Improving Understanding of the Solar System Concept Through the Application of STEAM Assisted by Augmented Reality (AR) Media

Authors

Najwa Safina , Fahmi Fatkhomi , Muriani Nur Hayat

DOI:

10.29303/jossed.v7i1.12252

Published:

2026-04-30

Downloads

Abstract

Teachers struggle to explain abstract concepts, and a lack of supporting facilities in some schools also hinders the implementation of learning media. Low student engagement in learning can lead to misconceptions and a decline in conceptual understanding, which should be the foundation for knowledge acquisition. Therefore, students' understanding plays a crucial role in the learning process, which requires their ability to interpret meaning, master concepts, understand situations, and apply the facts they have learned. This study aims to determine the extent to which students' conceptual understanding increases in the solar system material by implementing STEAM learning assisted by Augmented Reality (AR) media in science learning. The method used is a quasi-experimental with a pretest-posttest control group design. With a purposive sampling technique, the sample was determined with class VII D as the experimental class and VII C as the control class. The instruments used included pretest-posttest questions and documentation, with data analysis carried out using SPSS version 26. The results showed that students' conceptual understanding in the experimental class reached 90.97% (very good category), while the control class was 76.94% (fairly good category). This study shows that the application of STEAM assisted by AR media has a positive impact, namely it is effective in improving students' conceptual understanding of the solar system.

Keywords:

Augmented Reality (AR) Concept Understanding Solar System STEAM

References

Aidoo, B. (2024). A reflective study on adopting inquiry-based science teaching methods. Disciplinary and Interdisciplinary Science Education Research, 6(1). https://doi.org/10.1186/s43031-024-00119-3

AlAli, R., Wardat, Y., Zaki Aboud, Y., & Alhayek, K. A. (2025). The effectiveness of using augmented reality technology in science education to enhance creative thinking skills among gifted eighth-grade students. Eurasia Journal of Mathematics, Science and Technology Education, 21(6), em2644. https://doi.org/10.29333/ejmste/16416

Al-Ansi, A. M., Jaboob, M., Garad, A., & Al-Ansi, A. (2023). Analyzing augmented reality (AR) and virtual reality (VR) recent development in education. Social Sciences & Humanities Open, 8(1), 100532. https://doi.org/10.1016/j.ssaho.2023.100532

Arpaci, I., Dogru, M. S., Kanj, H., Ali, N., & Bahari, M. (2023). An Experimental Study on the Implementation of a STEAM-Based Learning Module in Science Education. Sustainability, 15(8), 6807. https://doi.org/10.3390/su15086807

Atkinson, A. L., Allen, R. J., & Waterman, A. H. (2021). Exploring the understanding and experience of working memory in teaching professionals: A large-sample questionnaire study. Teaching and Teacher Education, 103, 103343. https://doi.org/10.1016/j.tate.2021.103343

Bertrand, M. G., & Namukasa, I. K. (2020). STEAM education: Student learning and transferable skills. Journal of Research in Innovative Teaching & Learning, 13(1), 43–56. https://doi.org/10.1108/jrit-01-2020-0003

Bestari, P., Awam, R., Sucipto, E., Marsidin, S., & Rifma, R. (2023). Peran Supervisi Pendidikan dalam Meningkatkan Kualitas Pembelajaran di Era Digital. Jurnal Papeda: Jurnal Publikasi Pendidikan Dasar, 5(2), 133–140. https://doi.org/10.36232/jurnalpendidikandasar.v5i2.4016

Celsia Ditha Rahmani, Adrias Adrias, & Fadilla Suciana. (2025). Penggunaan Media Pembelajaran Berbasis Teknologi dalam Pembelajaran IPAS di Sekolah Dasar. Sinar Dunia: Jurnal Riset Sosial Humaniora Dan Ilmu Pendidikan, 4(1), 268–278. https://doi.org/10.58192/sidu.v4i1.3193

Crogman, H. T., Cano, V. D., Pacheco, E., Sonawane, R. B., & Boroon, R. (2025). Virtual Reality, Augmented Reality, and Mixed Reality in Experiential Learning: Transforming Educational Paradigms. Education Sciences, 15(3), 303. https://doi.org/10.3390/educsci15030303

Di Filippo, F., Pasquale, M., De Biasi, G., Faiella, F., Amboni, M., & Viggiano, A. (2025). The most effective way to obtain long-term memory is to increase first presentation duration of single words. Cogent Education, 12(1). https://doi.org/10.1080/2331186x.2025.2498864

Elia, R., Solfema, S., Miaz, Y., & Zen, Z. (2024). Improving Concept Understanding and Learning Outcomes of Elementary School Students through Science Textbooks Based on Learning Cycle 7E Model. Jurnal Penelitian Pendidikan IPA, 10(7), 4433–4441. https://doi.org/10.29303/jppipa.v10i7.7662

Falloon, G. (2019). Using simulations to teach young students science concepts: An Experiential Learning theoretical analysis. Computers & Education, 135, 138–159. https://doi.org/10.1016/j.compedu.2019.03.001

Fatkhomi, F., & Widiyanto, B. (2025). Integrasi Padlet dalam Praktikum Fisika Dasar: Strategi Penguatan Literasi Digital Mahasiswa Pendidikan IPA. PSEJ (Pancasakti Science Education Journal), 10(1), 58–65. https://doi.org/10.24905/psej.v10i1.167

Fatma, Y., Salim, A., & Hayami, R. (2021). Augmented Reality Berbasis Android Sebagai Media Pembelajaran Sistem Tata Surya. Jurnal CoSciTech (Computer Science and Information Technology), 2(1), 53–59. https://doi.org/10.37859/coscitech.v2i1.2178

Golden, B. (2023). Enabling critical thinking development in higher education through the use of a structured planning tool. Irish Educational Studies, 42(4), 949–969. https://doi.org/10.1080/03323315.2023.2258497

Haleem, A., Javaid, M., Qadri, M. A., & Suman, R. (2022). Understanding the role of digital technologies in education: A review. Sustainable Operations and Computers, 3, 275–285. https://doi.org/10.1016/j.susoc.2022.05.004

Hermawan, A., & Hadi, S. (2024). Realitas Pengaruh Penggunaan Teknologi Augmented Reality dalam Pembelajaran terhadap Pemahaman Konsep Siswa. Jurnal Simki Pedagogia, 7(1), 328–340. https://doi.org/10.29407/jsp.v7i1.694

Husna, N., Halim, A., Evendi, E., Syukri, M., Nur, S., Elisa, E., & Khaldun, I. (2022). Impact of Science Process Skills on Scientific Literacy. Jurnal Penelitian Pendidikan IPA, 8(4), 2123–2129. https://doi.org/10.29303/jppipa.v8i4.1887

Kajzer Mitchell, I., & Walinga, J. (2017). The creative imperative: The role of creativity, creative problem solving and insight as key drivers for sustainability. Journal of Cleaner Production, 140, 1872–1884. https://doi.org/10.1016/j.jclepro.2016.09.162

Kwangmuang, P., Jarutkamolpong, S., Sangboonraung, W., & Daungtod, S. (2021). The development of learning innovation to enhance higher order thinking skills for students in Thailand junior high schools. Heliyon, 7(6), e07309. https://doi.org/10.1016/j.heliyon.2021.e07309

Larasati, N. I., & Widyasari, N. (2021). Penerapan Media Pembelajaran Berbasis Augmented Reality Terhadap Peningkatan Pemahaman Matematis Siswa Ditinjau Dari Gaya Belajar. Fibonacci: Jurnal Pendidikan Matematika Dan Matematika, 7(1), 45. https://doi.org/10.24853/fbc.7.1.45-50

Maričić, M., Anđić, B., Mumcu, F., Marić, M., Gordić, S., Gorjanac Ranitović, M., & Cvjetićanin, S. (2025). Enhancing student engagement through instructional STEAM learning activities and self-explanation effect. Eurasia Journal of Mathematics, Science and Technology Education, 21(1), em2560. https://doi.org/10.29333/ejmste/15798

Nindiasari, H., Pranata, M. F., Sukirwan, S., Sugiman, S., Fathurrohman, M., Ruhimat, A., & Yuhana, Y. (2024). The use of augmented reality to improve students’ geometry concept problem-solving skills through the STEAM approach. Infinity Journal, 13(1), 119–138. https://doi.org/10.22460/infinity.v13i1.p119-138

Novita, R. R. & Jumadi. (2022). Students’ Conceptual Understanding and Self-Directed Learning on Blended Learning. Journal of Education Technology, 6(4), 617–624. https://doi.org/10.23887/jet.v6i4.49229

Pols, C. F. J., Dekkers, P. J. J. M., & De Vries, M. J. (2021). What do they know? Investigating students’ ability to analyse experimental data in secondary physics education. International Journal of Science Education, 43(2), 274–297. https://doi.org/10.1080/09500693.2020.1865588

Priyatno, S. (2024). Pengembangan e-Modul dengan pendekatan STEAM untuk meningkatkan kemampuan berpikir kreatif matematis siswa. ANARGYA: Jurnal Ilmiah Pendidikan Matematika, 6(2), 149–158. https://doi.org/10.24176/anargya.v6i2.12028

Purwati, D., Astawan, I. G., & Antara, P. A. (2024). Enhancing Creative Imagination Ability in Early Childhood: A Study on Differential Learning Assisted with Loose Parts Media and Social Skills. Jurnal Pendidikan Anak Usia Dini Undiksha, 12(1), 26–35. https://doi.org/10.23887/paud.v12i1.74007

Putra, M. A., Madlazim, M., & Hariyono, E. (2024). Exploring Augmented Reality-Based Learning Media Implementation in Solar System Materials. IJORER : International Journal of Recent Educational Research, 5(1), 29–41. https://doi.org/10.46245/ijorer.v5i1.440

Putri, A. S., & Saehana, S. (2021). An analysis of students’ conceptual understanding using STEM approach educational videos. Journal of Physics: Conference Series, 1760(1), 012007. https://doi.org/10.1088/1742-6596/1760/1/012007

Qazi, A. G., Mustafa, M. Y., Mtenzi, F. J., & Valcke, M. (2023). Mobile Technology as an Alternative Teaching Strategy Amidst COVID-19 Hiatus: Exploring Pedagogical Possibilities and Implications for Teacher Development. Education Sciences, 13(4), 385. https://doi.org/10.3390/educsci13040385

Radu, I., Huang, X., Kestin, G., & Schneider, B. (2023). How augmented reality influences student learning and inquiry styles: A study of 1-1 physics remote AR tutoring. Computers & Education: X Reality, 2, 100011. https://doi.org/10.1016/j.cexr.2023.100011

Rahmawati, Y., Ridwan, A., Hadinugrahaningsih, T., & Soeprijanto. (2019). Developing critical and creative thinking skills through STEAM integration in chemistry learning. Journal of Physics: Conference Series, 1156, 012033. https://doi.org/10.1088/1742-6596/1156/1/012033

Salim Nahdi, D., & Gilar Jatisunda, M. (2020). Conceptual Understanding And Procedural Knowledge: A Case Study on Learning Mathematics of Fractional Material in Elementary School. Journal of Physics: Conference Series, 1477(4), 042037. https://doi.org/10.1088/1742-6596/1477/4/042037

Sanga, L. D., & Wangdra, Y. (2023). Pendidikan Adalah Faktor Penentu Daya Saing Bangsa. Prosiding Seminar Nasional Ilmu Sosial Dan Teknologi (SNISTEK), 5, 84–90. https://doi.org/10.33884/psnistek.v5i.8067

Siahaan, F. E., & Sihotang, C. (2023). Pengaruh Model Pembelajaran Discovery Learning untuk Meningkatkan Pemahaman Konsep IPA Siswa SMP Satrya Budi Perdagangan. Jurnal Simki Pedagogia, 6(1), 161–168. https://doi.org/10.29407/jsp.v6i1.233

Singh, M., Azad, I., Qayyoom, M. A., & Khan, T. (2024). A study on perceptions and practices of STEAM-based education with university students. Social Sciences & Humanities Open, 10, 101162. https://doi.org/10.1016/j.ssaho.2024.101162

Vančugovienė, V., Södervik, I., Lehtinen, E., & McMullen, J. (2024). Individual differences in secondary school students’ conceptual knowledge: Latent profile analysis of biology concepts. Learning and Individual Differences, 111, 102436. https://doi.org/10.1016/j.lindif.2024.102436

Wahab, A., Junaedi, J., & Azhar, Muh. (2021). Efektivitas Pembelajaran Statistika Pendidikan Menggunakan Uji Peningkatan N-Gain di PGMI. Jurnal Basicedu, 5(2), 1039–1045. https://doi.org/10.31004/basicedu.v5i2.845

Yim, I. H. Y., Su, J., & Wegerif, R. (2024). STEAM in practice and research in primary schools: A systematic literature review. Research in Science & Technological Education, 1–25. https://doi.org/10.1080/02635143.2024.2440424

Zaid, M., Razak, F., & Alam, A. A. F. (2022). Keefektifan Media Pembelajaran Augmented Reality Berbasis STEAM dalam Meningkatkan Kualitas Pembelajaran IPA di Sekolah Dasar. Jurnal Pelita: Jurnal Pembelajaran IPA Terpadu, 2(2), 59–68. https://doi.org/10.54065/pelita.2.2.2022.316

Author Biographies

Najwa Safina, Universitas Pancasakti Tegal

Author Origin : Indonesia

Fahmi Fatkhomi, Universitas Pancasakti Tegal

Author Origin : Indonesia

Muriani Nur Hayat, Universitas Pancasakti Tegal

Author Origin : Indonesia

Downloads

Download data is not yet available.

How to Cite

Safina, N., Fatkhomi, F., & Hayat, M. N. (2026). Improving Understanding of the Solar System Concept Through the Application of STEAM Assisted by Augmented Reality (AR) Media. Journal of Science and Science Education, 7(1), 9–15. https://doi.org/10.29303/jossed.v7i1.12252