Development Artsteps Learning Media Using Songs on the Topic of Animal Life Cycle
DOI:
10.29303/jppipa.v10i7.7306Published:
2024-07-25Issue:
Vol. 10 No. 7 (2024): JulyKeywords:
Animal life cycle, Artsteps, Learning media, Learning outcomesResearch Articles
Downloads
How to Cite
Downloads
Metrics
Abstract
The inequality of student learning outcomes in the science and science content on animal life cycles and the learning media used by teachers in schools is still not optimal. Thus, interactive media is needed so that learning can run optimally, namely Artsteps using songs. This research aims to develop, and test the feasibility and the effectiveness of Artsteps learning media using songs in improving learning outcomes on animal life cycle for class IV. This type of research is Research and Development (R&D) which uses the Borg and Gall development model. The result of this research is the process of developing song-assisted Artsteps as a learning medium on animal life cycle material; the feasibility of song-assisted Artsteps which is considered very valid by experts with an average validation value of 91%; student responses to song-assisted Artsteps were very valid with a percentage of 95%; The results of the t-test show a sig (2-tailed) value of 0.000 < 0.05 and it is stated that there is a difference in the average results before treatment and in the limited test and extensive test, so it can be concluded that Artsteps using songs can improve learning outcomes on animal life cycle.
References
Agustina, I., Aprina Siregar, L., & Liliani Husain, D. (2023). Utilization of Digital Technology in Children’s Education to Enhance Creative and Interactive Learning. Journal of Education, Social, and Culture, 10. https://doi.org/10.32505/tarbawi.v10i2.6970
Aka, K. A., Lee, & Owen. (2019). Integration Borg & Gall. Journal of Physics: Conference Series, 13(1). https://doi.org/10.1088/1742-6596/1318/1/012022
Alfatonah, I. N. A., Kisda, Y. V, Septarina, A., Ravika, A., & Jadidah, I. T. (2023). Kesulitan Belajar Peserta Didik pada Mata Pelajaran IPAS Kurikulum Merdeka Kelas IV. Jurnal Basicedu, 7(6), 3397–3405. https://doi.org/10.31004/basicedu.v7i6.6372
Arief, A., & Isnan, F. (2020). Children Songs as A Learning Media Used in Increasing Motivation and Learning Student in Elementary School. International Journal of Visual and Performing Arts, 2(1), 1–7. https://doi.org/10.31763/viperarts.v2i1.54
Arikunto, S. (2013). Prosedur Penelitian Suatu Pendekatan Prakik. Jakarta: PT. Rineka Cipta.
Arisandi, I. M. A., & Putra, D. B. K. N. S. (2022). Media Permainan Kartu Bergambar Mengenai Siklus Hidup Hewan Siswa Kelas IV SD. Journal for Lesson and Learning Studies, 5(1), 85–95. https://doi.org/10.23887/jlls.v5i1.47757
Astuti, R., maslikhatun Nisak, N., Nadlif, A., & Zamzania, A. W. H. (2021). Animated video as a media for learning science in Elementary School. Journal of Physics: Conference Series, 1779(1), 12051. https://doi.org/10.1088/1742-6596/1779/1/012051
Azis, A. G., & Rusmana, I. M. (2020). Pengembangan Media Lagu Rumus Matematika Berbasis Audio Player Untuk Kelas Vi Sd/Sederajat. Jurnal Ilmiah Pendidikan Matematika, Matematika Dan Statistika, 1(3). https://doi.org/10.46306/lb.v1i3
Cruz, S., & Torres, A. (2022). Virtual And Immersive Learning Environments Using Artsteps: Exploratory Study With Teachers. Retrieved from http://www.artsteps.com/
Delima, D., & Hidayat, H. (2022). Pengembangan Media Pembelajaran Berbasis Powtoon Pada Mata Pelajaran IPA Materi Daur Hidup Hewan. Pedagogi: Jurnal Ilmiah Pendidikan, 8(2), 96–101. https://doi.org/10.47662/pedagogi.v8i2.374
Dewi, A. C. (2021). Development of Educational Game Media Based on Android Animal Life Cycle Materials in 4 th Grade Elementary School. In 7th International Conference on Education and Technology (ICET 2021). https://doi.org/10.2991/assehr.k.211126.028
Dumitrescu, G., Lepadatu, C., & Ciurea, C. (2014). Creating Virtual Exhibitions for Educational and Cultural Development. Informatica Economica, 18(1/2014), 102–110. https://doi.org/10.12948/issn14531305/18.1.2014.09
Handayani, S. L., & Dahlia, I. (2022). ANIMA-LIE: Android-Based Learning Media on Animal Life Cycles Materials for Elementary School. Jurnal Ilmiah Sekolah Dasar, 6(2), 287–294. https://doi.org/10.23887/jisd.v6i2.45359
Henrietta, I., & Amaka, K. G. K. L. B. (2017). Selecting Media For Effective Learning In Online And Blended Courses: A Review Study. Journal of Educational Multimedia and Hypermedia, 26(1), 29–59. Retrieved from https://www.learntechlib.org/p/173341/
Herliyani, E., Wardana, K. N. H., & Witari, N. N. S. (2022). Pembelajaran Artsteps, Minat Penerapan Teknologi Pameran Online, dan Kepuasan Mahasiswa dalam Berkarya. Edukasi: Jurnal Pendidikan, 20(1), 58–72. https://doi.org/10.31571/edukasi.v20i1.3420
Iasha, V., Rachmadtullah, R., Sudrajat, A., & Hartanti, D. (2019). The Impact Interactive Learning Media on The Learning Outcomes of Fifth Grade Social Science Knowledge in Elementary Schools. In ICTES 2018: Proceedings of the First International Conference on Technology and Educational Science, ICSTES 2018. https://doi.org/10.4108/eai.21-11-2018.2282120
Izhar, G., Senen, A., Wardani, K., & Ningrum, D. S. C. (2023). Android-Based Interactive Learning Multimedia: Social Studies Material for Fourth Grade Elementary School Students. Jurnal Ilmiah Sekolah Dasar, 7(2), 224–235. https://doi.org/10.23887/jisd.v7i2.56305
Kadek, I., Yuswantara, J., Made, I., & Wibawa, C. (2021). Animal Life Cycle Media Using Digital Comics for Fourth-Grade Elementary School Students. International Journal of Elementary Education, 5(3), 366–374. Retrieved from https://ejournal.undiksha.ac.id/index.php/IJEE
Kamila, N. H., Prasetyo, T., & Muhdiyati, I. (2023). Pengembangan Media Pembelajaran Berbasis Website Menggunakan Google Sites Materi Siklus Hidup Hewan Kelas IV di SD Negeri No.178491 Pintu Pohan. Jurnal Pengajaran Sekolah Dasar, 2(2), 133–144. https://doi.org/10.56855/jpsd.v2i2.782
Karo-Karo, I. R., & Rohani, R. (2018). Manfaat Media Dalam Pembelajaran. AXIOM : Jurnal Pendidikan Dan Matematika, 7(1), 91–96. https://doi.org/10.30821/axiom.v7i1.1778
Kusnulyaningsih, D., Husniati, H., & Jiwandono, I. S. (2022). Pengembangan Media Pembelajaran Berasis Video Animasi pada Muatan Seni Budaya dan Prakarya Kelas IV SDN 39 Mataram. Jurnal Ilmiah Profesi Pendidikan, 7(2), 480–486. https://doi.org/10.29303/jipp.v7i2.677
Lestari, K. E., & Yudhanegara, M. R. (2017). Penelitian Pendidikan Matematika. Bandung: PT. Refika Aditama.
Lovandri, D., & Putra, I. (2015). Pengembangan Multimedia Pembelajaran Interaktif Mengenal Angka Dan Huruf Untuk Anak Usia Dini. Jurnal Inovasi Teknologi Pendidikan, 2(2), 169–178. https://doi.org/10.21831/tp.v2i2.7607
Miaz, Y., Helsa, Y., Zuardi, Y., Febrianto, R., & Erwin, R. (2019). The development of interactive multimedia-based instructional media for elementary school in learning social sciences. Journal of Physics: Conference Series, 1321(3). https://doi.org/10.1088/1742-6596/1321/3/032107
Nurajizah, S. (2016). Implementasi Multimedia Development Life Cycle Pada Aplikasi Pengenalan Lagu Anak-Anak Berbasis Multimedia. PROSISKO: Jurnal Pengembangan Riset Dan Observasi Sistem Komputer, 3(2). Retrieved from https://doi.org/https://e-jurnal.lppmunsera.org/index.php/PROSISKO/article/view/18
Palieraki, S., & Koutrouba, K. (2021). Differentiated instruction in information and communications technology teaching and effective learning in primary education. European Journal of Educational Research, 10(3), 1487–1504. https://doi.org/10.12973/EU-JER.10.3.1487
Prananda, G., Judijanto, L., Purwoko, B., Lestari, N. C., & Efendi, N. (2023). Application of Demonstrated Learning Methods to Increase Primary School Students’ Science Learning Results. Jurnal Penelitian Pendidikan IPA, 9(12), 12175–12181. https://doi.org/10.29303/jppipa.v9i12.6344
Priyatno. (2018). SPSS: Panduan Mudah Olah Data bagi Mahasiswa dan Umum. CV. Andi Offset.
Puspitarini, Y. D., & Hanif, M. (2019). Using Learning Media to Increase Learning Motivation in Elementary School. Anatolian Journal of Education, 4(2), 53–60. https://doi.org/10.29333/aje.2019.426a
Safitri, M. N. (2022). The Impact of Song and Picture Media on the Memory Ability of Elementary School Students in Science Subjects. International Journal of Elementary Education, 6(3), 477–485. https://doi.org/10.23887/ijee.v6i3.53042
Sari, N. R. (2018). Animation Media to Improve Student Learning Results. Jurnal Tadris Matematika, 1(2). https://doi.org/10.21274/jtm.2018.1.2.145-156
Setiawan, H., Riandi, R., & Supriatno, B. (2022). Inovasi Metode Gallery Walk pada Pembelajaran Online dengan Aplikasi Artsteps selama Pandemi Covid-19. Asatiza: Jurnal Pendidikan, 3(2), 78–94. https://doi.org/10.46963/asatiza.v3i2.526
Simbolon, R. H. J., Lumbanraja, B., Silaban, P. J., Abi, A. R., & Anzelina, D. (2023). The Effect Of Using Song On The Fourth-Grade Students’ Learning Motivation In Natural Science Learning Subject At Free Methodist 2 Private Elementary School Medan. Jurnal Pajar (Pendidikan Dan Pengajaran, 7(4), 896. https://doi.org/10.33578/pjr.v7i4.9479
Sugiyono. (2017). Metode Penelitian Kuantitatif, Kualitatif dan R&D. Alfabeta.
Suryadi, A., Darmawan, D., Rahadian, D., Wahyudin, D., Riyana, C., Cabe Raya, J., Cabe, P., Tangerang Selatan, K., Terusan Pahlawan No, J., Tarogong Kidul, K., & others. (2022). Pengembangan aplikasi sistem database Virtual Community Digital Learning Nusantara (VCDLN) menggunakan model waterfall dan pemrograman terstruktur. Jurnal Petik, 8(1), 48–56. Retrieved from https://shorturl.asia/xB678
Taqiyyah, F. (2023). Learning Crafts to Support the Creativity of Elementary School. ArTiES: International Journal of Arts and Technology in Elementary School, 1(2), 55–060. https://doi.org/10.24176/arties.v1i2.11715
Wahyu, R., Mukti, T., & Fathurrahman, M. (2023). Development of Artsteps Learning Media to Improve Music Arts Learning Outcomes. Jurnal Pendidikan Teknologi Informasi (JUKANTI), 6(2), 329–341. https://doi.org/10.37792/jukanti.v6i2.1049
Wati, T. R., Poernomo, J. B., & Pratama, F. R. (2022). Pengembangan Electronic Student Worksheet Bercirikan Higher Order Thinking Skill dan Model Learning Cycle 7E pada Materi Elastisitas. Jurnal Eksakta Pendidikan (JEP), 6(1), 28–35. https://doi.org/10.24036/jep/vol6-iss1/638
Widianto, E. (2021). Pemanfaatan media pembelajaran berbasis teknologi informasi. Journal of Education and Teaching, 2(2), 213–224. https://doi.org/10.24014/jete.v2i2.11707
Widyaningrum, F. A., Maryani, I., & Vehachart, R. (2022). Literature Study on Science Learning Media in Elementary School. International Journal of Learning Reformation in Elementary Education, 1(01), 1–11. https://doi.org/10.56741/ijlree.v1i01.51
Yustikadewi. (2023). Pengembangan Media Video Story Telling Pada Siklus Hidup Kelas Iv Sd. JIPD) Jurnal Inovasi Pendidikan Dasar, 7(1), 9–14. https://doi.org/10.36928/jipd.v7i1.1744
Author Biographies
Vinny Juwika Sari, Semarang State University
Putri Yanuarita Sutikno, Semarang State University
License
Copyright (c) 2024 Vinny Juwika Sari, Putri Yanuarita Sutikno
This work is licensed under a Creative Commons Attribution 4.0 International License.
Authors who publish with Jurnal Penelitian Pendidikan IPA, agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution 4.0 International License (CC-BY License). This license allows authors to use all articles, data sets, graphics, and appendices in data mining applications, search engines, web sites, blogs, and other platforms by providing an appropriate reference. The journal allows the author(s) to hold the copyright without restrictions and will retain publishing rights without restrictions.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in Jurnal Penelitian Pendidikan IPA.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).