Development of a STEAM-Based Homeostatic Module to Improve Students' Cognitive Abilities

Authors

DOI:

10.29303/jppipa.v10i6.7253

Published:

2024-06-20

Issue:

Vol. 10 No. 6 (2024): June

Keywords:

Animal physiology, Cognitive abilities, Module, STEAM

Research Articles

Downloads

How to Cite

Rozi, Z. F., Ruyani, A., & Badeni. (2024). Development of a STEAM-Based Homeostatic Module to Improve Students’ Cognitive Abilities. Jurnal Penelitian Pendidikan IPA, 10(6), 3099–3107. https://doi.org/10.29303/jppipa.v10i6.7253

Downloads

Download data is not yet available.

Metrics

Metrics Loading ...

Abstract

This research aims to develop a STEAM-based homeostatic module to improve students' cognitive abilities. The subjects of this research were students of the Biology Education Study Program at PGRI Silampari University. In the learning process, students are given an assignment in the form of a project to test honje fruit extract (Etlingera hemisphaerica) as antihyperglycemia, antihypercholesterolemia and antihyperuricemia. Module development uses a 4D development model, with define, design, develop and disseminate stages. The instruments in the research are validation questionnaires for material experts, media experts, language experts, response questionnaires and evaluation test sheets. The research results showed that the module developed contained steam elements and was assessed as appropriate by material expert validators with a v-aiken value of 0.91, media experts 0.91 and language experts 0.88. Student responses to the module were 48.44 in the positive category. Students' cognitive abilities have increased with an N-gain value of 0.64 in the moderate increase category. Based on these results, it can be concluded that the STEAM-based homeostatic module is effective in improving students' cognitive abilities. The results of the analysis using the anova test showed that there were differences in the average learning outcomes between the experimental class and the control class.

References

Acar, G. (2013). The effect of project-based learning on students’ motivation. International Journal of Academic Research, 5(2), 82–86. https://doi.org/10.7813/2075-4124.2013/5-2/b.11

Aftiani, R. Y., Khairinal, K., & Suratno, S. (2021). Pengembangan Media Pembelajaran E-Book Berbasis Flip Pdf Professional Untuk Meningkatkan Kemandirian Belajar dan Minat Belajar Siswa Pada Mata Pelajaran Ekonomi Siswa Kelas X IIS 1 SMA Negeri 2 Kota Sungai Penuh. Jurnal Manajemen Pendidikan dan Ilmu Sosial, 2(1), 458–470. https://doi.org/10.38035/jmpis.v2i1.583

Alperi, M. (2020). Peran Bahan Ajar Digital Sigil dalam Mempersiapkan Kemandirian Belajar Peserta Didik. Jurnal Teknodik, 1, 99–110. https://doi.org/10.32550/teknodik.v0i1.479

Ammar, M., Al-Thani, N. J., & Ahmad, Z. (2024). Role of pedagogical approaches in fostering innovation among K-12 students in STEM education. Social Sciences and Humanities Open, 9(January), 100839. https://doi.org/10.1016/j.ssaho.2024.100839

Andrianto, R. (2022). Faktor - Faktor Yang Mempengaruhi Kesuksesan Pembelajaran Daring Dalam Revolusi Industri 4.0. Seminar Nasional Teknologi Komputer & Sains, 56–60. Retrieved from http://prosiding.seminar-id.com/index.php/sainteks/article/view/122/122

Aziira, A. H., Kamil, H., & Kartika, A. D. (2023). Pembangunan Sistem Informasi Pengelolaan Rencana Pembelajaran Semester (RPS). Jurnal Nasional Teknologi Dan Sistem Informasi, 9(2), 103–112. https://doi.org/10.25077/TEKNOSI.v9i2.2023.103-112

Bati, K., Yetişir, M. I., Çalişkan, I., Güneş, G., & Gül Saçan, E. (2018). Teaching the concept of time: A steam-based program on computational thinking in science education. Cogent Education, 5(1), 1507306. https://doi.org/10.1080/2331186X.2018.1507306

Buono, A., & Burnidge, A. (2022). Dancing Our Microbiome at the Science Museum: A Dance/STEAM Collaboration. Journal of Dance Education, 22(2), 98–107. https://doi.org/10.1080/15290824.2020.1790568

Chan, E. W. C., Lim, Y. Y., & Wong, S. K. (2011). Phytochemistry and Pharmacological Properties of Etlingera elatior: A Review. Pharmacognosy Journal, 3(22), 6–10. https://doi.org/10.5530/pj.2011.22.2

Chen, C.-C., & Huang, P.-H. (2023). The effects of STEAM-based mobile learning on learning achievement and cognitive load. Interactive Learning Environments, 31(1), 100–116. https://doi.org/10.1080/10494820.2020.1761838

Dasi, N. P. G. D., & Leliqia, N. P. E. (2023). Review: Studi Kandungan Fitokimia dan Aktivitas Antimikroba Kecombrang (Etlingera elatior). Prosiding Workshop Dan Seminar Nasional Farmasi, 1, 193–202. https://doi.org/10.24843/WSNF.2022.v01.i01.p16

Delcker, J., Honal, A., & Ifenthaler, D. (2018). Mobile Device Usage in Higher Education. In Digital Technologies: Sustainable Innovations for Improving Teaching and Learning (pp. 45–56). Springer International Publishing. https://doi.org/10.1007/978-3-319-73417-0_3

Dwi, J., Sari, R., Mukhaiyar, R., Wulansari, R. E., Dwi, J., & Sari, R. (2024). Project-Based Module Development in the Electrical Circuit Course. Jurnal Penelitian Pendidikan IPA, 10(4), 1532–1538. https://doi.org/10.29303/jppipa.v10i4.7385

Fauziah, N. W. (2022). Penerapan Metode Belajar STEAM dengan Bahan Loose Parts untuk Meningkatkan Kreativitas Anak Usia Dini. Tematik: Jurnal Penelitian Pendidikan Dasar, 1(1), 26–31. https://doi.org/10.57251/tem.v1i1.254

Gikas, J., & Grant, M. M. (2013). Mobile computing devices in higher education: Student perspectives on learning with cellphones, smartphones & social media. The Internet and Higher Education, 19, 18–26. https://doi.org/10.1016/j.iheduc.2013.06.002

Guntara, Y. (2021). Normalized Gain Ukuran Keefektifan Treatment. Universitas Sultan Ageng Tirtayasa. https://doi.org/10.13140/RG.2.2.27603.40482

Haddar, G. A. H., Hendriyanto, D., Munandar, H., & Kelibia, M. U. (2023). Analysis Of The Effectiveness Of Project Steam-Based Learning Model To Improve Students’critical Thinking Skills. Community Development Journal: Jurnal Pengabdian Masyarakat, 4(5), 10519–10525. https://doi.org/10.31004/cdj.v4i5.21559

Hadinugrahaningsih, T., Rahmawati, Y., Ridwan, A., Budiningsih, A., Suryani, E., Nurlitiani, A., & Fatimah, C. (2017). Keterampilan Abad 21 dan STEAM (Science, Technology, Engineering, Art, and Mathematics) Project dalam Pembelajaran Kimia. LPPM Universitas Negeri Jakarta.

Hasanah, M., Hermawati, N., Arifah, P. N. S. N., Khadijah, S., & Rasool, S. (2022). Meta-Cognitive Strategies in Teaching Listening in Higher Education 2291 (Online). Elt Worlwide, 9(1), 56–69. https://doi.org/10.26858/eltww.v9i2.32816

Hasibuan, R., Fitri, R., & Dewi, U. (2022). STEAM-Based Learning Media: Assisting in Developing Children’s Skills. Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini, 6(6), 6863–6876. https://doi.org/10.31004/obsesi.v6i6.3560

Hutabarat, N. M. P. (2019). Perangkat Pembelajaran Keterampilan Berbahasa dengan Standardisasi AUN-QA Guna Mewujudkan BSI UNNES Bereputasi Internasional. Jurnal Pendidikan Bahasa Dan Sastra Indonesia, 8(1), 104–115. Retrieved from https://journal.unnes.ac.id/sju/index.php/jpbsi/article/view/24018

Jackie, T., Haleagrahara, N., & Chakravarthi, S. (2011). Antioxidant effects of Etlingera elatior flower extract against lead acetate - induced perturbations in free radical scavenging enzymes and lipid peroxidation in rats. BMC Research Notes, 4(1), 67. https://doi.org/10.1186/1756-0500-4-67

Kano, T., Yokoyama, K., & Yamamoto, Y. (2022). The Influence of Shared Intentions With Others in Physical and Cognitive Tasks That Require Collaborative Solving in Elementary School. Frontiers in Education, 7(June), 1–13. https://doi.org/10.3389/feduc.2022.863267

Kartono, F. P. (2021). Implementasi untuk Model STEAM (Sains, Technology, Engineering, Art, and Mathematic): Pembelajaran Matematika untuk Mahasiswa Pendidikan Guru Sekolah Dasar. Prosiding Seminar Nasional Pascasarjana, 126–129. Retrieved from http://pps.unnes.ac.id/prodi/prosiding-pascasarjana-unnes/

Katz-Buonincontro, J. (2018). Gathering STE(A)M: Policy, curricular, and programmatic developments in arts-based science, technology, engineering, and mathematics education Introduction to the special issue of Arts Education Policy Review: STEAM Focus. Arts Education Policy Review, 119(2), 73–76. https://doi.org/10.1080/10632913.2017.1407979

Khamidah, N., Winarto, W., & Mustikasari, V. R. (2019). Discovery Learning : Penerapan dalam pembelajaran IPA berbantuan bahan ajar digital interaktif untuk meningkatkan prestasi belajar siswa. JIPVA (Jurnal Pendidikan IPA Veteran), 3(1), 87. https://doi.org/10.31331/jipva.v3i1.770

Lawhon, D. (1976). Instructional development for training teachers of exceptional children: A sourcebook. Journal of School Psychology, 14(1), 75. https://doi.org/10.1016/0022-4405(76)90066-2

Mu’minah, I. H., & Suryaningsih, Y.-. (2020). Implementasi STEAM (Science, Technology, Engineering, Art and Mathematics) Dalam Pembelajaran Abad 21. Bio Educatio : The Journal of Science and Biology Education, 5(1). https://doi.org/10.31949/be.v5i1.2105

Mutmainnah, Aunurrahman, & Warneri. (2021). Efektivitas Penggunaan E-Modul Terhadap Hasil Belajar Kognitif Pada Materi Sistem Pencernaan Manusia di Madrasah Tsanawiyah. Jurnal Basicedu, 5(3), 1625–1631. https://doi.org/10.31004/basicedu.v5i3.952

Ndeot, F., Palmin, B., Jaya, P. R. P., Anwar, M. R., & Ori, M. M. (2022). Pendampingan Guru Dalam Merancang Aktivitas Bermain Konten Loose Parts. JMM (Jurnal Masyarakat Mandiri), 6(2), 1124. https://doi.org/10.31764/jmm.v6i2.7017

Özer, Z., & Demirbatır, R. E. (2023). Examination of STEAM-based Digital Learning Applications in Music Education. European Journal of STEM Education, 8(1), 2. https://doi.org/10.20897/ejsteme/12959

Perignat, E., & Katz-Buonincontro, J. (2019). STEAM in practice and research: An integrative literature review. Thinking Skills and Creativity, 31, 31–43. https://doi.org/10.1016/j.tsc.2018.10.002

Prameswari, T. W. (2020). Steam Based Learning Strategies By Playing Loose Partsfor Achievment for4C Skils in Children 4-5 Year. Education, 7(1), 24–34. Retrieved from http://repository.unpkediri.ac.id/id/eprint/3019%0Ahttp://repository.unpkediri.ac.id/3019/1/178-183-PB.pdf

Puspitasari, Y. D., & Nugroho, P. A. (2020). Peningkatan Higher Order Thinking Skill dan Kemampuan Kognitif pada Mahasiswa melalui Pendekatan Science, Environment, Technology and Society Berbantuan Modul Pembelajaran. Jurnal IPA & Pembelajaran IPA, 4(1), 11–28. https://doi.org/10.24815/jipi.v4i1.14608

Putri, H. S. (2021). Etlingera Elatior sebagai Antihperglikemi pada Penderita Diabetes Mellitus. Jurnal Penelitian Perawat Profesional, 3(1), 189–198. https://doi.org/10.37287/jppp.v3i1.386

Quiñones, A. E., Leimar, O., Lotem, A., & Bshary, R. (2020). Reinforcement learning theory reveals the cognitive requirements for solving the cleaner fish market task. The American Naturalist, 195(4), 664–677. https://doi.org/10.5061/dryad.pnvx0k6h5

Rosa, C. H. S. S., Gonçalves Mothé, M., Vieira Marques, M. F., Gonçalves Mothé, C., & Neves Monteiro, S. (2020). Steam-exploded fibers of almond tree leaves as reinforcement of novel recycled polypropylene composites. Journal of Materials Research and Technology, 9(5), 11791–11800. https://doi.org/10.1016/j.jmrt.2020.08.069

Rosli, R., & Ishak, N. A. (2022). Implementation of Virtual Laboratory in Learning Biology To Improve Students’ Achievement, Science Process Skills and Self Efficacy. Islamic Studies and Social Sciences Research (IJEISR), 7(1), 2550–1461. Retrieved from https://ijeisr.net

Rusli, M., & Antonius, L. (2019). Meningkatkan Kognitif Siswa SMAN I Jambi Melalui Modul Berbasis E-Book Kvisoft Flipbook Maker. Jurnal Sistem Komputer Dan Informatika (JSON), 1(1), 59. https://doi.org/10.30865/json.v1i1.1397

Ruyani, A., Sundaryono, A., Rozi, Z. F., Samitra, D., & Gresinta, E. (2014). Potential assessment of leaf ethanolic extract honje (Etlingera hemisphaerica) in regulating glucose and triglycerides on mice (Mus musculus). International Journal of Sciences, 3(1), 70–76. Retrieved from https://papers.ssrn.com/sol3/papers.cfm?abstract_id=2573730

Sari, L. R. (2021). Peran Teknologi Digital dalam Meningkatkan Motivasi Belajar Siswa. Indonesian Journal of Teaching and Teacher Education, 1, 29–35. https://doi.org/10.58835/ijtte.v1i1.63

Setiawati, I., Widiantie, R., Hindriana, A. F., & Junaedi, E. (2024). Development of STEM-Based E-Modules on Freshwater Fisheries to Facilitate 21st Century Skills. 10(4), 1606–1614. https://doi.org/10.29303/jppipa.v10i4.6650

Sofia, H. W., Utomo, A. P., Hariyadi, S., Wahono, B., & Narulita, E. (2020). The validity and effectivity of learning using STEAM module with biotechnology game. JPBI (Jurnal Pendidikan Biologi Indonesia), 6(1), 91–100. https://doi.org/10.22219/jpbi.v6i1.10979

Tasse, J., Cara, A., Saglio, M., Villet, R., & Laurent, F. (2018). A steam-based method to investigate biofilm. Scientific Reports, 8(1), 13040. https://doi.org/10.1038/s41598-018-31437-y

Taylor, S. (2018). Interfacial Chemistry in Steam-Based Thermal Recovery of Oil Sands Bitumen with Emphasis on Steam-Assisted Gravity Drainage and the Role of Chemical Additives. Colloids and Interfaces, 2(2), 16. https://doi.org/10.3390/colloids2020016

Tran, N. H., Huang, C. F., Hsiao, K. H., Lin, K. L., & Hung, J. F. (2021). Investigation on the Influences of STEAM-Based Curriculum on Scientific Creativity of Elementary School Students. Frontiers in Education, 6, 694516. https://doi.org/10.3389/feduc.2021.694516

Utomo, A. P., Hasanah, L., Hariyadi, S., Narulita, E., Suratno, & Umamah, N. (2020). The effectiveness of steam-based biotechnology module equipped with flash animation for biology learning in high school. International Journal of Instruction, 13(2), 463–476. https://doi.org/10.29333/iji.2020.13232a

Utomo, W., Suryono, W., Jimmi, J., Santosa, T. A., & Agustina, I. (2023). Effect of STEAM-Based Hybrid Based Learning Model on Students’ Critical Thinking Skills. Jurnal Penelitian Pendidikan IPA, 9(9), 742–750. https://doi.org/10.29303/jppipa.v9i9.5147

Wahyuningsih, S., Pudyaningtyas, A. R., Nurjanah, N. E., Dewi, N. K., Hafidah, R., Syamsuddin, M. M., & Sholeha, V. (2020). The Utilization of Loose Parts Media In STEAM Learning For Early Childhood. Early Childhood Education and Development Journal, 2(2), 1. https://doi.org/10.20961/ecedj.v2i2.46326

Zubaidah, S. (2020). Keterampilan Abad Ke-21: Keterampilan yang Diajarkan Melalui Pembelajaran. Seminar Nasional Pendidikan, 2(2), 1–17. Retrieved from https://rb.gy/ctz851

Author Biographies

Zico Fakhrur Rozi, Universitas PGRI Silampari

Aceng Ruyani, Universitas PGRI Silampari

Badeni, Universitas Bengkulu

Universitas Bengkulu, Indonesia

License

Copyright (c) 2024 Zico Fakhrur Rozi, Aceng Ruyani, Badeni

Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.

Authors who publish with Jurnal Penelitian Pendidikan IPA, agree to the following terms:

  1. Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution 4.0 International License (CC-BY License). This license allows authors to use all articles, data sets, graphics, and appendices in data mining applications, search engines, web sites, blogs, and other platforms by providing an appropriate reference. The journal allows the author(s) to hold the copyright without restrictions and will retain publishing rights without restrictions.
  2. Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in Jurnal Penelitian Pendidikan IPA.
  3. Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).