Vol. 12 No. 3 (2026): In Progress
Open Access
Peer Reviewed

The Effectiveness of Android Based Interactive Learning Media in Improving Students Computational Thinking on Heat Material

Authors

Roslina , Muhammad Nurwahidin , Herpratiwi , Dina Martha Fitri

DOI:

10.29303/jppipa.v12i3.14547

Published:

2026-03-25

Downloads

Abstract

Learning using Android-based interactive learning media can actively engage students in the learning process. This study aims to improve students' computational thinking on heat material at SMAN 3 Kotabumi. The research method used in this study is experimentation. Experimental research is used to find the effect of a particular treatment on another under controlled conditions. The design used in this study was a pretest-posttest control group design. Data collection in this study was conducted during the use of Android-based interactive learning media to improve students' computational thinking on heat material in the learning process. The research subjects were 72 high school students, 36 in the experimental class and 36 in the control class. The results showed that this interactive learning media was quite effective in improving computational thinking skills, as seen from the significant difference between the average posttest scores in the experimental class and the control class based on the results of the Independent Samples Test, Sig. (2-tailed) = 0.00, with a significance level below 0.05. Based on the pretest and posttest data, the average N-Gain score was 0.61, categorized as moderate. Based on the research results and data analysis, the developed product can be used in mathematics learning.

Keywords:

Android Computational thinking Heat Interactive Learning media

References

Awila, A. A., Abdjul, T., Yusuf, M., Odja, A. H., Mursalin, M., & Supartin, S. (2025). Effectiveness of Interactive Learning Media Based on Virtual Laboratory on Scientific Literacy and Concept Mastery in Dynamic Electricity. Jurnal Penelitian Pendidikan IPA, 11(12), 1–10. https://doi.org/10.29303/jppipa.v11i12.13530 DOI: https://doi.org/10.29303/jppipa.v11i12.13530

Bernacki, M. L., Greene, J. A., & Crompton, H. (2020). Mobile technology, learning, and achievement: Advances in understanding and measuring the role of mobile technology in education. Contemporary Educational Psychology, 60, 101827. https://doi.org/10.1016/j.cedpsych.2019.101827 DOI: https://doi.org/10.1016/j.cedpsych.2019.101827

Creswell, J. W. (2017). Research Design; Qualitative, Quantitative, and Mixed Methods Approaches. Thousand Oaks, CA: SAGE Publications.

Damayanti, K. D., & Kristiantari, M. G. R. (2022). Multimedia Interaktif Berbasis Aplikasi Android dalam Pengenalan Bahasa Inggris Dasar Siswa Kelas VI. Mimbar Ilmu, 27(1), 81–89. https://doi.org/10.23887/mi.v27i1.46132 DOI: https://doi.org/10.23887/mi.v27i1.46132

Dewi, A., Juliyanto, E., & Rahayu, R. (2021). Pengaruh Pembelajaran IPA dengan Pendekatan Computational Thinking Berbantuan Scratch Terhadap Kemampuan Pemecahan Masalah. Indonesian Journal of Natural Science Education (IJNSE), 4(2), 492–497. https://doi.org/10.31002/nse.v4i2.2023 DOI: https://doi.org/10.31002/nse.v4i2.2023

Fatma, A. D., & Partana, C. F. (2019). Pengaruh penggunaan media pembelajaran berbasis android terhadap kemampuan pemecahan masalah kimia. Jurnal Inovasi Pendidikan IPA, 5(2), 229–236. https://doi.org/10.21831/jipi.v5i2.26035 DOI: https://doi.org/10.21831/jipi.v5i2.26035

Fuad, S., Abdurrahman, Suyatna, A., & Lengkana, D. (2025). Development of Interactive Learning Multimedia Based on Android Integrated with STEM Heat Material to Improve Students’ Computational Thinking. Jurnal Penelitian Pendidikan IPA, 11(5), 134–143. https://doi.org/10.29303/jppipa.v11i5.11106 DOI: https://doi.org/10.29303/jppipa.v11i5.11106

Ghozali, I. (2016). Aplikasi analisis multivariete dengan program IBM SPSS 23. Badan Penerbit Universitas Diponegoro.

Hake, R. R. (1999). Analyzing Change/Gain Scores. USA: Dept of Physics Indiana University.

Khaulah, S., Novianti, & Abdillah, T. R. (2025). Development of 3D Animation Media on Computational Thinking Skills Integrated with PISA Using a Deep Learning Approach. Jurnal Penelitian Pendidikan IPA, 11(11), 1363–1370. https://doi.org/10.29303/jppipa.v11i11.12976 DOI: https://doi.org/10.29303/jppipa.v11i11.12976

Liem, I. (2017). Mind, Computational Thinking & Neural. In Extension Course Filsafat. https://doi.org/10.26593/ecf.v0i0.2888.%25p

Mahmud, A. P. M., Mursalin, M., Abdjul, T., Pikoli, M., Yusuf, M., & Odja, A. H. (2025). A Virtual Laboratory to Improve the Effectiveness of Interactive Learning Media on Science Process Skills and Science Literacy in the Competency Aspects of Dynamic Electricity. Jurnal Penelitian Pendidikan IPA, 11(11), 1441–1450. https://doi.org/10.29303/jppipa.v11i11.13531 DOI: https://doi.org/10.29303/jppipa.v11i11.13531

Manullang, S. B., Simanjuntak, E., & Matematika, J. (2023). Pengaruh model Problem Based Learning terhadap kemampuan computational thinking berbantuan media geogebra. Journal on Education, 6(1), 7786–7796. https://doi.org/10.31851/indiktika.v5i2.13362

Marsuki, M. F., & Habibah, N. (2020). Implementation Of REACT Learning Model On Second Year Students. Jurnal Pembelajaran Sains, 4(1), 31–36. Retrieved from http://journal2.um.ac.id/index.php/jpsi/article/view/12204

Maulina, H., Abdurrahman, A., & Sukamto, I. (2019). How to Bring Computational Thinking Approach to The Non-Computer Science Student’s Class??? Jurnal Pembelajaran Fisika, 9(1), 101–112. https://doi.org/10.23960/jpf.v9.n1.202109 DOI: https://doi.org/10.23960/jpf.v9.n1.202109

Melati, E., Fayola, A. D., Hita, I. P. A. D., Saputra, A. M. A., Zamzami, Z., & Ninasari, A. (2023). Pemanfaatan Animasi sebagai Media Pembelajaran Berbasis Teknologi untuk Meningkatkan Motivasi Belajar. Journal on Education, 6(1), 732–741. https://doi.org/10.31004/joe.v6i1.2988 DOI: https://doi.org/10.31004/joe.v6i1.2988

Mulyono, Slamet, S. Y., & Chumdari. (2025). The Effectiveness of Interactive Learning Media in Improving Students’ Understanding of the Food Chain Concept in Elementary Schools. Jurnal Penelitian Pendidikan IPA, 11(6), 340–348. https://doi.org/10.29303/jppipa.v11i6.11099 DOI: https://doi.org/10.29303/jppipa.v11i6.11099

Nurwahidah, I., Widiyawati, Y., & Sari, D. S. (2025). Pengembangan Science Mobile App Berbasis Masalah untuk Meningkatkan Kemampuan Berpikir Kritis dan Literasi Digital. Jurnal Penelitian Pendidikan IPA, 11(10), 612–621. https://doi.org/10.29303/jppipa.v11i10.13041 DOI: https://doi.org/10.29303/jppipa.v11i10.13041

Perayanti, S. D., Rajagukguk, S., & Sinaga, A. H. (2025). Implementation of The Problem Based Learning Model with Wordwall-Based Learning Media on Ecosystem Materials to Improve Student Activity and Learning Outcomes. Jurnal Penelitian Pendidikan IPA, 11(10), 1084–1090. https://doi.org/10.29303/jppipa.v11i10.13308 DOI: https://doi.org/10.29303/jppipa.v11i10.13308

Permana, B. S., Hazizah, L. A., & Herlambang, Y. T. (2024). Teknologi Pendidikan: Efektivitas Penggunaan Media Pembelajaran Berbasis Teknologi Di Era Digitalisasi. Khatulistiwa: Jurnal Pendidikan Dan Sosial Humaniora, 4(1), 19–28. https://doi.org/10.55606/khatulistiwa.v4i1.2702 DOI: https://doi.org/10.55606/khatulistiwa.v4i1.2702

Rahmadita, N., Mubarok, H., & Prahani, B. K. (2021). Profile of Problem-based Learning (PBL) Model Assisted by PhET to Improve Critical Thinking Skills of High School Students in Dynamic Electrical Materials. Jurnal Penelitian Pendidikan IPA, 7(4), 617–624. https://doi.org/10.29303/jppipa.v7i4.799 DOI: https://doi.org/10.29303/jppipa.v7i4.799

Rahmatina, D., Fauzi, A., & Zubaidah, S. (2024). A virtual laboratory to improve the effectiveness of interactive learning media on science process skills and science literacy in the competency aspects of dynamic electricity. Journal of Science Education and Technology, 33(2), 245–260. https://doi.org/10.1007/s10956-023-10080-w

Restyayulita, R., Muntari, M., Sofia, B. F. D., & Loka, I. N. (2023). Pengembangan Media Pembelajaran Kimia Mobile Learning Berbasis Android pada Materi Pokok Larutan Penyangga. Jurnal Ilmiah Profesi Pendidikan, 8(4), 1981–1989. https://doi.org/10.29303/jipp.v8i4.1441 DOI: https://doi.org/10.29303/jipp.v8i4.1441

Ridwan, Y. H., Zuhdi, M., Kosim, K., & Sahidu, H. (2021). Pengembangan Media Pembelajaran Interaktif Berbasis Model Problem Based Learning Untuk Meningkatkan Kemampuan Berpikir Kreatif Fisika Peserta Didik. ORBITA: Jurnal Kajian, Inovasi Dan Aplikasi Pendidikan Fisika, 7(1), 103. https://doi.org/10.31764/orbita.v7i1.3832 DOI: https://doi.org/10.31764/orbita.v7i1.3832

Sari, N. I., Sulur, & Pramono, N. A. (2019). Pengembangan M-Learning Physics for Fun Berbasis Android pada Materi Listrik Statis untuk Siswa SMA/MA. JRPF: Jurnal Riset Pendidikan Fisika, 4(1), 13–17. Retrieved from http://journal2.um.ac.id/index.php/jrpf/article/view/12698/5371

Sudjiono, A. (2010). Pengantar statistik pendidikan. Jakarta: Raja Grafindo Persada.

Sugiyono. (2018). Metode penelitian kuantitatif, kualitatif, R&D. Bandung: Alfabeta.

Wing, J. M. (2006). Computational thinking. Communications of the ACM, 49(3), 33–35. https://doi.org/10.1145/1118178.1118215 DOI: https://doi.org/10.1145/1118178.1118215

Yuntawati, Y., Sanapiah, S., & Aziz, L. A. (2021). Analisis Kemampuan Computational Thinking Mahasiswa Dalam Menyelesaikan Masalah Matematika. Media Pendidikan Matematika, 9(1), 34. https://doi.org/10.33394/mpm.v9i1.3898 DOI: https://doi.org/10.33394/mpm.v9i1.3898

Yusup, M., Siahaan, S. M., & Harianja, M. R. (2025). Integrating Energy Literacy and Computational Thinking in Secondary Education: A Rasch-Based Analysis to Support Game-Based Physics Learning. Jurnal Penelitian Pendidikan IPA, 11(8), 887–895. https://doi.org/10.29303/jppipa.v11i8.11703 DOI: https://doi.org/10.29303/jppipa.v11i8.11703

Author Biographies

Roslina, University of Lampung

Author Origin : Indonesia

Muhammad Nurwahidin, University of Lampung

Author Origin : Indonesia

Herpratiwi, University of Lampung

Author Origin : Indonesia

Dina Martha Fitri, University of Lampung

Author Origin : Indonesia

Downloads

Download data is not yet available.

How to Cite

Roslina, Nurwahidin, M., Herpratiwi, & Fitri, D. M. (2026). The Effectiveness of Android Based Interactive Learning Media in Improving Students Computational Thinking on Heat Material. Jurnal Penelitian Pendidikan IPA, 12(3), 714–721. https://doi.org/10.29303/jppipa.v12i3.14547