Development of 'Kenalin' Learning Media Based on the Smart Apps Creator Application to Improve Student Learning Outcomes in Class IV Elementary School Science Subjects

Authors

DOI:

10.29303/jppipa.v10i10.7682

Published:

2024-10-25

Issue:

Vol. 10 No. 10 (2024): October

Keywords:

IPAS, Learning Results, Rich in Culture, Smart Apps Creator

Research Articles

Downloads

How to Cite

Mushlihurrohman, N., & Suratno. (2024). Development of ’Kenalin’ Learning Media Based on the Smart Apps Creator Application to Improve Student Learning Outcomes in Class IV Elementary School Science Subjects. Jurnal Penelitian Pendidikan IPA, 10(10), 8209–8218. https://doi.org/10.29303/jppipa.v10i10.7682

Downloads

Download data is not yet available.

Metrics

Metrics Loading ...

Abstract

Science and Technology learning in class IV at SD Negeri Kandri 01 is still not optimal in the use of IT-based learning media. This affects the learning outcomes of students who have not met the KKTP. This research aims to develop, and test the feasibility, and effectiveness of the "Kenalin" learning media based on the Smart Apps Creator application for the material Indonesiaku Kaya Budaya and also to find out whether the 'Kenalin' learning media can significantly improve student learning outcomes. This type of research is Research and Development (R&D) with the Borg and Gall development model. Using test techniques (pretest and posttest) and non-test techniques (observation, interviews, initial data analysis, and final data analysis). The data analysis method used in this research includes initial data analysis using the normality test, as well as final data analysis using the average difference test using theT-Test and measuring the average increase using N-Gain. Based on the results of material validation and media validation, it was found that the 'Kenalin' media met the standard criteria for being very worthy with a score of 92.50% from material expert validators and 95% from media expert validators. The effectiveness of using the 'Kenalin' media was assessed by comparing the pretest and posttest scores using the N- Gain test which obtained a score of 0.58 which was included in the medium category and the paired simple test obtained a result of 0.000 <0.005, so Ho was rejected and Ha was accepted. This research concludes that the "Kenalin" learning media based on Smart Apps Creator is suitable and effective for use as a learning media for the material My Indonesia is Rich in Culture, student learning outcomes also show a significant improvement.

References

Al Mamun, M. A., & Lawrie, G. (2023). Student-content interactions: Exploring behavioural engagement with self-regulated inquiry-based online learning modules. Smart Learning Environments, 10(1), 1. https://doi.org/10.1186/s40561-022-00221-x

Antari, P. L., Widiana, I. W., & Wibawa, I. M. C. (2023). Modul Elektronik Berbasis Project Based Learning Pembelajaran IPAS untuk Meningkatkan Hasil Belajar Siswa Sekolah Dasar. Jurnal Imiah Pendidikan Dan Pembelajaran, 7(2), 266–275. https://doi.org/10.23887/jipp.v7i2.60236

Arif Ms, N. (2023). Pengembangan Smart App Creator untuk Meningkatkan Literasi Peserta Didik pada Mata Pelajaran IPS di Sekolah Dasar. Jurnal Didaktika Pendidikan Dasar, 7(3), 809–828. https://doi.org/10.26811/didaktika.v7i3.697

Bredeson, P. V. (2000). The school principal’s role in teacher professional development. Journal of In-Service Education, 26(2), 385–401. https://doi.org/10.1080/13674580000200114

Darling-Hammond, L., Flook, L., Cook-Harvey, C., Barron, B., & Osher, D. (2020). Implications for educational practice of the science of learning and development. Applied Developmental Science, 24(2), 97–140. https://doi.org/10.1080/10888691.2018.1537791

Dwivedi, Y. K., Kshetri, N., Hughes, L., Slade, E. L., Jeyaraj, A., Kar, A. K., Baabdullah, A. M., Koohang, A., Raghavan, V., Ahuja, M., Albanna, H., Albashrawi, M. A., Al-Busaidi, A. S., Balakrishnan, J., Barlette, Y., Basu, S., Bose, I., Brooks, L., Buhalis, D., … Wright, R. (2023). Opinion Paper: “So what if ChatGPT wrote it?” Multidisciplinary perspectives on opportunities, challenges and implications of generative conversational AI for research, practice and policy. International Journal of Information Management, 71, 102642. https://doi.org/10.1016/j.ijinfomgt.2023.102642

Fan, S., Dal Monte, O., & Chang, S. W. C. (2021). Levels of naturalism in social neuroscience research. iScience, 24(7), 102702. https://doi.org/10.1016/j.isci.2021.102702

Haleem, A., Javaid, M., Qadri, M. A., & Suman, R. (2022). Understanding the role of digital technologies in education: A review. Sustainable Operations and Computers, 3, 275–285. https://doi.org/10.1016/j.susoc.2022.05.004

Huzaima Mas’ud, Mulyanto, A., Rijal, B. S., Muthia, M., & M, M. (2023). Pengembangan Multimedia Pembelajaran Interaktif Berbasis Android Menggunakan Smart Apps Creator (SAC). Jurnal Teknik, 21(1), 32–42. https://doi.org/10.37031/jt.v21i1.308

Indarta, Y., Jalinus, N., Waskito, W., Samala, A. D., Riyanda, A. R., & Adi, N. H. (2022). Relevansi Kurikulum Merdeka Belajar dengan Model Pembelajaran Abad 21 dalam Perkembangan Era Society 5.0. EDUKATIF : JURNAL ILMU PENDIDIKAN, 4(2), 3011–3024. https://doi.org/10.31004/edukatif.v4i2.2589

Kamalov, F., Santandreu Calonge, D., & Gurrib, I. (2023). New Era of Artificial Intelligence in Education: Towards a Sustainable Multifaceted Revolution. Sustainability, 15(16), 12451. https://doi.org/10.3390/su151612451

Khasanah, K., & Rusman, R. (2021). Development of Learning Media Based on Smart Apps Creator. AL-ISHLAH: Jurnal Pendidikan, 13(2), 1006–1016. https://doi.org/10.35445/alishlah.v13i2.549

Lestari, W., Sari, M. M., Istyadji, M., & Fahmi, F. (2023). Analysis of Implementation of the Independent Curriculum in Science Learning at SMP Negeri 1 Tanah Grogot Kalimantan Timur, Indonesia. Journal of Advances in Education and Philosophy, 7(06), 199–207. https://doi.org/10.36348/jaep.2023.v07i06.001

Magistretti, S., Dell’Era, C., Verganti, R., & Bianchi, M. (2022). The contribution of Design Thinking to the R of R&D in technological innovation. R&D Management, 52(1), 108–125. https://doi.org/10.1111/radm.12478

Matje, I. (2022). Guidance for Students in The Development of Learning Media to Increase Learning Outcomes. Room of Civil Society Development, 1(1), 60–64. https://doi.org/10.59110/rcsd.v1i1.11

Melindawati, S. & Alfiyandri. (2023). Development Learning Media Interactive Powerpoint Integrated Thematic Learning. Jurnal Penelitian Pendidikan IPA, 9(10), 8439–8445. https://doi.org/10.29303/jppipa.v9i10.5474

Montenegro-Rueda, M., Fernández-Cerero, J., Fernández-Batanero, J. M., & López-Meneses, E. (2023). Impact of the Implementation of ChatGPT in Education: A Systematic Review. Computers, 12(8), 153. https://doi.org/10.3390/computers12080153

Nguyen, L. T., Kanjug, I., Lowatcharin, G., Manakul, T., Poonpon, K., Sarakorn, W., Somabut, A., Srisawasdi, N., Traiyarach, S., & Tuamsuk, K. (2022). How teachers manage their classroom in the digital learning environment – experiences from the University Smart Learning Project. Heliyon, 8(10), e10817. https://doi.org/10.1016/j.heliyon.2022.e10817

Parwati, N. P. Y., & Suastra, I. W. (2024). CRITICAL STUDY OF EDUCATIONAL PHILOSOPHY: IMPLEMENTATION OF CHARACTER EDUCATION IN THE PANCASILA STUDENT PROFILE. Indonesian Journal of Educational Development (IJED), 4(4), 492–499. https://doi.org/10.59672/ijed.v4i4.3397

Petersen, G. B., Petkakis, G., & Makransky, G. (2022). A study of how immersion and interactivity drive VR learning. Computers & Education, 179, 104429. https://doi.org/10.1016/j.compedu.2021.104429

Pozas, M., Letzel-Alt, V., & Schwab, S. (2023). The effects of differentiated instruction on teachers’ stress and job satisfaction. Teaching and Teacher Education, 122, 103962. https://doi.org/10.1016/j.tate.2022.103962

Purnasari, P. D., & Sadewo, Y. D. (2021). Strategi Pembelajaran Pendidikan Dasar di Perbatasan Pada Era Digital. Jurnal Basicedu, 5(5), 3089–3100. https://doi.org/10.31004/basicedu.v5i5.1218

Rahma, G., Nurfajriani, N., & Siti Jahro, I. (2024). Developing an Interactive Multimedia Innovation Based on Android Using the Smart Apps Creator 3.0 as Teaching Material for Buffered Solution Course. KnE Social Sciences. https://doi.org/10.18502/kss.v9i13.15923

Rahmadayanti, D., & Hartoyo, A. (2022). Potret Kurikulum Merdeka, Wujud Merdeka Belajar di Sekolah Dasar. Jurnal Basicedu, 6(4), 7174–7187. https://doi.org/10.31004/basicedu.v6i4.3431

Rahmayati, G. T., & Prastowo, A. (2023). Pembelajaran Ilmu Pengetahuan Alam Dan Sosial Di Kelas IV Sekolah Dasar Dalam Kurikulum Merdeka. ELEMENTARY SCHOOL JOURNAL PGSD FIP UNIMED, 13(1), 16. https://doi.org/10.24114/esjpgsd.v13i1.41424

Ratnasari, D., & Haryanto, H. (2019). Analysis of Utilization of Gadgets as Effective Learning Media in Innovation Education to improve Student Learning Achievement. KnE Social Sciences. https://doi.org/10.18502/kss.v3i17.4671

Rohmah, Z., Hamamah, H., Junining, E., Ilma, A., & Rochastuti, L. A. (2024). Schools’ support in the implementation of the Emancipated Curriculum in secondary schools in Indonesia. Cogent Education, 11(1), 2300182. https://doi.org/10.1080/2331186X.2023.2300182

Sari, N., & Liansari, V. (2023). PENGARUH MEDIA PEMBELAJARAN POP-UP BOOK TERHADAP KETERAMPILAN MEMBACA NYARING PADA PESERTA DIDIK SEKOLAH DASAR. Pendas : Jurnal Ilmiah Pendidikan Dasar, 8(1), 3020–3034. https://doi.org/10.23969/jp.v8i1.8163

Sari, S. M., & Ganing, N. N. (2021). Pengembangan Media Pembelajaran Powtoon Berbasis Problem Based Learning pada Materi Ekosistem Muatan IPA Kelas V Sekolah Dasar. Jurnal Ilmiah Pendidikan Profesi Guru, 4(2), 288–298. https://doi.org/10.23887/jippg.v4i2.32848

Schindler, L. A., Burkholder, G. J., Morad, O. A., & Marsh, C. (2017). Computer-based technology and student engagement: A critical review of the literature. International Journal of Educational Technology in Higher Education, 14(1), 25. https://doi.org/10.1186/s41239-017-0063-0

Sivakumar, A., Jayasingh, S., & Shaik, S. (2023). Social Media Influence on Students’ Knowledge Sharing and Learning: An Empirical Study. Education Sciences, 13(7), 745. https://doi.org/10.3390/educsci13070745

Smiderle, R., Rigo, S. J., Marques, L. B., Peçanha De Miranda Coelho, J. A., & Jaques, P. A. (2020). The impact of gamification on students’ learning, engagement and behavior based on their personality traits. Smart Learning Environments, 7(1), 3. https://doi.org/10.1186/s40561-019-0098-x

Sugih, S. N., Maula, L. H., & Nurmeta, I. K. (2023). Implementasi Kurikulum Merdeka dalam Pembelajaran IPAS di Sekolah Dasar. Jurnal Pendidikan Dasar Flobamorata, 4(2), 599–603. https://doi.org/10.51494/jpdf.v4i2.952

Suhartati, O. (2021). Flipped Classroom Learning Based on Android Smart Apps Creator (SAC) in Elementary Schools. Journal of Physics: Conference Series, 1823(1), 012070. https://doi.org/10.1088/1742-6596/1823/1/012070

Syadida, Q. (2022). Pengembangan Media Pembelajaran Menggunakan Aplikasi Smart Apps Creator pada Pembelajaran Tematik Terpadu Kelas IV Sekolah Dasar. Journal of Practice Learning and Educational Development, 2(1), 17–26. https://doi.org/10.58737/jpled.v2i1.31

Tafonao, T. (2018). PERANAN MEDIA PEMBELAJARAN DALAM MENINGKATKAN MINAT BELAJAR MAHASISWA. Jurnal Komunikasi Pendidikan, 2(2), 103. https://doi.org/10.32585/jkp.v2i2.113

Van Laar, E., Van Deursen, A. J. A. M., Van Dijk, J. A. G. M., & De Haan, J. (2020). Determinants of 21st-Century Skills and 21st-Century Digital Skills for Workers: A Systematic Literature Review. SAGE Open, 10(1), 215824401990017. https://doi.org/10.1177/2158244019900176

Wang, A. I., & Tahir, R. (2020). The effect of using Kahoot! For learning – A literature review. Computers & Education, 149, 103818. https://doi.org/10.1016/j.compedu.2020.103818

Winda, R., & Dafit, F. (2021). Analisis Kesulitan Guru dalam Penggunaan Media Pembelajaran Online di Sekolah Dasar. Jurnal Pedagogi Dan Pembelajaran, 4(2), 211. https://doi.org/10.23887/jp2.v4i2.38941

Wulandari, A. P., Salsabila, A. A., Cahyani, K., Nurazizah, T. S., & Ulfiah, Z. (2023). Pentingnya Media Pembelajaran dalam Proses Belajar Mengajar. Journal on Education, 5(2), 3928–3936. https://doi.org/10.31004/joe.v5i2.1074

Author Biographies

Na'im Mushlihurrohman, Universitas Negeri Semarang

Suratno, Universitas Negeri Semarang

License

Copyright (c) 2024 Na'im Mushlihurrohman, Suratno

Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.

Authors who publish with Jurnal Penelitian Pendidikan IPA, agree to the following terms:

  1. Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution 4.0 International License (CC-BY License). This license allows authors to use all articles, data sets, graphics, and appendices in data mining applications, search engines, web sites, blogs, and other platforms by providing an appropriate reference. The journal allows the author(s) to hold the copyright without restrictions and will retain publishing rights without restrictions.
  2. Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in Jurnal Penelitian Pendidikan IPA.
  3. Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).