Vol. 12 No. 9 (2026)
Open Access
Peer Reviewed

Development of Augmented Reality-Based BUCARA Flipbook Media to Improve Students' IPAS Learning Outcomes

Authors

DOI:

10.29303/jppipa.v12i9.14467

Published:

2026-09-30

Downloads

Abstract

The role of visual learning media is crucial in enhancing the education experience, helping students engage with the material, understand abstract science concepts, and improve learning achievements, especially in the topic of Plant Body Parts in science learning. However, the integration of interactive and technology-based media in classroom learning remains limited. This study aimed to develop a valid, practical, and effective Augmented Reality (AR)-based BUCARA Flipbook for fourth-grade students. The novelty of this study lies in integrating AR technology with an interactive flipbook designed to support elementary science learning through visual and contextual experiences. This research employed a Research and Development (R&D) approach using the ADDIE model and involved 29 fourth-grade students at SD Negeri Gunungpati 02 Semarang. Data were collected through observation, interviews, questionnaires, and pretest–posttest assessments, then analyzed using quantitative and qualitative methods. The results showed that the AR-based BUCARA Flipbook was categorized as very feasible with a validation score of 95% and received highly positive responses from teachers and students. The paired-sample t-test indicated a significant difference between pretest and posttest scores (Sig. 2-tailed = 0.000 < 0.05). In addition, the N-Gain score of 0.7374 indicated a great improvement in students' learning outcomes. In conclusion, the AR-based BUCARA Flipbook is an innovative and effective learning medium for improving elementary students' IPAS learning outcomes.

Keywords:

ADDIE Model Augmented Reality Elementary Education Flipbook BUCARA

References

Akçayir, M., & Akçayir, G. (2017). Advantages and challenges associated with augmented reality for education. Educational Research Review, 20, 1–11. https://doi.org/10.1016/j.edurev.2016.11.002

Andriani, T., & Sari, D. D. (2024). Meningkatkan Keterampilan Berpikir Kritis dan Motivasi Belajar pada Muatan IPAS (Ilmu Pengetuan Alam Dan Sosial) di Sekolah Dasar. PEDADIDAKTIKA: Jurnal Ilmiah Pendidikan Guru Sekolah Dasar, 11(2), 381–396. https://doi.org/10.17509/pedadidaktika.v11i2.74405

Arisinta, E. T., Kharisma, A. I., & MZ, A. S. A. (2025). Pengembangan Media Flipbook Berbasis Augmented Reality sebagai Media Pembelajaran IPAS Siswa Kelas 5 SDN 2 Tambakrigadung Lamongan. Jurnal Kiprah Pendidikan, 4(3), 505–516. https://doi.org/10.33578/kpd.v4i3.p505-516

Babullah, R. (2022). Teori Perkembangan Kognitif Jean Piaget dan Penerapanya Dalam Pembelajaran. EPISTEMIC: Jurnal Ilmiah Pendidikan, 01(02), 131–152. https://doi.org/10.70287/epistemic.v1i2.10

Cahya, K. L., & Bektiningsih, K. (2024). Development of Augmented Reality Based Flipbook Media on Natural Science Subject Matter of Ecosystems. Jurnal Penelitian Pendidikan IPA, 10(11), 8436–8445. https://doi.org/10.29303/jppipa.v10i11.7630

Cheng, K.-H., Lin, C.-P., & Tsai, C.-C. (2020). The effects of immersive virtual reality on students’ learning outcomes and perceptions in science education. Computers & Education, 146, 103758. https://doi.org/10.1016/j.compedu.2019.103758

Cheng, K.-H., & Tsai, C.-C. (2013). Affordances of augmented reality in science learning. Journal of Science Education and Technology, 22(4), 449–462. https://doi.org/10.1007/s10956-012-9405-9

Dewi, I, M., & Setyasto, N. (2024). Development of Canva-Based Digital Flipbook Learning Media for IPAS Subject on Respiratory System. Jurnal Penelitian Pendidikan IPA, 10(5), 2300–2308. https://doi.org/10.29303/jppipa.v10i5.7030

Garzón, J., Pavón, J., & Baldiris, S. (2019). Systematic review and meta-analysis of augmented reality in educational settings. Virtual Reality, 23(4), 447–459. https://doi.org/10.1007/s10055-019-00379-9

Gutama, I. Y., & Winanto, A. (2025). Pengembangan Media Pembelajaran Augmented Reality Siklus Air untuk Meningkatkan Hasil Belajar Siswa Kelas V Sekolah Dasar. JIIP - Jurnal Ilmiah Ilmu Pendidikan, 8(10), 11432–11438. https://doi.org/10.54371/jiip.v8i10.9434

Hwang, G.-J., Wu, P.-H., & Chen, C.-C. (2016). An online game-based learning approach for improving students’ learning performance. Computers & Education, 95, 221–234. https://doi.org/10.1016/j.compedu.2016.01.009

Ibáñez, M.-B., & Delgado-Kloos, C. (2018). Augmented reality for STEM learning: A systematic review. Computers & Education, 123, 109–123. https://doi.org/10.1016/j.compedu.2018.05.002

Kusumawati, N., & Prastiwi, S. D. (2025). Pengembangan Media Pembelajaran Interaktif Berbasis Canva pada Mata Pelajaran IPAS Materi Metamorfosis untuk Siswa Sekolah Dasar. Jurnal Pendidikan Dan Pembelajaran Indonesia (JPPI), 5(3), 1689–1699. https://doi.org/10.53299/jppi.v5i3.2401

Makransky, G., Petersen, G. B., & Terkildsen, T. S. (2019). Immersive virtual reality and learning: A meta-analysis. Educational Psychology Review, 31(4), 1019–1046. https://doi.org/10.1007/s10648-019-09494-2

Mdodana-Zide, L. (2024). Using ADDIE model for scaffolded learning and teaching intervention. Interdisciplinary Journal of Education Research, 6(28). https://doi.org/10.38140/ijer-2024.vol6.28

Munajar, M. R. A., Latifah, Z. K., Adri, H. T. (2025). Peran Guru Sebagai Evaluator Terhadap Minat Belajar Siswa Melalui Penilaian Proses Dan Hasil Belajar Siswa Kelas Tinggi Di Sekolah Dasar. Jurnal Sosial Humaniora, 3(2), 91–96.

Nuryani, N. L., Abadi, I. B. G. S. (2021). Media Pembelajaran Flipbook Materi Sistem Pernapasan Manusia pada Muatan IPA Siswa Kelas V SD. Jurnal Imiah Pendidikan Dan Pembelajaran, 5(2), 247. https://doi.org/10.23887/jipp.v5i2.32934

Oktaviani, N. (2023). Upaya Guru Dalam Membentuk Inovasi Pendidikan Pada Abad 21. Tesis, 1–7. Retrieved from https://osf.io/preprints/thesiscommons/reucg

Parong, J., & Mayer, R. E. (2018). Learning science in immersive virtual reality. Journal of Educational Psychology, 110(6), 785–797. https://doi.org/10.1037/edu0000241

Radianti, J., Majchrzak, T. A., Fromm, J., & Wohlgenannt, I. (2020). A systematic review of immersive virtual reality applications for higher education. Computers & Education, 147, 103778. https://doi.org/10.1016/j.compedu.2019.103778

Rahmani, C. D., Adrias, A & Suciana, F. (2025). Penggunaan Media Pembelajaran Berbasis Teknologi dalam Pembelajaran IPAS di Sekolah Dasar. Sinar Dunia: Jurnal Riset Sosial Humaniora Dan Ilmu Pendidikan, 4(1), 268–278. https://doi.org/10.58192/sidu.v4i1.3193

Rahmawati, R., Asih, I., Yandari, V., & Pamungkas, A. S. (2023). Pengembangan Media Pembelajaran Digital Flipbook Tematik Kelas V Sekolah Dasar. Jurnal Pendidikan Dasar Perkhasa, 9(2), 337–350. Retrieved from https://jurnal.stkippersada.ac.id/jurnal/index.php/JPDP/article/view/2259

Schindler, L. A., Burkholder, G. J., Morad, O. A., & Marsh, C. (2017). Computers in education: A meta-analysis of engagement and learning outcomes. International Journal of Educational Technology in Higher Education, 14(1), 1–20. https://doi.org/10.1186/s41239-017-0046-8

Silmi, S. I., & Bektiningsih, K. (2025). Development of Augmented Reality Based Flip book Learning Media to Improve Learning Outcomes on IPAS of Eating and Eaten Materials. Jurnal Penelitian Pendidikan IPA, 11(5), 935–944. https://doi.org/10.29303/jppipa.v11i5.11097

Soeprajogo, M.P & Ratnaningsih, N. (2020). Perbandingan Dua Rata-rata Uji-T. Pusat Mata Nasional Cicendo.

Spatioti, A. G., Kazanidis, I., & Pange, J. (2022). A comparative study of the ADDIE instructional design model in distance education. Information, 13(9), 402. https://doi.org/10.3390/info13090402

Sugiyono, P. D. (2021). Metode Penelitian Kuantitatif, Kualitatif dan R&D. Bandung: Alfabeta.

Sung, Y.-T., Chang, K.-E., & Liu, T.-C. (2016). The effects of integrating mobile devices with teaching and learning on students’ learning performance. Computers & Education, 94, 252–275. https://doi.org/10.1016/j.compedu.2015.11.008

Widyatama, G. S., & Wulandari, D. (2025). Development of Problem-Based Learning Based Flipbook Teaching Materials to Improve Understanding of IPAS in Grade V Elementary School Students. Jurnal Penelitian Pendidikan IPA, 11(3), 854–866. https://doi.org/10.29303/jppipa.v11i3.10968

Wulandari, A. P., Salsabila, A. A., Cahyani, K., & Shofiah, T. (2023). Pentingnya Media Pembelajaran dalam Proses Belajar Mengajar. Journal on Education, 05(02), 3928–3936. https://doi.org/10.31004/joe.v5i2.1074

Xu, W. W., Su, C.-Y., Hu, Y., & Chen, C.-H. (2022). Exploring the effectiveness and moderators of augmented reality on science learning: A meta-analysis. Journal of Science Education and Technology, 31(5), 621–637. https://doi.org/10.1007/s10956-022-09982-z

Zakarina, U., Ramadya, A. D., Sudai, R., & Pattipeillohi, A. (2024). Integrasi Mata Pelajaran Ipa Dan Ips Dalam Kurikulum Merdeka Dalam Upaya Penguatan Literasi Sains Dan Sosial Di Sekolah Dasar. Damhil Education Journal, 4(1), 50. https://doi.org/10.37905/dej.v4i1.2487

Zubaidah, S. (2022). Keterampilan Abad Ke-21: Keterampilan Yang Diajarkan Melalui Pembelajaran. Jurnal Pendidikan Biologi, June, 1–25. Retrieved from https://sitizubaidahbioum.wordpress.com/wp-content/uploads/2018/01/siti-zubaidah-stkip-sintang-10-des-2016.pdf

Author Biographies

Lutfi Azzahro, Universitas Negeri Semarang

Author Origin : Indonesia

Ika Ratnaningrum, Universitas Negeri Semarang

Author Origin : Indonesia

Downloads

Download data is not yet available.

How to Cite

Azzahro, L., & Ratnaningrum, I. (2026). Development of Augmented Reality-Based BUCARA Flipbook Media to Improve Students’ IPAS Learning Outcomes . Jurnal Penelitian Pendidikan IPA, 12(9), 189–200. https://doi.org/10.29303/jppipa.v12i9.14467