Vol. 12 No. 6 (2026): In Progress
Open Access
Peer Reviewed

Development of a Multimedia-Oriented Problem-Based Learning Model to Support SDG 4: Quality Education for Grade IV Elementary School Students

Authors

Endang Saputra , Alwen Bentri , Jasrial , Ulfia Rahmi , Rayendra

DOI:

10.29303/jppipa.v12i6.15059

Published:

2026-06-25

Downloads

Abstract

This research is motivated by the low involvement of students in learning Pancasila Education in elementary schools, the limited use of innovative interactive learning media, and the need for a learning model that is able to develop critical, collaborative, and problem-solving skills. This research aims to develop a Canva-based interactive multimedia oriented to the Problem Based Learning (PBL) model that is valid, practical, and effective in improving the learning outcomes of grade IV elementary school students in the subject of Pancasila Education. This type of research is research and development using the ADDIE model which includes five stages, namely analysis, design, development, implementation, and evaluation. The validity of the product is assessed by subject matter experts, media experts, and linguists. Practicality was measured through the responses of teachers and students using questionnaires, while effectiveness was tested through a comparison of pretest and posttest results analyzed using the N-Gain formula. The results of the study showed that the interactive multimedia developed obtained a very valid category with an average score of 89.56%. In addition, this media is stated to be very practical based on positive responses from teachers and students, especially in the aspects of ease of use, attractive visual appearance, and clarity of navigation. In terms of effectiveness, interactive multimedia has been proven to be able to improve students' learning outcomes with an N-Gain value of 77.67 which is included in the high category. Thus, Canva-based interactive multimedia oriented to the PBL model can be an innovative learning media alternative that is valid, practical, and effective to improve the quality of learning.

Keywords:

Canva Elementary School Interactive Multimedia Problem Based Learning (PBL)

References

Akker, J. V. D., Branch, R. M., Gustafson, K., Nieveen, N., & Plomp, T. (1999). Design Approaches and Tools in Education and Training. In Stochastic Environmental Research and Risk Assessment (Vol. 29, Issue 7). Kluwer Academic Publishers.

Ali, A., Venica, S. D., Aini, W., & Hidayat, A. F. (2025). Efektivitas Media Pembelajaran Interaktif dalam Meningkatkan Minat dan Motivasi Belajar Siswa Sekolah Dasar. Journal of Information System and Education Development, 3(1), 1–6. https://doi.org/10.62386/jised.v3i1.115 DOI: https://doi.org/10.62386/jised.v3i1.115

Anggraini, P. A. D., & Putra, D. B. K. N. S. (2021). Developing Learning Video with ADDIE Model on Science Class For 4th Grade Elementary School Students. Proceedings of the 2nd International Conference on Technology and Educational Science (ICTES 2020), 540(ICTES 2020), 413–421. https://doi.org/10.2991/assehr.k.210407.273 DOI: https://doi.org/10.2991/assehr.k.210407.273

Arifin, I., Zurweni, Z., & Habibi, A. (2024). A Development of Interactive E-Modules for High School Physics Learning Based on Problem Based Learning (PBL). Indonesian Journal of Educational Development (IJED), 5(1), 51–67. https://doi.org/10.59672/ijed.v5i1.3698 DOI: https://doi.org/10.59672/ijed.v5i1.3698

Arrum, A. H., Safitri, N., & Akmala, M. I. (2023). Penerapan Multimedia Interaktif Berbasis Web Learningapps untuk Meningkatkan Hasil Belajar Matematika Siswa Kelas IV SD. Metodik Didaktik, 19(1), 43–52. https://doi.org/10.17509/md.v19i1.57156 DOI: https://doi.org/10.17509/md.v19i1.57156

Branch, R. M. (2009). Instructional Design: The ADDIE Approach. Springer US. https://doi.org/10.1007/978-0-387-09506-6 DOI: https://doi.org/10.1007/978-0-387-09506-6

Cahyani, H. D., Hadiyanti, A. H. D., & Saptoro, A. (2021). Peningkatan Sikap Kedisiplinan dan Kemampuan Berpikir Kritis Siswa dengan Penerapan Model Pembelajaran Problem Based Learning. EDUKATIF: Jurnal Ilmu Pendidikan, 3(3), 919–927. https://doi.org/10.31004/edukatif.v3i3.472 DOI: https://doi.org/10.31004/edukatif.v3i3.472

Çeken, B., & Taşkın, N. (2022). Multimedia Learning Principles in Different Learning Environments: A Systematic Review. Smart Learning Environments, 9(1). https://doi.org/10.1186/s40561-022-00200-2 DOI: https://doi.org/10.1186/s40561-022-00200-2

Désiron, J. C., Schmitz, M.-L., & Petko, D. (2025). Teachers as Creators of Digital Multimedia Learning Materials: Are They Aligned with Multimedia Learning Principles. Technology, Knowledge and Learning, 30(2), 637–653. https://doi.org/10.1007/s10758-024-09770-1 DOI: https://doi.org/10.1007/s10758-024-09770-1

Dewi, F. N., & Armiati, A. (2025). Implementasi Media Interaktif Digital dalam Pembelajaran Problem Based Learning: Literature Review. JIIP - Jurnal Ilmiah Ilmu Pendidikan, 8(8), 9964–9972. https://doi.org/10.54371/jiip.v8i8.9123 DOI: https://doi.org/10.54371/jiip.v8i8.9123

Donna, R., Egok, A. S., & Febriandi, R. (2021). Pengembangan Multimedia Interaktif Berbasis Powtoon pada Pembelajaran Tematik di Sekolah Dasar. Jurnal Basicedu, 5(5), 3799–3813. https://doi.org/10.31004/basicedu.v5i5.1382 DOI: https://doi.org/10.31004/basicedu.v5i5.1382

Fajrina, W., Sapta, A., & Safari, D. I. R. (2025). Penerapan Media Canva sebagai Inovasi Pembelajaran dalam Upaya Meningkatkan Hasil Belajar Pancasila Siswa SD. Epistema, 6(1), 60–71. https://doi.org/10.21831/ep.v6i1.87204 DOI: https://doi.org/10.21831/ep.v6i1.87204

Fathurrahman, M., Djakaria, I., & Sarira, R. A. (2024). Integrasi Teknologi dan Kurikulum dalam Pendidikan: Analisis Tren dan Inovasi Terkini. KAMBIK: Journal of Mathematics Education, 2(2), 111–123. https://doi.org/10.33506/jme.v2i2.3911 DOI: https://doi.org/10.33506/jme.v2i2.3911

Hadi, F. R. (2022). Hubungan antara Model PBL Berbantuan Media Interaktif dengan Motivasi Belajar. RIEMANN: Research of Mathematics and Mathematics Education, 4(2), 35–40. https://doi.org/10.38114/riemann.v4i2.263 DOI: https://doi.org/10.38114/riemann.v4i2.263

Ibda, F. (2015). Perkembangan Kognitif: Teori Jean Piaget. Jurnal Intelektualita, 3(1), 27–38. https://doi.org/10.3109/02841851.2010.495350 DOI: https://doi.org/10.3109/02841851.2010.495350

Irmawati, I., Baktiar, M., & Hutapea, B. (2023). Pemanfaatan E-Modul Bahan Ajar Berbasis Aplikasi Canva pada Prodi Pendidikan Matematika dalam Proses Pembelajaran Jarak Jauh. Jurnal Pendidikan Sains dan Komputer, 3(01), 145–152. https://doi.org/10.47709/jpsk.v3i01.2738 DOI: https://doi.org/10.47709/jpsk.v3i01.2738

Karimah, L., Antika, W. T., & Nur, D. M. M. (2025). Meningkatkan Keterlibatan Siswa Kelas VIII Menggunakan Media Pembelajaran Berbasis Game. RUKASI: Jurnal Ilmiah Perkembangan Pendidikan dan Pembelajaran, 2(03), 107–113. https://doi.org/10.70294/nb922n30 DOI: https://doi.org/10.70294/nb922n30

Maulia, S. (2023). Pemanfaatan Aplikasi Canva sebagai Media Pembelajaran di Era Digital. Prosiding Seminar Nasional: Hasil Penelitian, Pengabdian, dan Diseminasi, 1(1), 86. Retrieved from https://prosiding.ikippgribojonegoro.ac.id/index.php/SNHPP/article/view/1484

Mayer, R. E. (2014). The Cambridge Handbook of Multimedia Learning. Cambridge University Press. https://doi.org/10.1017/CBO9781139547369 DOI: https://doi.org/10.1017/CBO9781139547369

Mesra, R. (2023). Research & Development dalam Pendidikan. Deli Serdang: PT. Mifandi Mandiri Digital. DOI: https://doi.org/10.31219/osf.io/d6wck

Muliana, M., Fonna, M., & Nufus, H. (2024). Pengaruh Penerapan Problem Based Learning (PBL) Terhadap Keterampilan Abad 21. Ar-Riyadhiyyat: Journal of Mathematics Education, 5(1), 22–30. https://doi.org/10.47766/arriyadhiyyat.v5i1.2900 DOI: https://doi.org/10.47766/arriyadhiyyat.v5i1.2900

Nisyaa, F., Suratno, S., & Widodo, S. T. (2025). Development of Canva-Based Interactive Learning Media for Elementary School IPAS Learning. Jurnal Penelitian Pendidikan IPA, 11(1), 656–663. https://doi.org/10.29303/jppipa.v11i1.8503 DOI: https://doi.org/10.29303/jppipa.v11i1.8503

Novelita, N., & Darmansyah, D. (2022). Peningkatan Aktivitas dan Hasil Belajar Kurikulum Merdeka Menggunakan Model Problem Based Learning (PBL) di Kelas IV Sekolah Dasar. Jurnal Ilmiah PGSD FKIP Universitas Mandiri, 08(02), 393–397. https://doi.org/10.2207/jjws.91.393 DOI: https://doi.org/10.36989/didaktik.v8i2.446

Purwantoro, N. (2010). Prinsip Prinsip dan Teknik Evaluasi Pengajaran. Jakarta: PT. Remaja Rosda Karya.

Sari, L. M., Huda, A., Effendi, H., & Giatman, M. (2024). Canva-Based Animation Comic Video Media in Informatics Learning. Jurnal Penelitian Pendidikan IPA, 10(10), 7852–7860. https://doi.org/10.29303/jppipa.v10i10.8514 DOI: https://doi.org/10.29303/jppipa.v10i10.8514

Suryanti, T., & Utari, R. (2025). Integrasi Teknologi Digital dalam Pembelajaran Abad 21: Tinjauan Literatur Tentang Penerapan Learning Management System (LMS) di Sekolah Menengah. MANDALA WIDYA: Jurnal Ilmu Pendidikan, 1(1), 47–57. https://doi.org/10.71094/mandalawidya.v1i1.12 DOI: https://doi.org/10.71094/mandalawidya.v1i1.12

Trianto, T. (2015). Model Pembelajaran Terpadu Konsep, Strategi dan Implementasinya dalam Kurikulum Tingkat Satuan Pendidikan (KTSP). Jakarta: Bumi Aksara.

Yunitasari, I., & Hardini, A. T. A. (2021). Penerapan Model PBL untuk Meningkatkan Keaktifan Peserta Didik dalam Pembelajaran Daring di Sekolah Dasar. Jurnal Basicedu, 5(4), 1700–1708. https://doi.org/10.31004/basicedu.v5i4.983 DOI: https://doi.org/10.31004/basicedu.v5i4.983

Author Biographies

Endang Saputra, Universitas Negeri Padang

Author Origin : Indonesia

Alwen Bentri, Universitas Negeri Padang

Author Origin : Indonesia

Educational Technology

Postgraduate School

Universitas Negeri Padang

Jasrial, Universitas Negeri Padang

Author Origin : Indonesia

Educational Techonology

Postgraduate School

Universitas Negeri Padang

Ulfia Rahmi, Universitas Negeri Padang

Author Origin : Indonesia

Educational Technology

Postgraduate School

Universitas Negeri Padang

Rayendra, Universitas Negeri Padang

Author Origin : Indonesia

Educational Technology

Postgraduate School

Universitas Negeri Padang

Downloads

Download data is not yet available.

How to Cite

Saputra, E., Bentri, A., Jasrial, Rahmi, U., & Rayendra. (2026). Development of a Multimedia-Oriented Problem-Based Learning Model to Support SDG 4: Quality Education for Grade IV Elementary School Students. Jurnal Penelitian Pendidikan IPA, 12(6), 83–88. https://doi.org/10.29303/jppipa.v12i6.15059