Augmented Reality for Interactive, Innovative and Fun Science Learning: Systematic Literature Review
DOI:
10.29303/jppipa.v10iSpecialIssue.7519Published:
2024-08-25Issue:
Vol. 10 No. SpecialIssue (2024): Science Education, Ecotourism, Health ScienceKeywords:
Augmented reality, Education, Science learningReview
Downloads
How to Cite
Downloads
Metrics
Abstract
The development of the learning process by utilizing current technological developments needs to adapt to the character of 21st-century learning. The fact that 21st-century learning is still not implemented optimally and well enough in schools has encouraged several studies that integrate Augmented Reality technology into science learning. AR Learning Media can visualize science learning concepts for understanding and structure of an object model, making AR a more effective, innovative, and fun media. Where the research objective is to examine Augmented Reality for Interactive, Innovative, and Fun Science Learning: Systematic Literature Review. The review was conducted based on state-of-the-art methods using the preferred reporting items for reviews and meta-analyses (PRISMA) guidelines. The results of this research explain that there are 3 types of Augmented Reality Methods, namely image recognition, Markerless Augmented Reality, Projection Augmented Reality, and Superimposition Augmented Reality; There are 4 things to use Augmented Reality, namely the use of augmented reality (AR) as a learning medium, the use of augmented reality (AR) to train skills, Abstract Thinking Skills, Creative Thinking Skills, Interactive, Innovative and fun. Some fields use AR, namely: entertainment, military training, robotics and telerobotics, consumer design, and medicine.
References
Abbas, J., Aman, J., Nurunnabi, M., & Bano, S. (2019). The Impact of Social Media on Learning Behavior for Sustainable Education: Evidence of Students from Selected Universities in Pakistan. Sustainability, 11(6), 1683. https://doi.org/10.3390/su11061683
Al-Ansi, A. M., Jaboob, M., Garad, A., & Al-Ansi, A. (2023). Analyzing augmented reality (AR) and virtual reality (VR) recent developments in education. Social Sciences & Humanities Open, 8(1), 100532. https://doi.org/10.1016/j.ssaho.2023.100532
Alkhabra, Y. A., Ibrahem, U. M., & Alkhabra, S. A. (2023). Augmented reality technology in enhancing learning retention and critical thinking according to the STEAM program. Humanities and Social Sciences Communications, 10(1), 174. https://doi.org/10.1057/s41599-023-01650-w
Anggraini, S., Setyaningrum, W., Retnawati, H., & Marsigit. (2020). How to improve critical thinking skills and spatial reasoning with augmented reality in mathematics learning? Journal of Physics: Conference Series, 1581(1), 012066. https://doi.org/10.1088/1742-6596/1581/1/012066
Arena, F., Collotta, M., Pau, G., & Termine, F. (2022). An Overview of Augmented Reality. Computers, 11(2), 28. https://doi.org/10.3390/computers11020028
Arifuddin, A., Wahyudin, W., Prabawanto, S., Yasin, M., & Elizanti, D. (2022). The Effectiveness of Augmented Reality-Assisted Scientific Approach to Improve Mathematical Creative Thinking Ability of Elementary School Students. Al Ibtida: Jurnal Pendidikan Guru MI, 9(2), 444. https://doi.org/10.24235/al.ibtida.snj.v9i2.11647
Boediono, J. A. S., Aulia, M. R., & Maulana, F. I. (2023). Markerless Augmented Reality Application for Indonesian Traditional House Education. Procedia Computer Science, 227, 718–725. https://doi.org/10.1016/j.procs.2023.10.576
Boyce, M. W., Thomson, R. H., Cartwright, J. K., Feltner, D. T., Stainrod, C. R., Flynn, J., Ackermann, C., Emezie, J., Amburn, C. R., & Rovira, E. (2022). Enhancing Military Training Using Extended Reality: A Study of Military Tactics Comprehension. Frontiers in Virtual Reality, 3, 754627. https://doi.org/10.3389/frvir.2022.754627
Chien, J.-C., Lee, J.-D., Chang, C.-W., & Wu, C.-T. (2022). A Projection-Based Augmented Reality System for Medical Applications. Applied Sciences, 12(23), 12027. https://doi.org/10.3390/app122312027
Demircioglu, T., Karakus, M., & Ucar, S. (2023). Developing Students’ Critical Thinking Skills and Argumentation Abilities Through Augmented Reality–based Argumentation Activities in Science Classes. Science & Education, 32(4), 1165–1195. https://doi.org/10.1007/s11191-022-00369-5
Devagiri, J. S., Paheding, S., Niyaz, Q., Yang, X., & Smith, S. (2022). Augmented Reality and Artificial Intelligence in industry: Trends, tools, and future challenges. Expert Systems with Applications, 207, 118002. https://doi.org/10.1016/j.eswa.2022.118002
Dutta, R., Mantri, A., Singh, G., & Singh, N. P. (2023). Measuring the Impact of Augmented Reality in Flipped Learning Mode on Critical Thinking, Learning Motivation, and Knowledge of Engineering Students. Journal of Science Education and Technology, 32(6), 912–930. https://doi.org/10.1007/s10956-023-10051-2
Efendi, R., Ali, G., Andang Purnomo, W., Iskandar, I., & Agustin Wulandari, R. (2023). Augmented Reality Based Competency-Based Learning on Computer Network Learning in Vocational Education Vocational School. Jurnal Penelitian Dan Pengembangan Pendidikan, 7(2), 242–253. https://doi.org/10.23887/jppp.v7i2.62263
El-Filali, Y., & Krit, S. (2018). Augmented Reality Types and Popular Use Cases. Proceedings of the 1st International Conference of Computer Science and Renewable Energies, 107–110. https://doi.org/10.5220/0009776301070110
Elmunsyah, H., Hidayat, W. N., & Asfani, K. (2019). Interactive learning media innovation: Utilization of augmented reality and pop-up book to improve user’s learning autonomy. Journal of Physics: Conference Series, 1193, 012031. https://doi.org/10.1088/1742-6596/1193/1/012031
Faridi, H., Tuli, N., Mantri, A., Singh, G., & Gargrish, S. (2021). A framework utilizing augmented reality to improve critical thinking ability and learning gain of the students in Physics. Computer Applications in Engineering Education, 29(1), 258–273. https://doi.org/10.1002/cae.22342
Fitri, Y., & Erita, Y. (2023). Analysis Of The Application Of Audio-Visual Media-Based Concept Map Strategy To Improve The Quality Of Elementary School IPS Learning. Journal Of Digital Learning And Distance Education, 1(12), 370–377. https://doi.org/10.56778/jdlde.v1i12.67
Hajirasouli, A., & Banihashemi, S. (2022). Augmented reality in architecture and construction education: State of the field and opportunities. International Journal of Educational Technology in Higher Education, 19(1), 39. https://doi.org/10.1186/s41239-022-00343-9
Haleem, A., Javaid, M., Qadri, M. A., & Suman, R. (2022). Understanding the role of digital technologies in education: A review. Sustainable Operations and Computers, 3, 275–285. https://doi.org/10.1016/j.susoc.2022.05.004
Harris, D. J., Arthur, T., Kearse, J., Olonilua, M., Hassan, E. K., De Burgh, T. C., Wilson, M. R., & Vine, S. J. (2023). Exploring the role of virtual reality in military decision training. Frontiers in Virtual Reality, 4, 1165030. https://doi.org/10.3389/frvir.2023.1165030
Hutahaean, H. D., Muhammad Aulia Rahman, S., & Mendoza, M. D. (2022). Development of interactive learning media in computer networks using augmented reality technology. Journal of Physics: Conference Series, 2193(1), 012072. https://doi.org/10.1088/1742-6596/2193/1/012072
Jumarlis, M., & Mirfan, M. (2018). Implementation of Markerless Augmented Reality Technology Based on Android to Introduction Lontara in Marine Society. IOP Conference Series: Earth and Environmental Science, 156, 012017. https://doi.org/10.1088/1755-1315/156/1/012017
Lee, J., Kim, Y., Heo, M.-H., Kim, D., & Shin, B.-S. (2015). Real-time projection-based Augmented Reality System for Dynamic Objects in the Performing Arts. Symmetry, 7(1), 182–192. https://doi.org/10.3390/sym7010182
Liu, X., Zhang, J., Hou, G., & Wang, Z. (2018). Virtual Reality and Its Application in Military. IOP Conference Series: Earth and Environmental Science, 170, 032155. https://doi.org/10.1088/1755-1315/170/3/032155
Marpanaji, E., Mahali, M. I., & Putra, R. A. S. (2018). Survey on How to Select and Develop Learning Media Conducted by Teacher Professional Education Participants. Journal of Physics: Conference Series, 1140, 012014. https://doi.org/10.1088/1742-6596/1140/1/012014
Mendoza-Ramírez, C. E., Tudon-Martinez, J. C., Félix-Herrán, L. C., Lozoya-Santos, J. D. J., & Vargas-Martínez, A. (2023). Augmented Reality: Survey. Applied Sciences, 13(18), 10491. https://doi.org/10.3390/app131810491
Menrisal. (2022). Digital Learning Media: Review. Journal of Digital Learning And Distance Education, 1(4), 131–139. https://doi.org/10.56778/jdlde.v1i4.32
Mulia, Y. B., & Bangun, E. U. P. B. (2023). Analisis Perbandingan Metode Marker dan Markerless Angka 0-9 3D Pada Teknologi Augmented Reality. Jurnal Teknologi Dan Sistem Informasi Bisnis, 5(4), 454–459. https://doi.org/10.47233/jteksis.v5i4.886
Nandyansah, W., Suprapto, N., & Mubarok, H. (2020). Picsar (Physics Augmented Reality) is a Learning Media to Practice Abstract Thinking Skills in Atomic Models. Journal of Physics: Conference Series, 1491(1), 012049. https://doi.org/10.1088/1742-6596/1491/1/012049
Page, M. J., McKenzie, J. E., Bossuyt, P. M., Boutron, I., Hoffmann, T. C., Mulrow, C. D., Shamseer, L., Tetzlaff, J. M., Akl, E. A., Brennan, S. E., Chou, R., Glanville, J., Grimshaw, J. M., Hróbjartsson, A., Lalu, M. M., Li, T., Loder, E. W., Mayo-Wilson, E., McDonald, S., & Moher, D. (2021). The PRISMA 2020 statement: An updated guideline for reporting systematic reviews. Systematic Reviews, 10(1), 89. https://doi.org/10.1186/s13643-021-01626-4
Pantelidis, P., Chorti, A., Papagiouvanni, I., Paparoidamis, G., Drosos, C., Panagiotakopoulos, T., Lales, G., & Sideris, M. (2018). Virtual and Augmented Reality in Medical Education. In Medical and Surgical Education—Past, Present and Future. InTech. https://doi.org/10.5772/intechopen.71963
Parekh, P., Patel, S., Patel, N., & Shah, M. (2020). Systematic review and meta-analysis of augmented reality in medicine, retail, and games. Visual Computing for Industry, Biomedicine, and Art, 3(1), 21. https://doi.org/10.1186/s42492-020-00057-7
Perifanou, M., Economides, A. A., & Nikou, S. A. (2022). Teachers’ Views on Integrating Augmented Reality in Education: Needs, Opportunities, Challenges and Recommendations. Future Internet, 15(1), 20. https://doi.org/10.3390/fi15010020
Rusli, R., Nalanda, D. A., Tarmidi, A. D. V., Suryaningrum, K. M., & Yunanda, R. (2023). Augmented reality for studying hands on the human body for elementary school students. Procedia Computer Science, 216, 237–244. https://doi.org/10.1016/j.procs.2022.12.132
Savela, N., Oksanen, A., Kaakinen, M., Noreikis, M., & Xiao, Y. (2020). Does Augmented Reality Affect Sociability, Entertainment, and Learning? A Field Experiment. Applied Sciences, 10(4), 1392. https://doi.org/10.3390/app10041392
Silva, M., Bermúdez, K., & Caro, K. (2023). Effect of an augmented reality app on academic achievement, motivation, and technology acceptance of university students of a chemistry course. Computers & Education: X Reality, 2, 100022. https://doi.org/10.1016/j.cexr.2023.100022
Singh, G., & Ahmad, F. (2024). An interactive augmented reality framework to enhance the user experience and operational skills in electronics laboratories. Smart Learning Environments, 11(1), 5. https://doi.org/10.1186/s40561-023-00287-1
Soni, L., & Kaur, A. (2023). AR and VR in Military Combat: Enhancing Soldier Performance and Safety. 2023 International Conference on Sustainable Computing and Smart Systems (ICSCSS), 1205–1209. https://doi.org/10.1109/ICSCSS57650.2023.10169764
Suryanti, S., Arifani, Y., & Sutaji, D. (2020). Augmented Reality for Integer Learning: Investigating its potential on students’ critical thinking. Journal of Physics: Conference Series, 1613(1), 012041. https://doi.org/10.1088/1742-6596/1613/1/012041
Ullo, S. L., Piedimonte, P., Leccese, F., & De Francesco, E. (2019). A step toward the standardization of maintenance and training services in C4I military systems with Mixed Reality application. Measurement, 138, 149–156. https://doi.org/10.1016/j.measurement.2019.02.036
Valladares Ríos, L., Acosta-Diaz, R., & Santana-Mancilla, P. C. (2023). Enhancing Self-Learning in Higher Education with Virtual and Augmented Reality Role Games: Students’ Perceptions. Virtual Worlds, 2(4), 343–358. https://doi.org/10.3390/virtualworlds2040020
Venkatesan, M., Mohan, H., Ryan, J. R., Schürch, C. M., Nolan, G. P., Frakes, D. H., & Coskun, A. F. (2021). Virtual and augmented reality for biomedical applications. Cell Reports Medicine, 2(7), 100348. https://doi.org/10.1016/j.xcrm.2021.100348
Villagran-Vizcarra, D. C., Luviano-Cruz, D., Pérez-Domínguez, L. A., Méndez-González, L. C., & Garcia-Luna, F. (2023). Applications Analyses, Challenges and Development of Augmented Reality in Education, Industry, Marketing, Medicine, and Entertainment. Applied Sciences, 13(5), 2766. https://doi.org/10.3390/app13052766
Wang, W., Lei, S., Liu, H., Li, T., Qu, J., & Qiu, A. (2020). Augmented Reality in Maintenance Training for Military Equipment. Journal of Physics: Conference Series, 1626(1), 012184. https://doi.org/10.1088/1742-6596/1626/1/012184
Xiang, S., Wang, R., & Feng, C. (2021). Mobile projective augmented reality for collaborative robots in construction. Automation in Construction, 127, 103704. https://doi.org/10.1016/j.autcon.2021.103704
Yahya, M. A., & Dahanayake, A. (2021). A Needs-Based Augmented Reality System. Applied Sciences, 11(17), 7978. https://doi.org/10.3390/app11177978
Yulian, R., Ruhama’, U., & Sucipto. (2022). Developing Augmented Reality (AR) as Assisted Technology in Reading Based on Content-Language Integrated Learning. JTP - Jurnal Teknologi Pendidikan, 24(1), 23–37. https://doi.org/10.21009/jtp.v24i1.23626
Zeng, J.-Y., Xing, Y., & Jin, C.-H. (2023). The Impact of VR/AR-Based Consumers’ Brand Experience on Consumer–Brand Relationships. Sustainability, 15(9), 7278. https://doi.org/10.3390/su15097278
Zhang, B. (2017). Design of mobile augmented reality game based on image recognition. EURASIP Journal on Image and Video Processing, 2017(1), 90. https://doi.org/10.1186/s13640-017-0238-6
Zhao, Z., Huang, P., Lu, Z., & Liu, Z. (2017). Augmented reality for enhancing telerobotic system with force feedback. Robotics and Autonomous Systems, 96, 93–101. https://doi.org/10.1016/j.robot.2017.05.017
Author Biographies
Arie Wahyu Prananta, Universitas Trunojoyo Madura
Abdur Rohman, Universitas Trunojoyo Madura
Risnawati Agustin, Radinka Jaya Utama Institute
Nuridin Widya Pranoto, Universitas Negeri Padang
License
Copyright (c) 2024 Arie Wahyu Prananta, Abdur Rohman, Risnawati Agustin, Nuridin Widya Pranoto
This work is licensed under a Creative Commons Attribution 4.0 International License.
Authors who publish with Jurnal Penelitian Pendidikan IPA, agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution 4.0 International License (CC-BY License). This license allows authors to use all articles, data sets, graphics, and appendices in data mining applications, search engines, web sites, blogs, and other platforms by providing an appropriate reference. The journal allows the author(s) to hold the copyright without restrictions and will retain publishing rights without restrictions.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in Jurnal Penelitian Pendidikan IPA.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).