Development of Canva-Based LowkE-Book Learning Media as a Companion to PjBL to Improve Student Learning Outcomes

Authors

Izza Nafisah Fikriyyani , Teguh Supriyanto , Trimurtini

DOI:

10.29303/jppipa.v10i9.8458

Published:

2024-09-25

Issue:

Vol. 10 No. 9 (2024): September

Keywords:

Canva, E-books, Learning outcomes

Research Articles

Downloads

How to Cite

Fikriyyani, I. N., Supriyanto, T., & Trimurtini. (2024). Development of Canva-Based LowkE-Book Learning Media as a Companion to PjBL to Improve Student Learning Outcomes. Jurnal Penelitian Pendidikan IPA, 10(9), 6384–6395. https://doi.org/10.29303/jppipa.v10i9.8458

Downloads

Download data is not yet available.

Metrics

Metrics Loading ...

Abstract

This research uses research and development methods which refer to the Borg and Gall model. This research was conducted with the aim of developing and testing the feasibility, practicality and effectiveness of Canva-based LowkE-Book learning media. This research involved 27 students with 6 small-scale trial subjects and 21 large-scale trial subjects at SD Negeri Sadeng 01. The data collection technique used was a test technique (pretest-posttest) and non-test in the form of observation results, questionnaires, interview results and document data. The validation results carried out by media expert validators and material experts showed that the Canva-based LowkE-Book learning media had met the valid criteria with a score of 90% by the media expert validator, and 96% by the material expert validator. Based on the pretest-posttest results, it is known that the Canva-based LowkE-Book is effective in improving student learning outcomes as evidenced by the increase in the average pretest score from 42.85 to 85.14 at the time of the posttest and the n gain test results obtained <g> value gain of 0.74 in the high category. Based on the results of the response questionnaire distributed, very positive responses were obtained from teachers and students. Based on these results, it can be concluded that the Canva-based LowkE-Book learning media is effective for improving learning outcomes in science subjects and is feasible and practical to apply in student learning.

References

Alika, O., & Radia, E. H. (2021). Development of Learning Media Based on Cross Puzzle Game in Science Learning to Improve Learning Outcomes. Jurnal Penelitian Pendidikan IPA, 7(2), 173–177. https://doi.org/10.29303/jppipa.v7i2.667

Ambarwati, P., & Darmawel, P. S. (2020). Implementasi Multimedia Development Life Cycle Pada Aplikasi Media Pembelajaran Untuk Anak Tunagrahita. Majalah Ilmiah UNIKOM, 18(2), 51–58. https://doi.org/10.34010/miu.v18i2.3936

Amini, S. K., & Pujiharti, Y. (2021). The Development of Canva as an Economic Learning Media at Tholabie Islamic Boarding School Malang. Economics and Education Journal (Ecoducation), 3(2), 204–217. https://doi.org/10.33503/ecoducation.v3i2.1384

Anwar, M., Alimin, & Munawwarah. (2021). An interactive e-book development based on green chemistry study on Hydrocarbon. Journal of Physics: Conference Series, 1899(1). https://doi.org/10.1088/1742-6596/1899/1/012161

Chang, Y., Choi, J., & Şen-Akbulut, M. (2024). Undergraduate Students’ Engagement in Project-Based Learning with an Authentic Context. Education Sciences, 14(2), 168. https://doi.org/10.3390/educsci14020168

Chercules, Ismet, & Sriyanti, I. (2023). Development of Electronic Books Using Website 2 APK Builder Pro Based on Science, Technology, Engineering, and Mathematics (STEM) to Improve Learning Outcomes. Jurnal Penelitian Pendidikan IPA, 9(11), 9381–9390. https://doi.org/10.29303/jppipa.v9i11.5182

Dewi, I. M., & Setyasto, N. (2024). Pengembangan Media Pembelajaran Digital Flipbook Berbasis Canva Pada Mata Pelajaran IPAS Materi Sistem Pernapasan Kelas V di Sekolah Dasar. Jurnal Penelitian Pendidikan IPA, 10(5), 2300–2308. https://doi.org/10.29303/jppipa.v10i5.7030

Dwijayanti, K., Leksono, I. P., & Rohman, U. (2022). Development of Canva-Based Digital Scrapbook Learning Media Using The ADDIE Model in Indonesian Language Learning Material Writing Short Story Text. Studies in Philosophy of Science and Education, 3(3), 113–126. https://doi.org/10.46627/sipose.v3i3.299

Gaol, M. L., Serevina, V., & Supriyati, Y. (2019, December). Media pembelajaran ebook berbasis 3d pageflip pada materi suhu dan kalor dengan model pembelajarn discovery learning. In Prosiding Seminar Nasional Fisika (E-Journal) (Vol. 8, pp. SNF2019-PE). https://doi.org/10.21009/03.snf2019.01.pe.40

Ghaisani, N. R. T., & Setyasto, N. (2023). Development of Liveworksheets-Based Electronic Student Worksheets (E-LKPD) to Improve Science Learning Outcomes. Jurnal Penelitian Pendidikan IPA, 9(8), 6147–6156. https://doi.org/10.29303/jppipa.v9i8.4571

Handayati, S. (2020). Pengembangan Media Pembelajaran E-Book Dengan Memanfaatkan Fitur Rumah Belajar Pada Pada Mata Pelajaran Ipa. JIRA: Jurnal Inovasi Dan Riset Akademik, 1(4), 369–384. https://doi.org/10.47387/jira.v1i4.61

Hanikah, H., Faiz, A., Nurhabibah, P., & Wardani, M. A. (2022). Penggunaan Media Interaktif Berbasis Ebook di Sekolah Dasar. Jurnal Basicedu, 6(4), 7352–7359. https://doi.org/10.31004/basicedu.v6i4.3503

Hardiansyah, F., & Mulyadi. (2022). Improve Science Learning Outcomes for Elementary School Students Through The Development of Flipbook Media. Jurnal Penelitian Pendidikan IPA, 8(6), 3069–3077. https://doi.org/10.29303/jppipa.v8i6.2413

Holisoh, A., Setiani, H., Firdaus, H., Nulhakim, L., & Ruhiat, Y. (2023). Analysis of the Need for Canva-Based Electronic Modules to Improve Vocational Learning Outcomes. Jurnal Penelitian Pendidikan IPA, 9(9), 6772–6779. https://doi.org/10.29303/jppipa.v9i9.4514

Ikhlas, R. Z., Japakiya, R., & Muzayanah, T. (2023). Utilization of Canva Application as a Learning Media Video Creation. Journal of Social Science Utilizing Technology, 1(3), 158–169. https://doi.org/10.55849/jssut.v1i3.558

Ilafi, M. M., Saputri, R., Nurohman, S., & Jumadi, J. (2023). Development of student worksheets based on Augmented Reality Sub Material Phases of the Moon to Increase Student Learning Motivation. Jurnal Penelitian Pendidikan IPA, 9(9), 7468–7473. https://doi.org/10.29303/jppipa.v9i9.4099

Khusna, N., Widiyono, Y., & Khaq, M. (2023). Improving Activity and Learning Outcomes Through the Student Team Achievement Divisions Learning Model for Elementary School Students. Pedagogik Journal of Islamic Elementary School, 6(1), 39–50. https://doi.org/10.24256/pijies.v6i1.2985

Kristi, D., & Andriani, A. E. (2023). Pengembangan E-Book Berbasis Problem Based Learning untuk Meningkatkan Hasil Belajar IPA Siswa Kelas V. Jurnal Penelitian Pendidikan IPA, 9(SpecialIssue), 828–835. https://doi.org/10.29303/jppipa.v9ispecialissue.6505

Magdalena, I., Hidayati, N., Dewi, R. H., Septiara, S. W., & Maulida, Z. (2023). Pentingnya Evaluasi dalam Proses Pembelajaran dan Akibat Memanipulasinya. Masaliq, 3(5), 810–823. https://doi.org/10.58578/masaliq.v3i5.1379

Marini, A., Nafisah, S., Sekaringtyas, T., Safitri, D., Lestari, I., Suntari, Y., Umasih, Sudrajat, A., & Iskandar, R. (2022). Mobile Augmented Reality Learning Media with Metaverse to Improve Student Learning Outcomes in Science Class. International Journal of Interactive Mobile Technologies, 16(7), 99–115. https://doi.org/10.3991/ijim.v16i07.25727

Marpanaji, E., Mahali, M. I., & Putra, R. A. S. (2018). Survey on How to Select and Develop Learning Media Conducted by Teacher Professional Education Participants. Journal of Physics: Conference Series, 1140, 012014. https://doi.org/10.1088/1742-6596/1140/1/012014

Maulida, S. I., Adnyana, P. B., & Bestari, I. A. P. (2022). Pengembangan E-book Berbasis Problem Based Learning pada Materi Perubahan Lingkungan dan Daur Ulang Limbah untuk Siswa di MAN Karangasem. Jurnal Pendidikan Biologi Undiksha, 9(2), 116–129. https://doi.org/10.23887/jjpb.v9i2.49582

Musdalifah, M., Lumowa, S. V. T., & Rambitan, V. M. M. (2024a). Development of Canva-Based Electronic Student Worksheet (E-LKPD) to Improve Student Biology Learning Outcomes. Jurnal Penelitian Pendidikan IPA, 10(3), 1093–1104. https://doi.org/10.29303/jppipa.v10i3.6929

Musdalifah, M., Lumowa, S. V. T., & Rambitan, V. M. M. (2024b). Development of Canva-Based Electronic Student Worksheet (E-LKPD) to Improve Student Biology Learning Outcomes. Jurnal Penelitian Pendidikan IPA, 10(3), 1093–1104. https://doi.org/10.29303/jppipa.v10i3.6929

Nasional, U. S. P. (1982). Introduction and Aim of the Study. Acta Pædiatrica, 71, 6–6. https://doi.org/10.1111/j.1651-2227.1982.tb08455.x

Noor, M., & Karani, E. (2023). The Effectiveness of Canva Application as a Media in Writing Greeting Card at the Eight Grade of SMP Negeri 12 Banjarmasin. Journal on Education, 5(3), 9540–9548. https://doi.org/10.31004/joe.v5i3.1826

Nurhikmah, N., Arnidah, A., & Hasfat, H. (2021). The Development of Multimedia-Based Digital Simulation E-Book For Vocational Schools. Journal of Educational Science and Technology (EST), 84–96. https://doi.org/10.26858/est.v7i1.19193

Parmiti, D. P., & Sudatha, I. G. W. (2023). Interactive Learning Media in Fifth-Grade Indonesian Elementary School Subjects. International Journal of Elementary Education, 7(1), 143–153. https://doi.org/10.23887/ijee.v7i1.57911

Prastyana, V., Anggoro, S., Prisilawati, D. E., Nazirah, A., & Cyril, N. (2023). Development Of Canva-Based Interactive E-Book And Book Creator Using The Radec Learning Model To Support Creative Thinking Skills. Dinamika Jurnal Ilmiah Pendidikan Dasar, 15(1), 57. https://doi.org/10.30595/dinamika.v15i1.17407

Raupu, S., Utari, D., Nursyamsi, N., & Marwiyah, St. (2022). Development of Game-Based Mathematics Students’ Worksheets Integrated With Local Wisdom. Lentera Pendidikan : Jurnal Ilmu Tarbiyah Dan Keguruan, 25(1), 172–179. https://doi.org/10.24252/lp.2022v25n1i15

Sari, S. Y., Rahim, F. R., Sundari, P. D., & Aulia, F. (2022). The importance of e-books in improving students’ skills in physics learning in the 21st century: A literature review. Journal of Physics: Conference Series, 2309(1), 012061. https://doi.org/10.1088/1742-6596/2309/1/012061

Sesnawati, Y., Arrsyi, E. N., & Adelia, A. I. (2024). The Feasibility of Pattern Making E-Book as Learning Media in the Digital Era of Education. In 5th Vocational Education International Conference (VEIC-5 2023) (pp. 664-669). Atlantis Press SARL. https://doi.org/10.2991/978-2-38476-198-2_92

Setyani, U., Nugroho, I. R., Jumadi, J., Suyanta, S., & Wilujeng, I. (2024). Development of the PjBL Model Science E-Book to Improve Creative Thinking Skills of Middle School Students. Jurnal Penelitian Pendidikan IPA, 10(3), 1032–1038. https://doi.org/10.29303/jppipa.v10i3.6303

Sudarsana, I. K., Armaeni, K. W. A., Sudrajat, D., Abdullah, D., Satria, E., Saddhono, K., Samsiarni, Setyawasih, R., Meldra, D., & Ekalestari, S. (2019). The Implementation of The E-Learning Concept In Education. Journal of Physics: Conference Series, 1363(1), 012063. https://doi.org/10.1088/1742-6596/1363/1/012063

Surya, R., Ahmadian, H., Ridwan, R., Ar, K., Wahyuni, S., & Bustami, B. (2023). Perancangan Aplikasi E-Modul Berbasis Android untuk Pelajaran Animasi 2D dan 3D. Circuit: Jurnal Ilmiah Pendidikan Teknik Elektro, 7(1), 1. https://doi.org/10.22373/crc.v7i1.13632

Susanti, D., Fitriani, V., & Sari, L. Y. (2020). Validity of module based on project based learning in media biology subject. Journal of Physics: Conference Series, 1521(4), 042012. https://doi.org/10.1088/1742-6596/1521/4/042012

Susanti, D., Fitriani, V., & Sari, L. Y. (2021). Curriculum and Student Analysis of Interactive Electronic Book Based on Project in Strategy and Design of Learning Subject. Jurnal Penelitian Pendidikan IPA, 7(3), 344. https://doi.org/10.29303/jppipa.v7i3.684

Triningsih, K. D. E. (2021). Penerapan Aplikasi Canva untuk Meningkatkan Kemampuan Menyajikan Teks. Cendekia, 15(1), 128–144. https://doi.org/10.30957/cendekia.v15i1.667.Selama

Utami, A. S., Triutami, M., & Ningsih, P. H. (2023). The Role of Learning Media in Improving Learning Achievement of Elementary School Students. Jurnal Primagraha, 4(01), 32–37. https://doi.org/10.59605/jp.v4i01.654

Zhang, Y., & Kudva, S. (2013). Ebooks vs. print books: Readers’ choices and preferences across contexts. Proceedings of the American Society for Information Science and Technology, 50(1), 1–4. https://doi.org/10.1002/meet.14505001106

Author Biographies

Izza Nafisah Fikriyyani, Universitas Negeri Semarang

Teguh Supriyanto, Universitas Negeri Semarang

Trimurtini, Universitas Negeri Semarang

License

Copyright (c) 2024 Izza Nafisah Fikriyyani, Teguh Supriyanto, Trimurtini

Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.

Authors who publish with Jurnal Penelitian Pendidikan IPA, agree to the following terms:

  1. Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution 4.0 International License (CC-BY License). This license allows authors to use all articles, data sets, graphics, and appendices in data mining applications, search engines, web sites, blogs, and other platforms by providing an appropriate reference. The journal allows the author(s) to hold the copyright without restrictions and will retain publishing rights without restrictions.
  2. Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in Jurnal Penelitian Pendidikan IPA.
  3. Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).