Development of Augmented Reality Learning Media on IPAS Subject Matter of the Respiratory System
DOI:
10.29303/jppipa.v10i10.7740Published:
2024-10-25Issue:
Vol. 10 No. 10 (2024): October : In ProgressKeywords:
Augmented reality, IPAS, Learning media, Respiratory system materialResearch Articles
Downloads
How to Cite
Downloads
Metrics
Abstract
The lack of use of learning tools in science and science lesson content regarding the respiratory system in class V elementary school makes students quickly feel bored. This results in students not understanding what has been conveyed by the teacher. This investigation aims to develop augmented reality learning media for science and science lesson content on the respiratory system for class V elementary schools. This type of research is Research and Development (R&D) which refers to the Borg and Gall theory with ten stages. The data collection techniques used in this research were observation, question and answer, and questionnaires. Based on the data analysis carried out, the following results were obtained. The results of the material expert validation test were 81.60% which was included in the very feasible group; The results of the media expert validation test were 96.60% which was included in the very feasible group. Apart from that, scores were obtained before and after the use of the learning media developed. As seen from the results of these values, the media developed is declared effective if used as a learning tool in the science and science learning content regarding the respiratory system. So, it can be concluded that the tools developed are suitable and effective for use in the learning process.
References
AlGerafi, M. A. M., Zhou, Y., Oubibi, M., & Wijaya, T. T. (2023). Unlocking the Potential: A Comprehensive Evaluation of Augmented Reality and Virtual Reality in Education. Electronics, 12(18), 3953. https://doi.org/10.3390/electronics12183953
Anjarsari, E., Farisdianto, D. D., & Asadullah, A. W. (2020). Pengembangan Media Audiovisual Powtoon pada Pembelajaran Matematika untuk Siswa Sekolah Dasar. JMPM: Jurnal Matematika Dan Pendidikan Matematika, 5(2), 40–50. https://doi.org/10.26594/jmpm.v5i2.2084
Ariyani, B., & Kristin, F. (2021). Model Pembelajaran Problem Based Learning untuk Meningkatkan Hasil Belajar IPS Siswa SD. Jurnal Imiah Pendidikan Dan Pembelajaran, 5(3), 353. https://doi.org/10.23887/jipp.v5i3.36230
Atmajaya, D. (2017). Implementasi Augmented Reality Untuk Pembelajaran Interaktif. ILKOM Jurnal Ilmiah, 9(2), 227–232. https://doi.org/10.33096/ilkom.v9i2.143.227-232
Betz, U. A. K., Arora, L., Assal, R. A., Azevedo, H., Baldwin, J., Becker, M. S., Bostock, S., Cheng, V., Egle, T., Ferrari, N., Schneider-Futschik, E. K., Gerhardy, S., Hammes, A., Harzheim, A., Herget, T., Jauset, C., Kretschmer, S., Lammie, C., Kloss, N., & Zhao, G. (2023). Game changers in science and technology—Now and beyond. Technological Forecasting and Social Change, 193, 122588. https://doi.org/10.1016/j.techfore.2023.122588
Bistaman, I. N. M., Idrus, S. Z. S., & Rashid, S. A. (2018). The Use of Augmented Reality Technology for Primary School Education in Perlis, Malaysia. Journal of Physics: Conference Series, 1019, 012064. https://doi.org/10.1088/1742-6596/1019/1/012064
Carolina, Y. D. (2022). Augmented Reality sebagai Media Pembelajaran Interaktif 3D untuk Meningkatkan Motivasi Belajar Siswa Digital Native. Ideguru: Jurnal Karya Ilmiah Guru, 8(1), 10–16. https://doi.org/10.51169/ideguru.v8i1.448
Darling-Hammond, L., Flook, L., Cook-Harvey, C., Barron, B., & Osher, D. (2020). Implications for educational practice of the science of learning and development. Applied Developmental Science, 24(2), 97–140. https://doi.org/10.1080/10888691.2018.1537791
Dianawati, E. P. (2019). Pengaruh Media Tebak Gambar dan Talking Stick Terhadap Motivasi Belajar Siswa. Jurnal Ilmiah WUNY, 1(1). https://doi.org/10.21831/jwuny.v1i1.26855
Dirgantara, C. S., Hanifah, N., & Nugraha, D. (2024). Creation of MOPOKAR (Card Monopoly) to Enhance Learning Skills in Comparing the Social Conditions of Indonesia and Neighboring Countries in Grade 6. Scaffolding: Jurnal Pendidikan Islam Dan Multikulturalisme, 6(1), 89–108. https://doi.org/10.37680/scaffolding.v6i1.4161
Dwivedi, Y. K., Kshetri, N., Hughes, L., Slade, E. L., Jeyaraj, A., Kar, A. K., Baabdullah, A. M., Koohang, A., Raghavan, V., Ahuja, M., Albanna, H., Albashrawi, M. A., Al-Busaidi, A. S., Balakrishnan, J., Barlette, Y., Basu, S., Bose, I., Brooks, L., Buhalis, D., &Wr ight, R. (2023). Opinion Paper: “So what if ChatGPT wrote it?” Multidisciplinary perspectives on opportunities, challenges and implications of generative conversational AI for research, practice and policy. International Journal of Information Management, 71, 102642. https://doi.org/10.1016/j.ijinfomgt.2023.102642
Efendi, R., Ali, G., Andang Purnomo, W., Iskandar, I., & Agustin Wulandari, R. (2023). Augmented Reality Based Competency Based Learning on Computer Network Learning in Vocational Education Vocational School. Jurnal Penelitian Dan Pengembangan Pendidikan, 7(2), 242–253. https://doi.org/10.23887/jppp.v7i2.62263
Effendi, R., Herpratiwi, H., & Sutiarso, S. (2021). Pengembangan LKPD Matematika Berbasis Problem Based Learning di Sekolah Dasar. Jurnal Basicedu, 5(2), 920–929. https://doi.org/10.31004/basicedu.v5i2.846
Haleem, A., Javaid, M., Qadri, M. A., & Suman, R. (2022). Understanding the role of digital technologies in education: A review. Sustainable Operations and Computers, 3, 275–285. https://doi.org/10.1016/j.susoc.2022.05.004
Hartono, R. (2020). Penerapan Macromedia Flash dalam Meningkatkan Kreativitas, Hasil Belajar, dan Efektivitas Pembelajaran Siswa Kelas XII di SMK Negeri 1 Kaliorang. Diglosia: Jurnal Kajian Bahasa, Sastra, Dan Pengajarannya, 3(2), 221–228. https://doi.org/10.30872/diglosia.v3i2.48
Iqbal, M., Tao, Y., Xie, S., Zhu, Y., Chen, D., Wang, X., Huang, L., Peng, D., Sattar, A., Shabbir, M. A. B., Hussain, H. I., Ahmed, S., & Yuan, Z. (2016). Aqueous two-phase system (ATPS): An overview and advances in its applications. Biological Procedures Online, 18(1), 18. https://doi.org/10.1186/s12575-016-0048-8
Kaimara, P., Oikonomou, A., & Deliyannis, I. (2022). Could virtual reality applications pose real risks to children and adolescents? A systematic review of ethical issues and concerns. Virtual Reality, 26(2), 697–735. https://doi.org/10.1007/s10055-021-00563-w
Lestari, Y. D. (2023). Pentingnya Media Pembelajaran dalam Meningkatkan Hasil Belajar di Sekolah Dasar. Lentera: Jurnal Ilmiah Kependidikan, 16(1), 73–80. https://doi.org/10.52217/lentera.v16i1.1081
Liang, L., Zhang, Z., & Guo, J. (2023). The Effectiveness of Augmented Reality in Physical Sustainable Education on Learning Behaviour and Motivation. Sustainability, 15(6), 5062. https://doi.org/10.3390/su15065062
Listiyani, N., Hidayat, S., & Nulhakim, L. (2021). Development of Augmented Reality Flashcard Media to Improve the Ability of Grade IV Elementary School Students in Reading Understanding of Alternative Energy Source Materials. Jurnal Penelitian Pendidikan IPA, 7(4), 782–787. https://doi.org/10.29303/jppipa.v7i4.861
Maulidah, A. N., & Aslam, A. A. (2021). Penggunaan Media Puzzle secara Daring terhadap Hasil Belajar IPA Kelas V SD. Mimbar Ilmu, 26(2), 281. https://doi.org/10.23887/mi.v26i2.37488
Muhaimin, M. R., Ni’mah, N. U., & Listryanto, D. P. (2023). Peranan Media Pembelajaran Komik Terhadap Kemampuan Membaca Siswa Sekolah Dasar: Peranan Media Pembelajaran Komik Terhadap Kemampuan Membaca Siswa Sekolah Dasar. Jurnal Pendidikan Dasar Flobamorata, 4(1), 399–405. https://doi.org/10.51494/jpdf.v4i1.814
Nengsih, N., Eka, A. E. S., & Sunandar, A. (2023). Development of augmented reality learning media based on assemblr studio web in ecosystem material. JINoP (Jurnal Inovasi Pembelajaran), 9(2), 277–291. https://doi.org/10.22219/jinop.v9i2.25251
Nirwanto, B. G., Murtono, M., & Fathurrohman, I. (2021). Media Puzzle Berbantu Augmented Reality pada Muatan Pelajaran IPA Tema Ekosistem. Jurnal Edutech Undiksha, 9(2), 275. https://doi.org/10.23887/jeu.v9i2.38503
Nurrita, T. (2018). Pengembangan Media Pembelajaran Untuk Meningkatkan Hasil Belajar Siswa. MISYKAT: Jurnal Ilmu-Ilmu Al-Quran, Hadist, Syari’ah Dan Tarbiyah, 3(1), 171. https://doi.org/10.33511/misykat.v3n1.171
Nuryani, L., & Surya Abadi, I. G. (2021). Media Pembelajaran Flipbook Materi Sistem Pernapasan Manusia pada Muatan IPA Siswa Kelas V SD. Jurnal Imiah Pendidikan Dan Pembelajaran, 5(2), 247. https://doi.org/10.23887/jipp.v5i2.32934
Pramuditya, S. A., Pitriayana, S., Subroto, T., & Wafiqoh, R. (2022). Implementation of augmented reality-assisted learning media on three-dimensional shapes. Jurnal Elemen, 8(2), 480–493. https://doi.org/10.29408/jel.v8i2.5238
Priyanto, P., & Sumarwan, S. (2023). Development of Augmented Reality Learning Media in Chemistry Subject High School. International Journal of Artificial Intelligence Research, 7(2), 123. https://doi.org/10.29099/ijair.v6i2.912
Radu, I., Huang, X., Kestin, G., & Schneider, B. (2023). How augmented reality influences student learning and inquiry styles: A study of 1-1 physics remote AR tutoring. Computers & Education: X Reality, 2, 100011. https://doi.org/10.1016/j.cexr.2023.100011
Sonmez Cakir, F., & Adiguzel, Z. (2020). Analysis of Leader Effectiveness in Organization and Knowledge Sharing Behavior on Employees and Organization. SAGE Open, 10(1), 215824402091463. https://doi.org/10.1177/2158244020914634
Sukasih, S., Wulandari, D., & Permana, Z. F. (2022). The Effectiveness of Augmented Reality Book to Improve Critical Thinking Ability At Elementary School Students. Journal of Education for Sustainability and Diversity, 1(1), 18–28. https://doi.org/10.57142/jesd.v1i1.2
Supriyanto, S., Joshua, Q., Abdullah, A. G., Tettehfio, E. O., & Ramdani, S. D. (2023). Application of Augmented Reality (AR) in vocational education: A systematic literature review. Jurnal Pendidikan Vokasi, 13(2), 205–213. https://doi.org/10.21831/jpv.v13i2.54280
Susetya, B. E. F., & Harjono, N. (2022). Pengembangan Media Filter Instagram Berbasis Augmented Reality sebagai Media Pembelajaran IPA untuk Meningkatan Hasil Belajar Siswa Sekolah Dasar. Jurnal Basicedu, 6(6), 10056–10072. https://doi.org/10.31004/basicedu.v6i6.4228
Syaiful, S., Kamid, K., Kurniawan, D. A., & Rivani, P. A. (2021). The Impact of Students’ Learning Interest on Students’ Process Skill in Mathematics. Journal of Education Research and Evaluation, 5(4), 558. https://doi.org/10.23887/jere.v5i4.37183
Utami, F., Rukiyah, R., & Andika, W. D. (2021). Pengembangan Media Flashcard Berbasis Augmented Reality pada Materi Mengenal Binatang Laut. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 5(2), 1718–1728. https://doi.org/10.31004/obsesi.v5i2.933
Wahrini, R., & Peng, C. G. (2023). Development of Interactive Learning Media in Occupational Health and Safety Subjectin Vocational High School. Jurnal Pendidikan Teknik Sipil, 5(1), 31–41. https://doi.org/10.21831/jpts.v5i1.59820
Wardoyo, C., Satrio, Y. D., Narmaditya, B. S., & Wibowo, A. (2021). Do technological knowledge and game-based learning promote students achievement: Lesson from Indonesia. Heliyon, 7(11), e08467. https://doi.org/10.1016/j.heliyon.2021.e08467
Wibowo, V. R., Eka Putri, K., & Amirul Mukmin, B. (2022). Pengembangan Media Pembelajaran Berbasis Augmented Reality pada Materi Penggolongan Hewan Kelas V Sekolah Dasar. PTK: Jurnal Tindakan Kelas, 3(1), 58–69. https://doi.org/10.53624/ptk.v3i1.119
Zhao, X., Ren, Y., & Cheah, K. S. L. (2023). Leading Virtual Reality (VR) and Augmented Reality (AR) in Education: Bibliometric and Content Analysis From the Web of Science (2018–2022). SAGE Open, 13(3), 21582440231190821. https://doi.org/10.1177/21582440231190821
Zulfa, E., Nuroso, H., & Reffiane, F. (2020). Keefektifan Model Pembelajaran Terpadu Tipe Sequenced Berbantu Media Puzzle Terhadap Hasil Belajar Siswa. Jurnal Penelitian Dan Pengembangan Pendidikan, 4(1), 18. https://doi.org/10.23887/jppp.v4i1.24938
Author Biographies
Hanik Puji Rahayu, Universitas Negeri Semarang
Desi Wulandari , Universitas Negeri Semarang
License
Copyright (c) 2024 Hanik Puji Rahayu, Desi Wulandari
This work is licensed under a Creative Commons Attribution 4.0 International License.
Authors who publish with Jurnal Penelitian Pendidikan IPA, agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution 4.0 International License (CC-BY License). This license allows authors to use all articles, data sets, graphics, and appendices in data mining applications, search engines, web sites, blogs, and other platforms by providing an appropriate reference. The journal allows the author(s) to hold the copyright without restrictions and will retain publishing rights without restrictions.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in Jurnal Penelitian Pendidikan IPA.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).