikan IPA, 9(4), 1937–1947. https://doi.org/10.29303/jppipa.v9i4.2562

Author Biographies

Nurullina Fajri, Universitas Pendidikan Indonesia

Siti Sriyati, Universitas Pendidikan Indonesia

Diana Rochintaniawati, Universitas Pendidikan Indonesia

License

Copyright (c) 2024 Nurullina Fajri, Siti Sriyati, Diana Rochintaniawati

Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.

Authors who publish with Jurnal Penelitian Pendidikan IPA, agree to the following terms:

  1. Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution 4.0 International License (CC-BY License). This license allows authors to use all articles, data sets, graphics, and appendices in data mining applications, search engines, web sites, blogs, and other platforms by providing an appropriate reference. The journal allows the author(s) to hold the copyright without restrictions and will retain publishing rights without restrictions.
  2. Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in Jurnal Penelitian Pendidikan IPA.
  3. Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).