Development of UTAYA: Implementing Snakes and Ladders Media for Contextual Teaching and Learning of Forces in Physics Education

Authors

Riska Kartikaningrum , Petra Kristi Mulyani

DOI:

10.29303/jppipa.v10i9.8471

Published:

2024-09-25

Issue:

Vol. 10 No. 9 (2024): September

Keywords:

CTL, Elementary school, Instructional media, Snakes and ladders

Research Articles

Downloads

How to Cite

Kartikaningrum, R., & Mulyani, P. K. (2024). Development of UTAYA: Implementing Snakes and Ladders Media for Contextual Teaching and Learning of Forces in Physics Education . Jurnal Penelitian Pendidikan IPA, 10(9), 7018–7029. https://doi.org/10.29303/jppipa.v10i9.8471

Downloads

Download data is not yet available.

Metrics

Metrics Loading ...

Abstract

Conventional learning and limitations in learning media made students passive in learning, which resulted in students' lack of interest in learning and achievement. This research aimed to develop innovative, technology-based instructional media, and to determine the validity and effectiveness of UTAYA, snakes and ladders media for contextual teaching and learning (CTL) of forces in fourth-grade. The research was developed using the Borg and Gall model. UTAYA was categorized as very appropriate for use with a validity percentage of 93% media experts, meaning that the media presented was interesting and appropriate to the content, easy to use by teachers and students, practical and fun, and had an appropriate appearance to the students’ level of development and character, Content experts validated and assessed the accuracy of the content of the media in the very appropriate category with a percentage of 91%, which meant that the content presented was appropriate to the learning objectives and made it easier for students to understand the content. The forces topic content was covered entirety in the media, stimulated students' curiosity, which was appropriate to support learning and increase students' knowledge, it used of appropriate language, according to students' development.  Based on the pretest and posttest results, UTAYA was effective to improve learning outcomes, as seen from the effectiveness of the t-test and Ngain tests. The t-test showed a Sig. <0.05, meaning there was a significant difference between learning outcomes before and after treatment. The N-gain test showed a medium criterion, 0.70 on a large-scale test, and a medium criterion, 0.64 on a small-scale test, that the students were very enthusiastic and could understand the lesson. From these results, UTAYA was valid and effective to be an instructional media to improve learning

References

Adisel, Marlensi, L., & Giyarsi (2024). Problematika penerapan kurikulum merdeka dalam pembelajaran IPAS pada Kelas IV di MIN 01 Bengkulu. Jurnal Review Pendidikan dan Pengajaran, 2655-6022. https://doi.org/10.31004/jrpp.v7i2.27445

Agustin, S. E., Yandari, I. A. V., & Yuhana, Y. (2024). Pengembangan media pembelajaran berbasis aplikasi edpuzzle pada materi bangun datar kelas IV Sekolah Dasar. Jurnal Ilmiah Profesi Pendidikan, 9(1), 119–128. https://doi.org/10.29303/jipp.v9i1.1839

Akmal, A. U., & Festiyed. (2023). Development of contextual teaching and learning-based test instruments to improve 21st-century skills in students. Jurnal Penelitian Pendidikan IPA, 9(7), 5097–5102. https://doi.org/10.29303/jppipa.v9i7.4191

Ameliya, R. R., & Setyawan, A. (2020). Analisis Penyebab Kesulitan Belajar IPA pada Siswa Kelas IV SDN SOCAH 2. Prosiding Nasional Pendidikan: LPPM IKIP PGRI Bojonegoro, 1(1). Retrieved from https://prosiding.ikippgribojonegoro.ac.id/index.php/Prosiding/article/view/1055

Anjarwati, A., Setyawati, I., Wijaya, N. A., Sholeha, R., & Putri, S. D. M. (2022). Meningkatkan pengetahuan peserta didik mengenai perubahan wujud benda pada mata pelajaran IPA. Jurnal Pendidikan, Sains Dan Teknologi, 1(1), 60–66. https://doi.org/10.47233/jpst.v1i2.276

Assyauqi, M. I. (2020). Model pengembangan borg and gall. Researchgate. Retrieved from https://www.researchgate.net/publication/347999352

Basri, M. H., Aka, K. A., & Saidah, K. (2022). Pengembangan media pembelajaran montase berbentuk flip chartdengan menggunakan strategi story telling bagi siswa sekolah dasar. AL-ASASIYYA: Journal of Basic Education, 7(1), 33-45. https://doi.org/10.24269/ajbe.v7i1.5701

Buhungo, T. J., Supartin, S., Arbie, A., Setiawan, D. G. E., Djou, A., & Yunus, M. (2023). Learning tools quality of problem-based learning model in contextual teaching and learning approach on elasticity and hooke’s law contents. Jurnal Penelitian Pendidikan IPA, 9(3), 1092–1098. https://doi.org/10.29303/jppipa.v9i3.3127

Ernawati, I., & Sukardiyono, T. (2017). Uji kelayakan media pembelajaran interaktif pada mata pelajaran administrasi server. Elinvo (Electronics, Informatics, and Vocational Education), 2(2). https://doi.org/10.21831/elinvo.v2i2.17315

Ester, G., & Ramadhani, S. P. (2022). Pengembangan Media Pembelajaran Berbasis Ular Tangga “Sumber Energi” Siswa Kelas IV SDN Pengadegan 07 Jakarta Selatan. Jurnal Ilmiah Pendidikan Guru Sekolah Dasar, 6(2), 125-138. https://doi.org/10.31326/jipgsd.v6i2.1466

Gultom, S. T., Sinaga, R., & Silaban, R. (2023). Application of scientific approach-based learning assisted by question cards and ladder snake media for evaluating learning outcomes. Jurnal Penelitian Pendidikan IPA, 9(10), 8091–8098. https://doi.org/10.29303/jppipa.v9i10.2633

Hendra, I. P., Geminiawan, E., Redhana, I. W., & Prima Juniartina, P. (2018). Karakteristik multimedia interaktif mata pelajaran IPA SMP. Jurnal Pendidikan dan Pembelajaran Sains Indonesia, 1(2), 91-95. https://doi.org/10.23887/jppsi.v1i2.17216

Jamalludin, J., Handayani, R. D., & Prastowo, S. H. B. (2023). Development of science learning media using supcath educational games to improve student learning outcomes. Jurnal Penelitian Pendidikan IPA, 9(5), 2397–2402. https://doi.org/10.29303/jppipa.v9i5.3499

Lahir, S., & Ma, M. H. (2017). Peningkatan prestasi belajar melalui model pembelajaran yang tepat pada Sekolah Dasar sampai perguruan tinggi. Jurnal Edunomika, 1(1). https://doi.org/10.29040/jie.v1i01.194.

Masrifah, A., & Setyasto, N. (2024). Android-Based articulate storyline interactive media in IPAS subjects. Jurnal Penelitian Pendidikan IPA, 10(6), 2978–2988. https://doi.org/10.29303/jppipa.v10i6.7022

Meriyati, M., Latifah, S., Hidayah, N., Shawmi, A. N., Amrullah, M. A., & Fitriana, N. S. (2019). Snake and ladder game integrated with asmaul-husna: development of learning media. Journal of Physics: Conference Series, 1155(1). Institute of Physics Publishing. https://doi.org/10.1088/1742-6596/1155/1/012024

Nastiti, S. H., Eka Putri, K., & Amirul Mukmin, B. (2022). Pengembangan media pembelajaran ular tangga pada materi siklus hidup hewan Kelas IV Sekolah Dasar. PTK: Jurnal Tindakan Kelas, 3(1), 48–57. https://doi.org/10.53624/ptk.v3i1.122

Ningrum, A. W., & Murti, R. C. (2023). Contextual learning models in improving elementary school critical thinking skills. Jurnal Penelitian Pendidikan IPA, 9(5), 48–53. https://doi.org/10.29303/jppipa.v9i5.2360

Ningsih, A., Subayani, N. W., & Nugraha, A. S. (2022). Pengembangan Media Pembelajaran Ular Tangga Penggolongan Hewan Untuk Sekolah Dasar. Jurnal Pendidikan dan Konseling (JPDK), 4(5), 7886-7893. https://doi.org/10.31004/jpdk.v4i5.7943

Nurrita, T. (2018). Pengembangan media pembelajaran untuk meningkatkan hasil belajar siswa. Jurnal Misykat, 3(1). https://doi.org/10.33511/misykat.v3i1.52

Nuryadi, N., Astuti, D., Utami, S., & M Budiantara, M. B. (2017). Dasar-dasar statistik penelitian. Sibuku Media.

Okpatrioka. (2023). Research and Development (R&D) Penelitian Yang Inovatif Dalam Pendidikan. Jurnal Pendidikan, Bahasa dan Budaya, 1(1), 86-100, https://doi.org/10.31958/jt.v16i1.235

Patmanthara, S., Yuliana, O. D., Dwiyanto, F. A., & Wibawa, A. P. (2019). The use of ladder snake games to improve learning outcomes in computer networking. International Journal of Emerging Technologies in Learning, 14(21), 243–249. https://doi.org/10.3991/ijet.v14i21.10953

Pratiwi, A. S., Tyas, A., & Hardini, A. (2022). Pengembangan media pembelajaran berbasis permainan ular tangga untuk meningkatkan motivasi belajar Siswa dalam Mata Pelajaran IPA Kelas IV SD. Jurnal Ilmiah Ilmu Pendidikan, 5(12), 5682-5689. https://doi.org/10.54371/jiip.v5i12.1271

Praing, R., & Talakua, A. C. (2023). Pengembangan game edukasi ular tangga sebagai media pembelajaran berbasis android. Proceeding Sustainable Agricultural Technology Innovation (SATI), 1(1), 65-78. Retrieved from https://ojs.unkriswina.ac.id/index.php/semnas-FST/article/view/365

Quraisy, A. (2020). Normalitas Data Menggunakan Uji Kolmogorov-Smirnov dan Saphiro-Wilk: Studi kasus penghasilan orang tua mahasiswa Prodi Pendidikan Matematika Unismuh Makassar. J-HEST Journal of Health Education Economics Science and Technology, 3(1), 7-11. https://doi.org/0.36339/jhest.v3i1.42

Samsudin, A., Raharjo, T. J., & Widiasih. (2023). Effectiveness of contextual teaching learning (CTL) and Problem Based Learning (PBL) models in class VI Science Subjects on creativity and learning outcomes. Jurnal Penelitian Pendidikan IPA, 9(11), 9324–9331. https://doi.org/10.29303/jppipa.v9i11.5290

Sapulete, H., Wenno, I. H., Tuhurima, D., & Dulhasyim, A. B. P. (2023). Analysis of creative thinking skills based on contextual teaching and learning in physics education students. Jurnal Penelitian Pendidikan IPA, 9(7), 5492–5497. https://doi.org/10.29303/jppipa.v9i7.3691

Saputra, D. S., Yuliati, Y., & Rachmadtullah, R. (2019). Use of ladder snake media in improving student learning outcomes in mathematics learning in elementary school. Journal of Physics: Conference Series, 1363(1). https://doi.org/10.1088/1742-6596/1363/1/012058

Standar, Asesmen Pendidikan Kementerian Pendidikan, & Teknologi. (2022). Capaian pembelajaran mata pelajaran Ilmu Pengetahuan Alam dan Sosial (IPAS) Fase A-Fase C Untuk SD/MI/Program Paket A. Jakarta: Kemdikbud.

Sugiyono. (2015). Metode Penelitian dan Pengembangan (Research and development/ R&D). Bandung: Alfabeta.

Suhelayanti, S., Syamsiah, Z., Rahmawati, I., Kunusa, W. R., Suleman, N., Nasbey, H., & Anzelina, D. (2023). Pembelajaran Ilmu Pengetahuan Alam dan Sosial (IPAS). Yayasan Kita Menulis.

Sukarelawan, M. I., Indratno, T. K., & Ayu, S. M. (2024). N-Gain vs Stacking. Yogyakarta: Suryacahaya.

Suryawati, E., & Osman, K. (2018). Contextual learning: innovative approach towards the development of students’ scientific attitude and natural science performance. Eurasia Journal of Mathematics, Science and Technology Education, 14(1), 61–76. https://doi.org/10.12973/ejmste/79329

Syamsudin, S., & Fitriani, S. L. (2024). Problematika Pembelajaran IPA Pada Implementasi Kurikulum Merdeka Di Sekolah Dasar. At-Ta'lim: Jurnal Pendidikan, 10(1), 95-106. https://doi.org/10.55210/attalim.v10i1.1440

Usman, A., Utomo, A. P., Amilia, F., Dzarna, D., & Galatea, C. K. (2024). Research on educational games in learning in Indonesia: A Systematic review of the literatures. Jurnal Penelitian Pendidikan IPA, 10(3), 105–115. https://doi.org/10.29303/jppipa.v10i3.5321

Vitoria, L., Ariska, R., Farha, & Fauzi. (2020). Teaching mathematics using snakes and ladders game to help students understand angle measurement. Journal of Physics: Conference Series, 1460(1). https://doi.org/10.1088/1742-6596/1460/1/012005

Wati, A. (2021). Pengembangan media permainan ular tangga untuk meningkatkan hasil belajar siswa Sekolah Dasar. Jurnal Pendidikan Guru Sekolah Dasar, 2(1), 68-73. https://doi.org/10.33487/mgr.v2i1.1728 .

Yasin, B., Yusuf, Y., Mustafa, F., Khairuddin, Safina, D., & Sarinauli, B. (2023). Introducing contextual teaching and learning as a transition from textbook-based curriculum to the national curriculum. European Journal of Educational Research, 12(4), 1767–1779. https://doi.org/10.12973/eu-jer.12.4.1767

Yuberti. (2014). Teori pembelajaran dan pengembangan bahan ajar dalam pendidikan. Lampung: Anugrah Utama Raharja.

Yudiyanto, M., Arifillah, M. J., Ramdani, P., & Masripah, I. (2022). Penerapan Permainan Ular Tangga Sebagai Pembelajaran Pada Mata Pelajaran IPA. MURABBI, 1(1), 1-13. https://doi.org/10.69630/jm.v1i1.1

Author Biographies

Riska Kartikaningrum, Semarang State University

Petra Kristi Mulyani, Semarang State University

License

Copyright (c) 2024 Riska Kartikaningrum, Petra Kristi Mulyani

Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.

Authors who publish with Jurnal Penelitian Pendidikan IPA, agree to the following terms:

  1. Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution 4.0 International License (CC-BY License). This license allows authors to use all articles, data sets, graphics, and appendices in data mining applications, search engines, web sites, blogs, and other platforms by providing an appropriate reference. The journal allows the author(s) to hold the copyright without restrictions and will retain publishing rights without restrictions.
  2. Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in Jurnal Penelitian Pendidikan IPA.
  3. Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).