Development of Interactive Learning Media Based on Smart Apps Creator to Enhance Elementary School Students' Science Learning Outcomes
DOI:
10.29303/jppipa.v10i10.8046Published:
2024-10-25Issue:
Vol. 10 No. 10 (2024): OctoberKeywords:
Learning Media, R&D, Smart apps creatorResearch Articles
Downloads
How to Cite
Downloads
Metrics
Abstract
This study aims to develop and test the feasibility and effectiveness of interactive media based on Smart Apps Creator to improve student learning outcomes in the subject of Integrated Natural and Social Sciences (IPAS) on energy transformation material. The study involves research and development (R&D) using the ADDIE model. Expert validation for the content and media was 92.8 and 93%, which falls into the very feasible/valid category. The average improvement in student learning outcomes before and after using the Smart Apps Creator-based learning media, measured using the N-gain test, was 0.667, which falls into the moderate category. Teacher and student responses were 100 and 96.4%, respectively, falling into the very practical category. Therefore, the Smart Apps Creator-based learning media is feasible, effective, and practical for teaching to improve student learning outcomes in the subject of IPAS on energy transformation material.
References
Aristaria, A., Wilujeng, I., & Herawati, N. I. (2024). Development of Physics Interactive Learning Media Based on Problem Based Learning Assisted by SAC Application to Improve Student Problem Solving Ability. Jurnal Penelitian Pendidikan IPA, 10(4), 1731–1738. https://doi.org/10.29303/jppipa
.v10i4.6082
Aristia, A., Kartikowati, S., & Natuna, D. A. (2023). The Effectiveness of Mobile Learning Media Using Smart Apps Creator on Economic subjects. INSANIA: Jurnal Pemikiran Alternatif Kependidikan, 28(2), 153–170. https://doi.org/10.24090/insania.
v28i2.8347
Devi, M. Y., & Rusdinal, R. (2023). Validation of Digital Learning Media to Improve the Basic Literacy Skills of Low-Grade Elementary School Students. Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini, 7(1), 119-129. https://doi.org/10.31004/obsesi.v7i1.371
Dewi S, Y., Amrina, A., Gazali, G., Mudinillah, A., Agustina, A., & Luksfinanto, Y. (2021). Utility of the Smart App Creator Application as an Arabic Learning Media. Izdihar: Journal of Arabic Language Teaching, Linguistics, and Literature, 4(3), 319–334. https://doi.org/10.22219/jiz.v4i3.17886
Dita, P. P. S., Murtono, M., Utomo, S., & Sekar, D. A. (2021). Implementation of Problem Based Learning (PBL) on Interactive Learning Media. Journal of Technology and Humanities, 2(2), 24-30. https://doi.org/10.53797/jthkkss.v2i2.4.2021
Ediyani, M., Hayati, U., Salwa, S., Samsul, S., Nursiah, N., & Fauzi, M. B. (2020). Study on Development of Learning Media. Budapest International Research and Critics Institute (BIRCI-Journal): Humanities and Social Sciences, 3(2), 1336-1342. https://doi.org/
33258/birci.v3i2.989
Efendi, U. P., & Muhammadi, M. (2023). Development of Smart Apps Creator Learning Media on Pancasila Material as Life Value in the Fifth-Grade of Elementary School. Journal of Teaching and Learning in Elementary Education, 6(2), 210-221. https://doi.org/10.33578/jtlee.v6i2.8050
Elviana, D., & Julianto, J. (2022). Pengembangan Media Smart Apps Creator (SAC) Berbasis Android pada Materi Suhu dan Kalor Mata Pelajaran IPA Kelas V Sekolah Dasar. Jurnal Penelitian Pendidikan Guru Sekolah Dasar, 10(4), 746-760. Retrieved from https://ejournal.unesa.ac.id/index.php/jurnal-penelitian-pgsd/article/view/46270
Hakiki, R., Muchson, M., Sulistina, O., & Febriana, A. (2022). The Development of Learning Media Based on Augmented Reality, Hologram, and Ludo Game on The Topic of Molecular Shapes. International Journal of Interactive Mobile Technologies, 16(4), 70-84. https://doi.org/10.3991
/ijim.v16i04.28989
Handayuni, D., & Zainil, M. (2023). Pengembangan Media Pembelajaran Smart Apps Creator pada Materi Perkalian dan Pembagian Bilangan Desimal di Sekolah Dasar. E-Jurnal Inovasi Pembelajaran Sekolah Dasar (e-JIPSD), 11(1), 291–303. http://dx.doi.org/10.24036/e-jipsd.v11i1
Hidayati, K., Rahmawati, A., & Wijayanto, D. S. (2024). Development of Learning Media to Improve Critical Thinking Skills and Creativity of Vocational Students. International Journal of Social Service and Research, 4(03), 716-724. https://doi.
org/10.46799/ijssr.v4i03.741
Jaiz, M., Vebrianto, R., Zulhidah, Z., & Berlian, M. (2022). Pengembangan Multimedia Interaktif Berbasis Smart Apps Creator pada Pembelajaran Tematik SD/MI. Jurnal Basicedu, 6(2), 2625–2636. https://doi.org/10.31004/basicedu.v6i2.2428
Jatmiko, B., Nugroho, A., & Ngatmini, N. (2023). Pengembangan Media Pembelajaran Berbasis Android untuk Meningkatkan Motivasi Belajar dan Pemahaman Konsep IPA Siswa Kelas VI Sekolah. Didaktik: Jurnal Ilmiah PGSD STKIP Subang, 9(04), 1129-1137. https://doi.org/10.36989
/didaktik.v9i04.1689
Kemendikbud. (2022). Capaian Pembelajaran Mata Pembelajaran Ilmu Pengetahuan Alam dan Sosial (IPAS) Fase A - Fase C. In Badan Standar, Kurikulum dan Asesmen Pendidikan Kementrian Pendidikan, Kebudayaan, Riset, dan Teknologi dan Asesmen Pendidikan Kementrian Pendidikan, Kebudayaan, Riset, dan Teknologi. Kemendikbud.ac.id. Retrieved from https://guru.kemdikbud.go.id/kurikulum/
referensi-penerapan/capaian-pembelajaran/sd-s
ma/ilmu-pengetahuan-alam-dan-sosial-ipas/
Latif, A., Utaminingsih, S., & Su’ad, S. (2021). Student’s Response to Smart Apps Creator Media Based on The Local Wisdom of Mantingan Mosque Jepara to Increase The Understanding on The Concept of Geometry in Elementary School. JURNAL PAJAR (Pendidikan dan Pengajaran), 5(4), 1079-184. https://doi.org/10.33578/pjr.v5i4.8373
Legina, N., & Sari, P. M. (2022). Pengembangan Media Pembelajaran Interaktif Articulate Storyline Berbasis Keterampilan Berpikir Kritis pada Pembelajaran IPA bagi Siswa Sekolah Dasar. Jurnal Paedagogy Jurnal Penelitian dan Pengembangan Pendidikan, 9(3), 375–385. https://doi.org/10.33394
/JP.V9I3.5285
Lestari, S. (2018). Peran Teknologi dalam Pendidikan di Era Globalisasi. Edureligia; Jurnal Pendidikan Agama Islam, 2(2), 94-100. https://doi.org/10.33650/
edureligia.v2i2.459
Maritsa, A., Salsabila, U. H., Wafiq, M., Anindya, P. R., & Ma’shum, M. A. (2021). Pengaruh Teknologi dalam Dunia Pendidikan. Al-Mutharahah: Jurnal Penelitian dan Kajian Sosial Keagamaan, 18(2), 91-100. https://doi.org/10.46781/al-mutharahah.v18i2.30
Mulyoto, G. P., Subagyo, L. A. A. S., & Sutomo, S. (2022). Development of Smart Apps Creator-Based Learning Media on Religious Diversity Materials in Indonesia. Madrosatuna: Journal of Islamic Elementary School, 6(1), 41–48. https://doi.org/10.
/madrosatuna.v6i1.1569
Muzakkir, M. A., Pomalato, S. W. D., & Katili, M. R. (2022). Efektivitas Multimedia Interaktif Berbasis Smartphone untuk Pembelajaran Matematika dengan Tatap Muka Terbatas. Jambura Journal of Mathematics Education, 3(2), 81-92. https://doi.org
/10.34312/jmathedu.v3i2.15605
Ni’mah, N., & Zutiasari, I. (2023). Development of Learning Media Based on Smart Apps Creator (SAC) to Improve Student Learning Outcomes. Proceedings of the BISTIC Business Innovation Sustainability and Technology International Conference (BISTIC 2023). https://doi.org/10.
/978-94-6463-302-3_18
Ningsih, P. W., Putri, D. H., & Purwanto, A. (2024). Development of Student Worksheets Based on Problem-Solving of Temperature and Heat to Improve the Students Problem-Solving Ability. Jurnal Penelitian Pendidikan IPA, 10(2), 940–950. https://doi.org/10.29303/jppipa.v10i2.6524
Nurmila, N., Abdjul, T., & Uloli, R. (2023). Development of Learning Media Using Smart Apps Creator Based on Local Wisdom in Work and Energy Materials. Jurnal Penelitian Pendidikan IPA, 9(12), 11603–11612. https://doi.org/10.29303/jppipa.v9
i12.5818
Pratama, M. R., & Rahman, A. (2023). Dampak Teknologi pada Dunia Pendidikan. Pinisi Journal of Art, Humanity and Social Studies, 3(2), 88–96. Retrieved from https://ojs.unm.ac.id/PJAHSS/
article/viewFile/44177/20703
Puspitasari, J., Juhadi, J., Suyahmo, S., Wijayanto, P. A., & Saadah, N. (2022). Smartphone Learning Media Prototype Model Based on SAC (Smart Apps Creator) for 4.0 Learning. International Journal of Social Learning (IJSL), 3(1), 31–47. https://doi.org/
47134/ijsl.v3i1.75
Rahmadhani, D. D., Putri, I. C., Putri, D. A., & Furnamasari, Y. F. (2021). Teknologi Informasi dan Komunikasi sebagai Salah Satu Pemanfaatan Pembelajaran Pendidikan Kewarganegaraan di Sekolah Dasar. EDUKATIF: Jurnal Ilmu Pendidikan, 3(6), 4904-4912. https://doi.org/10.31004/edukati
f.v3i6.1574
Rahmayati, G. T., & Prastowo, A. (2023). Pembelajaran Ilmu Pengetahuan Alam dan Sosial di Kelas IV Sekolah Dasar dalam Kurikulum Merdeka. Elementary School Journal PGSD FIP Unimed, 13(1). https://doi.org/10.24114/esjpgsd.v13i1.41424
Rizki, S., Pahmi, P., & Febtiningsih, P. (2022). Development of Learning Media Using Smart Apps Creator on ”Introducing Oneself and Others”. ELT-Lectura, 9(2), 217-226. https://doi.
org/10.31849/elt-lectura.v9i2.10653
Sagala, R., & Simanungkalit, M. (2022). Increased Interest in Learning Through Smart Apps Creator. EDUKASIA: Jurnal Pendidikan dan Pembelajaran, 3(3), 845-850. https://doi.org/10.62775/edukasia.
v3i3.205
Samosir, E. D. B., Agung, A. A. G., & Suartama, I. K. (2023). Interactive Learning Media Based on Character Education in Indonesian Subjects for Grade 1 Elementary Schools. Indonesian Values and Character Education Journal, 6(1), 12-23. https://doi.org/10.23887/ivcej.v6i1.57720
Septiani, D. T., & Zakaria, Y. (2022). Penerapan Media Pembelajaran berbasis Android dengan Menggunakan Smart Apps Creator (SAC) untuk Meningkatkan Minat Belajar Siswa. ICT Learning, 6(2). https://doi.org/10.33222/ictlearning.v6i2.27
Sholihah, L. L., & Hidayati, S. N. (2023). Penerapan Media Smart Apps Creator dalam Pembelajaran Berbasis Inkuiri untuk Meningkatkan Hasil Belajar Siswa. EDUPROXIMA: Jurnal Ilmiah Pendidikan IPA, 5(2), 116-122. https://doi.org/10.29100/.v5i2.
Sugih, S. N., Maula, L. H., & Nurmeta, I. K. (2023). Implementasi Kurikulum Merdeka dalam Pembelajaran IPAS di Sekolah Dasar. Jurnal Pendidikan Dasar Flobamorata, 4(2), 599-603. https://doi.org/10.51494/jpdf.v4i2.952
Sugiono, S. (2016). Metode Penelitian Pendidikan. Bandung: Alfabeta.
Sugiono, S. (2019). Metode Penelitian Kebijakan. Bandung: Alfabeta.
Suhartati, O. (2021). Flipped Classroom Learning Based on Android Smart Apps Creator (SAC) in Elementary Schools. Journal of Physics: Conference Series, 1823, 012070. https://doi.org/10.1088/
-6596/1823/1/012070
Sutrisni, D. M., Utaminingsih, S., Murtono, M., Mariam, I. O., & Pratama, H. (2022). The Effectiveness of Android-Based Budiran Game Assisted by Smart Apps Creator 3 to Improve Science Learning Outcomes of Fourth Graders in Theme 1. Advances in Mobile Learning Educational Research, 2(2), 483–492. https://doi.org/10.25082/AMLER.2022.02.01
Syadida, Q., & Erita, Y (2022). Pengembangan Media Pembelajaran Menggunakan Aplikasi Smart Apps Creator pada Pembelajaran Tematik Terpadu Kelas IV Sekolah Dasar. Journal of Practice Learning and Educational Development, 2(1), 17-25. https://doi.org/10.58737/jpled.v2i1.31
u-Smart Technology Corporation Limited. (2016). Smart Apps Creator Easiest Way to Design. Retrieved from https://smartappscreator.com/
Widiyatmoko, A., Utaminingsih, S., & Santoso, S. (2021). Android-Based Math Learning to Improve Critical Thinking. Journal of Physics: Conference Series, 1823, 012091. https://doi.org/10.1088/1742-6596/1823
/1/012091
Wulandari, A. P., Salsabila, A. A., Cahyani, K., Nurazizah, T. S., & Ulfiah, Z. (2023). Pentingnya Media Pembelajaran dalam Proses Belajar Mengajar. Journal on Education, 5(2), 3928–3936. https://doi.org/10.31004/joe.v5i2.1074
Author Biographies
Siti Rukoyah, Universitas Negeri Semarang
Kurniana Bektiningsih, Semarang State University, Semarang, Indonesia
License
Copyright (c) 2024 Siti Rukoyah, Kurniana Bektiningsih
This work is licensed under a Creative Commons Attribution 4.0 International License.
Authors who publish with Jurnal Penelitian Pendidikan IPA, agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution 4.0 International License (CC-BY License). This license allows authors to use all articles, data sets, graphics, and appendices in data mining applications, search engines, web sites, blogs, and other platforms by providing an appropriate reference. The journal allows the author(s) to hold the copyright without restrictions and will retain publishing rights without restrictions.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in Jurnal Penelitian Pendidikan IPA.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).